Pathfinder Exists Because of Players' Lack of Moderation

While I agree with you on that I just enjoy throwing it in anyone’s face who says “they should just remove flying and wpvp will be magically and instantly better”.

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Blizzard should return flight for gold and make it auto disable when people turn on pvp flag or war mode let them see for themselves how popular WPvP is when no one has the ability to fly

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I’ve also commented that removing Flying from Warmode would create its own issues. I mean, think about Deepholm without flying. You couldn’t quest there!

And if they rebuilt the world so that player controlled flying wasn’t needed, many of these unique zones just wouldn’t be as interesting as they are.

While Flying MAY indeed have an impact on world PvP, the removal of it completely would be destructive.

Imagine you’re a hardcore PvPer and levelling a toon. You hit Deepholm. But since there is no flying in warmode, if you want to quest there, you have to disable warmode JUST to do the story.

That’s just rude to folks who want to stay in warmode 24/7.

EDIT: Grammar and Clarity.

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The game is built and based on pve. You HAVE to do pve in this game but you never have to pvp. I say remove flying in WM and if someone can’t reach something I guess they’d just have to turn WM off so they could fly or just go somewhere else.

well why would you be wanting to quest in deepholm? since as you said your a hardcore PVPer your not there because of the story at all pvp has zero connection to the lore its all about killing the enemy faction plain and simple

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While the game may have been built around PvE … I’m going to defend PvPers rights. I’d be fully in support of options for PvPers to gear and level via PvP exclusively.

I believe the game is big enough, with Devs that CARE, to support multiple styles of play.

Also, at the end of the day, we’re all gamers who play the same game.

And like I said, I’m not a guy who engages in PvP (by choice anyway).

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I’d support it if I didn’t constantly see pvpers trying to take away my flying.

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As to why they’d want to quest in Deepholm … I know folks who are hardcore PvPers that still want to see the story. I just used Deepholm as an example of how no-fly would be bad because the zone REQUIRES flight just to complete.

And I’m not going to support anything that denies their rights. Because we all play the same game, just different aspects of it.

Yes, PvPers who try and demonize / remove flying does annoy me. But I do try and stay open minded and hold to the belief that WoW is big enough for both PvPers and PvE players.

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I really try to be understanding of different play styles but I also really think that the amount of people who don’t complete the major quest lines in current zones on at least one character is probably pretty slim. Even in an Elder Scrolls game, certain stuff is locked behind the main story.

When it comes right down to it, Flying has been turned into a story reward. If someone wants to fly, they need to complete the story, just like they would complete the content for any other reward. The only part with any sort of tedium is grinding reputations to revered, but completing the main stories usually drops one off at 1/3 honored.

If all someone does is dungeons and battlegrounds, then they really don’t need flying in the first place. I didn’t care for pet battles until the new zones put rep behind them. Now I have a good team, and I casually enjoy pet battles. I didn’t complain that I wanted the reward that other content gave out, I completed that content so I could get the reward.

It’s like players are so rigid in the type of content they are willing to do that they adamantly resist it instead of just doing it. It is really not half as bad as people make it out to be. The only thing that needs to be addressed is the major time gate while waiting between parts I and II. If that wait was less than 4 months, I don’t think there would be as many complaints.

And it’s fine that Blizzard got you to try a different aspect of the game, one you have discovered you enjoy. But you didn’t start pet battling as part of your normal gameplay, because you thought it looked fun or interesting, you did it specifically in response to Blizzard locking a good chunk of reputation behind pet battles.

Pathfinder may not be “that bad”, but it also isn’t normal gameplay for a lot of players. It’s gameplay that Blizzard is deliberately cultivating, regardless of whether players enjoy it or not.

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The point is I could have refused to do it because “I don’t do pet battles” vs just doing it, getting the reward, and now as an added bonus: I actually do enjoy pet battles.

I understand where you are coming from, but if your main point is that people shouldn’t be “forced” to complete the story, then I don’t think I can respect that because MMOs are 80% quests. If someone has no interest in questing or grinding for a reward, they are not an MMO person and will not likely be appeased by the reward structure of an MMO.

WoW has always been about grinding for something, and WoW has always been about completing quests for rewards. Some things are more grindy than others, but Hydraxian Waterlords and Emperor Shao Hao say hello, Rustbolt has nothing on those dudes. It’s okay if a player truly has no interest in doing certain content, but I only have one answer if that person chooses to complain about wanting the reward from that content: Do that content.

I’d be fine if it was a story reward but the time gate on it is terrible.

If they wanted to make flight less appealing you’d have to complete pathfinder on EACH character

World pvp was just plain terrible because you always had that troll sitting at the boat waiting for lowbies to one shot and if you happen to be the lower population faction of server --you’re hunted all day;I paid a good amount to get off a pvp realm in aggy and get more done without wpvp. Well at least till they took the cookie away of flying at max level paid with gold.

just give us rep tabards so what If people grind out kills to earn revered in one day using them? wed still have to kill BFA mobs to earn rep not like the old world rep tabards which lets you earn rep by steamrolling older content like ragefire and deadmines wed have to fight current mobs and dungeons

Or we could just go back to what we had that worked, namely max level = flying. You know the system that worked from BC through MoP with no issues? Curbing content consumption has little if anything to do with PF. It’s about a new crop of devs who don’t like flying period and want it gone. They tried that, lost 3m subs and were ordered by their Acti-overlords to put it back in. Their “compromise” was to say ok, if we have to have this, we’re going to make it as tedious, repetitive and annoying as we possibly can out of pure spite.

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Or just give us back rep from mob grinding. Make the amount of rep ridiculously low so that people don’t whine about being “forced” to grind mobs all day, make other rep-gaining methods superior, but if they want us on the ground killing trash the least they could do is make the rep factions appreciate our efforts.

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but yet according to some Blizzards reversal not even two weeks later had NOTHING to do with it

yeah corporations always do a quick 180 on stuff like this purely because they felt bad for the customers

as you said someone with a bigger desk ordered it and out of frustration they made it the most tedious source of aggravation possible

they figure if they cant get rid of it they’ll do the next best thing turn it into such a PITA players will either give up completely and Blizzard will then say hey look they really don’t want flight after all

but of course if we continue to do pathfinder they’ll still win because they’ll claim its a success since we do it in order to fly and keep using it every new expansion

its a no win scenario for the players its basically the WoW version of the kobayashi maru

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That’s an old tactic. You want to get rid of a product / service, make using the product / service as painful as possible to use and people will be less likely to buy it. Make getting help for the product / service annoying and people will be less likely to buy it.

In short, frustrate the customer long enough and they’ll be more likely to abandon a product / service. But you have to do it carefully or the customer will realize your plans. Which never ends well.

It’s an old business practice. And its one that can too easily backfire as some customers are as stubborn as a goat. That and of course if you do it the wrong way, the customer will be able to TELL you want to get rid of the product / service.

And when it does backfire, not only have you wasted money on sullying the product / service but you’ve also pissed off a bunch of customers.

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