some come up with goofy things like giant razor blades… and then yell at people to ‘taste my blade’.
Bots and gold buying suck… But I recently hit 5200 on my DK by just playing with my guild a few nights a week.
GDKP isn’t for everyone and it does impact some of the economy, but I’ve found by just not getting into it it doesn’t effect me.
What exactly are you winning?
Are you playing to play on a gear treadmill? Seems like a hollow way to play. Find a team, set some goals, and achieve them.
You can’t buy a team you enjoy playing with. Which is - to me, the entire foundation the game is built upon.
Glad to see the “i’ve seen this post before” guy is still spamming that he’s seen posts before
(My post is “i’ve seen this post before”-ception)
If anything, wow token takes money out of farmers hands. Some percentage of people who would have bought gold on the black market, will instead buy from blizzard. GDKPs have some negative impact on the culture of the game, especially from the POV of someone who is either bad at making gold, or relatively casual/bad at the game.
From the POV of someone that is relatively good at the game, or understands how to make gold, it’s a godsend, improving their use of time dramatically. Instead of some obnoxious 10-15% chance the item you want will drop, followed by a 1/numberofpeoplerolling chance you win the roll. You can, with enough effort on your part, make it a 10-15% chance. And the ones who DONT win, still get something from the run, it’s a nearly perfect system. Only possible to make it better, by making loot entirely currency based, to remove RNG entirely.
So this is a good thing for the players that dont want to join guilds? Is that what you are saying? It has never been a requirement to join a guild. Many players felt forced to. Just because you like guilds does not mean everyone else does. U r mad because ppl can chose to play a different way than you?
What’s pay to win? Like if I pay money can I just have the item pop up in my mailbox?
Because if so…
You can probably bet that Blizz would love to do this.
They’re only 1 degree away anyhow.
Oh darn that’s too bad. So pay to win isn’t in the game after all
Oh it is, but it could be more convenient.
Pay 2 win implies someone has to pay to keep up with players who pay.
That ain’t wow
Well I still have to go into a raid, kill the bosses, hope the loot drops and get it.
So idk what I’m paying to win when I couldn’t even pay to guarantee the item.
The wow tokens had no affect on the pay 2 win scene. GDKPs were around long before the wow token. The wow token has basically crashed to a lvl only those not wanting to risk a 3rd party website would buy.
Gdkps and the wow token have 0 effect on my game play. I raid with my guild and do dailies for gold.
This is why the p2w argument is so flimsy.
Imagine buying gold to never see your item drop and still required to raid and kill the same bosses.
While watching other players who got the same item for free weeks/months ago walking around.
Imagine being so bad at making gold you think WoW is p2w
Honestly, I have no problem with it. It allows me to pay for my sub simply by doing AT daillies which I need to do anyways to get the Mountain of Mounts achievement.
The people that buy the tokens are people I don’t play with as I don’t do GDKPs.
It’s those saps that keep the whole corrupt system afloat. I’ve explained this before but I’ll do it again.
Last I heard the WoW token is selling on the ah for around 5k gold. A quick google search for ‘illegal’ gold selling prices shows $38 for 20k gold. Just for simplicity’s sake we’ll say that’s $40. So $40 for 20k means $20 for 10k.
Therefore a player can:
-
Pay Blizz $15 for their monthly sub. Then another $20 for a token to put up on the ah to sell for 5k gold. You’ve now spent $35 for your sub and 5k gold.
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Pay $20 to an ‘illegal’ gold site for 10k gold. Now spend 5k of that to buy a token off the ah. You’ve now spent $20 and have 5k gold left over.
So they’ve saving $15 a month by buying gold from a 3rd party site and using some of that to buy a token off the ah for their sub. And that’s only if they’re buying once a month from a 3rd party site. Every purchase after that doesn’t have the 5k taken away for the token. So each subsequent Token a player buys and sells gets them 5k gold for $20. While each subsequent purchase a player makes from a 3rd party site costs them $20 for 10k gold. It gets more and more efficient each ‘illegal’ transaction they make.
The point being it is vastly more efficient to buy gold from a 3rd party site thanks to the Token. Now players are saving real life money by putting a little bit of that gold into a token for their sub. So all the Token did was make it so players who are already buying gold anyway get to save real life money because a small percentage of that gold pays for their sub now. And almost certainly encouraged players who hadn’t ‘illegally’ been buying gold to start doing so.
The people you mentioned are the ones who prop up this whole system. These fools who buy a Token off Blizz and sell on the ah for a pathetic amount of gold. Before that people actually had to pay $15 for their sub. Now they just spend 5k gold of the gold that they bought from a 3rd party site and someone else pays their sub to Blizz for $20. Blizz makes out. Gold sellers make out. People buying gold make out. People selling Tokens are getting fleeced.
So this notion that the Token eliminates or even reduces illegal gold buying is absurd. It incentivizes people to buy from 3rd party sites. You’re saving money now by doing so. And at what risk? We know Blizz doesn’t ban gold buyers. They ignore bots (despite their ridiculous Blue posts about 100k bans). So this is what you get. You get a game that is completely overrun by Bots and almost certainly the majority of players buying ‘illegal’ gold. And like it or not, GDKPs are a huge part of why that goes on.
With all that said, this is what the Classic playerbase wants. People want to buy gold. People want to buy gear. Blizzard has no reason to address any of this. What are they going to do? Hire and pay GMs to get rid of paying customers? And for what? They’ve got the exact playerbase in Classic they want: whales. True Vanilla-Wrath lovers have already bailed on this disaster. People who don’t want to buy gold or just buy their gear have left for the most part. Sure, there’s guilds who don’t partake in any of this, but they’re the minority.
Look, gold buying is a HUGE business. Like…staggeringly so. Metagoblin did a video on it. You should check it out. And Blizzard wanted a taste of that business. They already were to a degree, since the bots are paying customers. No point in hacking accounts anymore; it’s not worth the risk. The investment is well worth it, considering how rare Blizz does these ban waves. Which is intentional…they need to keep it profitable for bots to keep coming back. So now Blizz is getting an extra $5 from the subs of those people buying ‘illegal’ gold, and even some people who farm it legitimately. Paid for by the saps. By the way, someone should sit Mike Ybarra down and explain that 20 > 15.
Ok, this was a lot of words that just kinda got away from me. I just chuckle when people fall for that nonsense Blizz spouts about the Token is meant to curb RMT. That is a ridiculous lie. Just one of many they spew over the playerbase like excrement into a toilet.
we’re living in the era of release unfinished games / add tons of DLC’s / allow unlocking core game features for payment / any game service cost real money / games currency worth your time therefore it is worth your money, players around the world are systematized to accept the concept of P2w in all it’s forms.
So despite wow being p2w in indirect way as long as it has audience it will never die.
This is because blizzard didn’t allow classic tokens to be turned into store credit like you can with retail. Retail legitimate vs black market is much much closer. Only being able to redeem tokens for game time was a mistake, if the goal was to make legitimate gold more appealing than bot gold.
It clearly wasn’t.
But don’t pretend Retail has solved the bot problem either. It’s just nearly as bad as Classic.
By the way, my hunch as to why it only applies to game time is attributed to how they run Classic as a whole: because it was the cheapest, simplest, least time and resource consuming option. It might have taken a little bit more coding to integrate the full system. So like everything they do with Classic, they cut corners and do a half-a$$ version.