Allow me to elaborate. I havent played since the first month of BfA launch - This exp just hasnt caught me. Anyway, once Shadowlands was introduced, I was hyped and I thought I’d play through and get Pathfinder. When I read the requirements for pathfinder, it was honestly very daunting. To get every rep to revered is a ton of time.
I completely understand Blizzard’s policy of if you want to fly, you have to play through the game. Well thats not the case with the last 2 pathfinders. I could do every quest in the expansion and still not be revered with all the factions. On top of all that, I’d have to do weeks of dailies too.
I get this process is probably not going to change, I just wanna say that its not fun at all.
I can see it feel daunting of you took a break after launch and then look at the entire meta achievement as a whole.
If it is any solace, we do have the anniversary 15% bonus going on, which will help out. Also mission tables and emmisary quests help to chisel away at the rep requirements.
Forgive me but, no, I don’t need you to elaborate. Pathfinder isn’t meant to be fun. It’s not meant to be something you do just to do it. It is something you’re supposed to achieve WHILE playing the rest of the game, which IS meant to be fun and for the most part is if you enjoy MMORPGs.
If people are doing Pathfinder achievements just to get flying, they’re doing it wrong (yes, they are – there’s a design in place in this case) and the only person they have to blame for their misery are themselves.
Thats strange considering this is a game and not a vocation. I always thought games tried to make their systems fun and engaging so people keep playing.
All pathfinders are not created equal. Look up the original Draenor Pathfinder. You had to explore the zones, get loremaster and find treasures. Easy, done.
You mean the majority of players love flying so much they got angry when Blizzard tried to take it away? Then implemented a system that is not fun as a punishment to the players who wouldn’t allow Blizzard to remove flying? No, say it isn’t so.
It’s not punishment any more than being asked to eat your vegetables before you get dessert is punishment (and I have no doubt GD would argue that too).
Playing WoW on the ground requires you to deal with 2/3 of WoW’s intended game elements - terrain obstacles and trash mobs - to get to the last 1/3, main objective. But since we only usually get actual rewards for the final 1/3, people want to skip the other 2/3, which is what flying lets us do. Not complicated.
The compromise is that if we show we can eat our vegetables enough that we understand that they are good for us (and maybe even develop a taste for them), then we can have all the dessert we want after that.
Our brains have a way of finding a new normal no matter what we are doing. If life was nothing but rollercoaster rides, you start only enjoying the really intense rollercoasters, and the medium ones would be the new boring.
Once you have flying and can skip the trash on the way to WQs, you still find a new thing to skip. “Oh that WQ takes ages, I’ll fly on to the nice fast single-target boss kill”. And then after you are doing that it starts being “only the WQs that are fast, easy and have a good reward”.
If you only ever do “fun” then “fun” stops being “fun” and you need “double-triple-fun” to get the same buzz. And if they let you do that then you’ll find double-triple-fun to be the new normal and you’ll only want to do infini-mega-fun. The game’s design can’t handle constant escalation for ever. At some point they have to say “this is the least fun thing you have to do but, it’s still a little fun, and you don’t have to do it forever, but keeping it here will keep your baseline so you still find the more fun things sufficiently fun”.
That’s one of the worst analogies I’ve ever heard. I remember back when we got flying right at max level, there was no need to gate our fun then. We had better content and better story.
For a game that we pay alot of money for I think its fair to want the grind to be more fun. Its a game. Just because its not fun now it does not mean that it should not be redesigned to be more fun later. The bigger part of the issue here is the pigeon holing of peopling to do only the content blizzard wants them to do on repeat for 100s of times to get the rep as opposed to giving player agency in how they build the rep up.
As it stands it is boring. And saying that it should be boring because its just a grinding mechanic is not actually helpful at all. If Blizzard swapped all world quests to just fish for an hour a day sure some would enjoy it but it would also be extremely boring for many and many would not like that. Tldr let the man give his feedback