If flying helps you clear the raids faster, then I’ve been doing this raiding thing all wrong.
Really want to know where to get this flying mount that kills things just by flying past them, because my flying mounts just get me to the content, they don’t trivialize it at all.
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No. It exists because of Blizzard’s world design. Rather than make large continents, they decide to create tiny islands.
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They are kind of running out of space on the current map so either we go to another planet or we go back in time… oh wait… we did that already.
I’m sure a small percentage of players - the same sorts who rush to buy new games so they can be the first to beat them and move on to another game - would rush through all the content and quit for lack of anything to do. Those players will do that regardless of whether they can fly.
The majority of players who are playing an MMORPG because they are engaged by the world and lore, are not going to “beat the game” and quit because they’re having fun actually playing the game, not rushing to finish it. They’re the players who would stay subbed all expac having fun doing the things they preferred to do, and who are now getting burnt out by the endless grind of simply regaining a mode of transportation.
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Stop restricting fun abilities and stop trying to manufacture an experience FOR us. Let us play and enjoy the game however we want.
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Had to Q.F.T. this… Had to.
Ok, but can you elaborate a bit more on what abilities are restricting and also what kind of experience they need to stop trying to manufacture? Your feedback is good, but could mean a lot of things and could be confused with one thing over another.
Well, the size of the zones on the map doesn’t matter. Especially seeing as how the Broken Isles are the same size as both BFA islands.
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There is another option. Which they’ve done before. They’ve updated the map.
IE we’ve only seen half the world! There is the other side of the world we’ve never seen. I mean, if they can update the world to move the maelstrom, they can update the world that Kalimdor and Eastern Kingdoms aren’t the only actual full continents out there.
Flying shouldn’t be restricted. Wow’s best time was the 8 years flying was basically given to us at max level. Not saying flying was the reason wow was successful but it went a long way to give players agency over how we see the world.
ilvl scaling made the start of BFA feel like complete garbage. It was even acknowledged by Ion when he said yea it doesn’t feel good now but it’s for the best. What a load. Why does ANY part of the expansion have to feel bad to serve some garbage idea of infinite scaling content?
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I’ve said many times that the devs’ anti-flying stance is a symptom of a larger design philosophy issue. During the expansions where flying was available at level cap or earlier, the devs were willing to give players agency and let them play the game as they saw fit. Perhaps those early devs had faith in their ability to create content that players would want to play, or had more respect for the playerbase.
The current devs want to control everything about the experience, including creating artificially drawn-out play time. Maybe they don’t trust us to play the game right (after all, they had to save us from riding the “wrong” mounts with mount equipment), or maybe they don’t trust themselves to provide a fun experience that will keep players, and so they have to use other means to pad subscriber count.
Whatever the reason, WoD was the start of a very different World of Warcraft, and flying is only one symptom of that change.
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only thing it made less appealing is actually subscribing to the game without flying;flying was the cookie for actually wanting to level to max level,without the cookie blizzard get no dough.
No, Pathfinder is there (among other things) because flying ruins WPvP. Get rid of flying and sharding and you will get good WPvP. The whining will epic tho.
I think its also the industry has changed and is moving toward more aggressive pursuit of capital these days. The less work they can put into making WoW, the more money they can get. I mean, I believe their comment about 2018 was “a record year in terms of profit, but it was below our expected growth”
The problem with the video game industry is simple. They believe that infinite growth is possible when its not. There are only so many customers you can get and the customers only have so much cash they can spend.
Eventually something is going to break in their push for higher and higher profits.
The ones who will suffer the most when that happens are the players as well as the innocent devs that simply do their job and aren’t involved in the decision making process.
And we’re seeing that more and more with Blizzard. Anything to keep customers paying for products, all at the lowest cost possible.
While its fine to want to Increase profits, there is a time you need to stop and focus on the stability of the product.
The Industry as a whole seems to have forgotten that concept in the past decade.
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There is nothing difficult about pathfinder. Tedious? Definitely. Not difficult. It is entirely possible to get Pathfinder on accident just by playing the game.
Sure, IF you play the game the way Blizzard wants you to. But there are plenty of people who don’t play to grind rep, who don’t finish full storylines once they hit level cap, and who would rather do things like dungeons and battlegrounds than overworld questing. If that weren’t the case, there would be a lot more people with the Loremaster title for pre-WoD content.
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Difficulty means more than just the challenge, it can almost mean the amount of time you need to spend on it. Because that can often mean the tedium and frustration of waiting, or of doing small bits of work and not seeing progress.
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Blizzard couldn’t even BRIBE people to take part in wpvp before flying even released. Wpvp is a joke that needs to die.
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The issue is, what made WoW successful for so many years was they tried to provide something for everyone.
I mean, I have friends who do nothing but pet battling. There’s nothing wrong with that. But if they want to be serious about pet battling, they also have to do ALL the work involved in Pathfinder so they can get around to some of the out of the way locations to find various pets or in some cases, pet masters.
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In that I’ll disagree. What world pvp needs is actual work on making it engaging as well as working to balance the number of players on a shard. Not to mention more work on how they define regions. Because there are areas where its Alliance dominated, and as such, Horde should get the WM bonus, but because they use a “one size fits all” for regions, Alliance gets the WM bonus.
That’s something they need to fix.
And this comes from a guy that does NOT engage in world pvp.