Pending loot and remote looting as QOL improvement?

With Sky Riding and a huge regional landmass should come new looting technology, aka remote looting or pending loot. All mobs in large regions of Azj Kahet and Dragon Isles should utilize such system.

Just think about it for a second: This ensures that while flying across the undergrounds of Azj Kahet on your fancy flying mount, you won’t have to stop, turn around, and go back to find the corpse, hiding within the tall grass, of the nerubian you just killed. This system means that you no longer need to “use” a Mob’s corpse to collect your loot. (Yeah, you will get a gift from the post master, that will flood your mailbox lol)

Loot will be generated for each player who contributes to a kill. Remote looting shifts loot generation so it is no longer done in the context of the Mob, but is instead done in the context of each player.
Before I go in depth about the remote looting, let’s think about pending loot.

Loot from remote looting can be sent directly to your inventory or put into a Pending Loot bag for you to go through later. Items received from the Remote Looting of Mobs can go into a Pending Loot list. There will be a new UI panel to organize and handle this Pending Loot list.

These items are the spoils of your victory, but are not available to you for use until you have looted (claimed) them from the Pending Loot list.
(Barter, wallet, coin and quest-advancement items will always bypass Pending Loot and go straight to the wallet or quest log as appropriate.)
This Pending Loot list will be capped, limiting the number of different items/stacks of items it will hold. Let’s say it will be set to 50. Once the item limit cap is reached, your oldest items will be removed from pending loot to make space for newer items. A stack of 50 items counts as one item in the list.

  • Each pending loot item will remain in Pending Loot for 1hr, and the time will refresh if items are added to a stack.
  • At any time, you can go through Pending Loot and “loot” items – bring them into your inventory or destroying them.

Let me know what you guys think of this idea.

8 Likes

Rather than changing the whole system, maybe instead give everyone a bommerrang toy, like my ENG one, and instead of hitting something just to tag it and running/flying away… use the Loot-a-rang and then move on. If you are too lazy to stop and loot when you strike, then you should not get the loot since you technically did not get the kill. Someone else killed it for you.

You will still need to be within range of the Mob for remote looting to occur (if your group or raid defeats a Mob while you are far away, you will not get credit or remote loot for the Mob).

In order to get credit for an open tapping mob defeat, you (or your pet) must directly damage the mob OR you (or your pet) must heal a player that is already on the creature’s contribution list . This would ensure that you’re getting the credit even for the last minute when the rare or elite mob spawns for your daily/weekly quest.

Everyone on a creature’s contribution list will get full credit for having defeated it; it is not split amongst the number of contributors. If one person contributes or twenty do, everyone receives the full reward. Rewards are not split, so every contributor will receive quest advancement, experience, quest items, and loot as if they were the only one who had defeated the creature.

You didn’t even address my point. You simply reminded me how AoE looting works. I get that.

My point is: Either play a hunter and have your pet fetch the loot, use a Loot-a-rang as an ENG, or ask Blizz for a toy so you do not have to comb over bodies. I’m not in favor of an unneeded system that allows people too lazy to stick around and loot the option to be mailed to them. If you missed loot in an instance, the postmaster sends it. If you are not around to collect it in the open world, then that is the play’er problem for not sticking around. I mean, the bodies sparkle (which you can make into an outline for ease of spotting) but running around killing everything and forgetting where you left loot should not cost development time.