People are afraid to leave keys

Curious to learn, what’s this all about keys referring to & is this specific to a gameplay, help out the oblivious.

Only if you’re leaving it right after they put the key in.

Multiple times a week.

:dracthyr_love_animated:

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People can be drama queens.
Gamers are the worst.

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If people are for real afraid, I do think that is hilarious. :slight_smile:

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makes me wonder how are keys being ran now, are people staying more now?
i’m still not sure this is the right way to handle this, as i think they should give a very long debuff and not straight out bans. or just add a vote to abandon or something.

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No one is afraid of leaving keys.

This is a made up forums issue.

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Key sells love this idea.

The key running business would explode exponentially beyond what we have now.

It sounds like it’s working as intended.

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Excuse my confusion but what do you mean by this?

If you key never went down…

You pay for your key runs. Esp early in the season. Not for IO but to have a locked in 10, etc that you brute force through after the fact.

Pay someone for a +10 week 1, you never have a sub 10 key for the rest of the season, regardless what your ilvl or skill level is. You dont have to progress. You just instantly start the season at max vault/loot settings. And never have to worry about losing max vault/loot.

The advantage would be way too high to not do this. Get that vault 10 reward every week, despite not having the skill to time a 6.

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:clap: :clap: yall are doing a good job

That never happens.

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So you are saying that if the key never went down, the player with the 10 key would commercialize it? That’s an interesting point.

So, indulge me for a moment. You have two scenarios if you entered a +10 Dungeon. You have a +10 Key while your friend who just jumped into the game does not have one.

  • You timed it and it goes up to 11.
  • You didn’t time it and it stays 10. Whether you genuinely tried or that one person just leaves for whatever reason may be.

If your friend gets a key despite the two outcomes, then the solution is to NOT get a key when you complete a key that isn’t your own. Besides, based on how the system is structured as a DPS player, you are encouraged to host your own key.

As for the vault, time it or not, it’s a consolation prize if you didn’t. You participating the dungeon should contribute to the Great Vault either way.

And if that one player wants to keep paying for a +10 slot every week without having the said key, that would be a separate issue of it in itself. But right now, people are just leaving keys for any reason leaving the keybearer to not only run lower version again but also run into a risk of having this kind of episode again.

I don’t have the patience for that anymore.

So it’s working.
Good.

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^ basically this. I was reluctant to pug before but now I definitely don’t pug. It doesn’t hurt me much since I mostly play tank / healer but that flexibility to pug when none of my friends were online was nice.

No. That is not what I am saying at all.

I am saying the boosting community would get a lot more requests for boosting.

Player A is only good enough to time 6s.

Week 1 Player A pays for a +10 boos.

Now for the rest of the season, Player A can run +10s despite not being good enough for a +6.

They wouldnt have to.

Player A just keeps brute forcing through their +10 with guildies/friends. Despite not being good enough as a group to time a 6. They dont need to time a 6. Just take an hour+ on a 10 that will never deplete.

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This sounds like it would be bad for the carry selling people though. If you’ve got the option to just take an hour without depleting your key then that kind of kills repeat customers for them since all the person needs is the single carry to get their key and then take all the time they want clearing it.

I see.

Well something else to keep in mind that you have to be good enough to reach a +10 in the first place. If people want to take HUNDREDS OF HUNDREDS OF COLLECTIVE HOURS trying to brute force it on a 10 that will never deplete… I would just let them. Time is money after all!

I think boosting itself is already a problem. Depletion or not. But again, separate issue.

You would get a larger population that would buy a key.

Most keys nowadays are sold for IO, not gearing.

Not if you pay for a boost.

Yeah but you’d cut down on the population that would ever buy more than one carry I’d think. I suppose it’s a trade off.

Fwiw I think key depletion should stay.