Pathfinder vs Pay to fly

I remember the good ole days when flying was simply a matter of paying the flightmaster some coin and boom! You get your wings, since WOD we have the pathfinders… Personally, I prefer the buying flight privileges to the grinding of the pathfinders, but interested in your opinion.

I guess if the requirements for pathfinders were different, personally I hate most of the factions I have to grind rep with, the HM Tauren and Tortolan esp.

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The good old days dont exist anymore. And quite frankly i would rather have pathfinder 1,2 and maybe even a 3 if required over the alternative, which was no flying at all.

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Good Suramaritan part of legion pathfinder sucks…but the suramar storyline is awesome…that nightfallen rep grind sucks…but I would still pick pathfinder over pay to fly.

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I never had trouble acquiring the gold - but I play the AH. I know many, many players that complained and struggled, and that was for their main. Don’t even get me started on the whining when the discussion turned to alts. >.<

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This and some more characters.

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I honestly don’t mind Pathfinder part 1 :woman_shrugging:

Part 2 is just unnecessary though

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I prefer pathfinder, I just wish it wasn’t time gated so much.

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Pathfinder is better, it should just be available at the start of the xpac.

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Pathfinder is better than no flying at all.

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Gold used to be a lot harder to get, where as it’s harder then in Legion, but not as hard to get as before. Buying flight on an individual basis actually was a time intensive project, especially if you are talking about multiple alts. It was a log time before even my 5 most used characters had basic flight, let along max speed flight.

Now, gold can be purchased for just the cost of a token, so how much gold should each character pay for the flight skill. It was 5k gold, so you would likely be looking at easily 10k if not more for flight post MoP.

Where as with pathfinder it is a solid grind, but it only needs to be done once. Then all alts on your account will have access to that skill. Even the new characters, you don’t need max level and a lot of gold on every new character you plan on levelling through the content, once pathfinder is finished.

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Each expansion should start with our characters falling and hitting our heads on a rock, to explain how we forgot to fly to begin with…

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I like Pathfinder more. I do reps and quests anyways so it just comes naturally either way. But it’s passive, it’s free. Never have to think about it again.

I do agree it’s gated for way too long though. The mid-patch is a bit much.

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Good old days? When it was “pay to fly” in BC, it was a long, long time before any of my toons could afford it. Then, impoverished, they had to save again for swift flying, then for cold weather flying.

A monetary gate is in fact more arbitrary and less fair than a “play the content, explore the zones” gate.

Of the two, Pathfinder has my vote 100%. I can save my gold for other things. There are better gold sinks now.

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It’s not that hard. I mean, how hard would it have been in Legion to say “The Legion controls the skies over the Broken Isles. To try to use a flying mount would be suicide, except along protected flightpaths!”

Look, no flying explained.

Hell, I’m for Pathfinder FOUR so long as PF1 gives you flight in all PF1 zones, etc.

I actually SUPPORT no flying on Argus. It would completely undermine the feel of the zone to be able to afk randomly on a flying dragon over the Legion homeworld. Also, they couldn’t have used those sweet high-res backdrop scenery if we could have flown there.

Give us flying when it makes sense. Restrict flying when it doesn’t. Use Pathfinder for account-wide unlocks. Don’t time gate flight, unless it’s for storytelling purposes.

They said removing flight, and later pathfinder, was to give us better content that requires us to be grounded. Aside from Argus, I’m still waiting.

I first bought flight in BC and it immediately made the game so much better so much greater than it previously was there was no way to mistake how much improved the game became with flight. In classic we didn’t know what we were missing. But there’s no going back to the inferior way of playing the game with no flight without realizing how inferior it is.

But I like Pathfinder. I’m fine with doing the content once to unlock flight. I like the account wide unlock after doing it once for all my alts.

What I find unforgivable and utterly ridiculous and awful is the time gating.

There is no viable or rational reason for delaying flight anything more than 2-3 months after the xpack starts if you have already done the content. To force it to the better part of a year is entirely asinine.

That’s not necessarily a symptom of Pathfinder itself.

But the time gating of flight needs to end and be put down in the ditch and buried six feet under where it belongs as an utterly failed idea.

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I find that the people saying this did not play during tbc. Just about anyone could purchase the intro level of flight. The higher level was 280% and was pretty expensive at the time, but it only took like a month to acquire. It was less of a grind than epic mounts during classic which i bought on 4 different toons during vanilla wow.

I will agree with other posters that pathfinder is better than no flight at all… I guess… (grumbles).

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The level of time gating that’s in the game is probably too much, but if they don’t timegate it to some extent you’re gonna have some people going berserk and sprinting to flight within the first week of release and leaving everyone else in the dust. War mode especially would be unplayable until a good month or two later when everybody else catches up.

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Yeah I know the ability to get gold was harder then, but… maybe its cause I’ve been playing for 11 years now, always leveled all classes playable to UD and the grind is just painful at times, I mean we all agree the quests haven’t really changed in, well never, they are the same. Having to save turtles and follow slow moving tauren is madening at times, also, most of the new zones I feel have far more obstructions on account of the up and down builds vs the old spread out horizontal builds separated by a mountain range

But base flight in TBC was 60%, which didn’t get increased to 150% until patch 3.2. Cheap flying was a more of a trade than an upgrade; you gained the ability to alt-tab and autopilot across the continent at the cost of moving 40% slower. With base flight, there were cases where you were better off running around on your epic ground mount.

This made training 280% flight feel like getting flight for “real” since you could use it in nearly all situations.

I played in Vanilla, and on into BC. No, we couldn’t.

I recall guilds making big efforts to pool resources, just to help members afford it.

Some players found it a trivial expense. Most did not. And swift flying? I didn’t see that for years. I think I actually had Cold Weather, first, but can’t be sure.

EDIT - Reading through this thread, I am now trying to remember better.

I know I had some saving still to do, by the time I made it to Shadowmoon, level cap, and the flying trainer / mount vendor.

And perhaps the barrier I am remembering is the high cost of SWIFT flying, which I think I only got after Cold Weather.

In any case, I still prefer Pathfinder, along the lines of the old attunement requirements, to a flat gold cost that, to be less than trivial to most would be prohibitive to some.