Patch Notes that have been forgotten:

-Mage

    • Frost + Arcane:
      • → 20% nerf on all damage → we know that you love your mage, but it doesn’t have to be the god class. The amount of CC and defense (especially against melees) is so overwhelming, they shouldn’t be able to do serious damage.

-Rogue

    • All 3 specs:
      • → 20% nerf on all damage → basically same as it is for mages!

-Druid

    • Feral:
      • → 20% nerf on all damage → see Rogues and Mages

-Evoker

    • Devastation:
      • → Hover gives “Freedom” only for 5 secs

-Hunter

    • Beast Master:
      • → 20% nerf on all damage → this spec is too faceroll for this damage. It has no real counter!
    • Marksman:
      • → Run speed baseline reduced by 30%! Sniper can’t aim while running!

-Warrior

    • Fury:
      • 20% nerf on Execute → too bursty for their healing reduction!

Maybe more later!

Terrible. Take a lap.

2 Likes

Why don’t you write with your Frost Mage?

Cause hes level 70 and i havent played him since dragonflight. Looks kinda fun though i should dust him off…

Reduce the insta cast.
Reduce melee’s mobility.
Do the pvp great again!

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If anything, nerf mobility of Mages, Evoker (especially Deva) and Hunter. When you play one of those 3 classes and you can’t kite a melee that isn’t Feral or Rogue, you are doing something terrible wrong.

Most other melees have the mobility from 10 years ago, while those ranges got their butt boosted with abilities to create distance! It might be new to you, but you aren’t supposed to kite melees consistently. You should be able to create small breathing gaps, but that’s it.

With the amount of instant casts, precog and all those micro cc these days, we should even think about making hunter & mage more of mid range caster with max 20 yards. Same for deva if they have abilities with more range!

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