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New Talent: Beacon of the Lightbringer – Mastery: Lightbringer now increases your healing based on the target’s proximity to either you or your Beacon of Light, whichever is closer.
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New Talent: Light’s Conviction – Holy Shock now has 2 charges.
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New Talent: Holy Infusion – Crusader Strike generates 1 additional Holy Power and deals 25% more damage.
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New Talent: Awestruck – Holy Shock, Holy Light, and Flash of Light critical healing increased by 20%.
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New Talent: Glistening Radiance – Spending Holy Power has a 25% chance to trigger Glimmer of Light’s healing and damage.
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New Talent: Overflowing Light – 50% of Glimmer of Light’s overhealing is converted into an absorb shield. The shield amount cannot exceed 15% of your max health.
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New Talent: Light’s Protection – Your allies with Glimmer of Light take 16% reduced damage, split evenly among them.
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New Talent: Righteous Judgment – Judgment has a 50% chance to cast Consecration at the target’s location. The limit on Consecration does not apply to this effect.
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New Talent: Hand of Divinity – Call upon the Light to empower your spells, causing your next 2 Holy Lights to heal 80% more, cost 50% less mana, and be instant cast.
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New Talent: Shining Righteousness – Shield of the Righteous deals damage to its first target struck. Every 5 Shields of the Righteous make your next Word of Glory or Light of Dawn cost no Holy Power.
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New Talent: Daybreak – Absorb your active Glimmer of Lights, triggering their effects at 200% value and granting 3000 Mana per Glimmer of Light consumed.
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New Talent: Rising Sunlight – After casting Daybreak, your next 3 Holy Shocks cast 2 additional times.
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New Talent: Glorious Dawn – Holy Shock has a 10% chance to refund a charge when cast, increasing by 1.5% for each Glimmer of Light you have active. Glimmer of Light’s healing and damage is increased by 10%.
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New Talent: Blessed Focus – Glimmer of Light’s healing and damage is increased by 25%, but it can only affect 1 target at a time.
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New Talent: Reclamation – Holy Shock and Crusader Strike refund up to 15% of their Mana cost and deal up to 50% more healing or damage, based on the target’s missing health.
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New Talent: Merciful Auras – Your auras restore health to 3 injured allies within 20 yards every 2 seconds. While Aura Mastery is active, heals all allies within 40 yards and healing is increased by 50%. Shares a choice node with Blessing of Seasons.
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Illumination has been redesigned – Glimmer of Light can affect 5 additional targets.
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Awakening has been redesigned – While in combat, your Holy Power spenders generate 1 stack of Awakening. At 12 stacks of Awakening, your next Judgment deals 30% increased damage, will critically strike, and activates Avenging Wrath for 12 seconds.
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Divine Glimpse has been redesigned – Holy Shock and Judgment have a 8% increased critical strike chance. Divine Glimpse is now a 1 point node.
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Veneration has been redesigned – Hammer of Wrath heals up to 5 injured allies for 200% of the damage done, split evenly among them. Flash of Light, Holy Light, and Judgment critical strikes reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
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Greater Judgment has been redesigned – Judgment deems the targets unworthy, preventing damage dealt by the target.
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Greater Judgment has been redesigned – Judgment deems the targets unworthy, preventing damage dealt by the target.
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Seal of the Crusader has been redesigned for Holy Paladins – Your auto attacks heal a nearby ally.
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Blessing of Freedom is now granted by default.
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Echoing Blessings is now located on the class tree.
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Holy Light is now learned baseline at level 11.
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Divine Protection is now learned baseline at level 26.
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Glimmer of Light healing increased by 360% and damage increased by 700%.
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Glimmer of Light’s healing and damage is now reduced per active Glimmer of Light. Now capped at 3 targets.
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Glimmer of Light now triggers its healing or damage on its current target at full value if dispelled.
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Glimmer of Light’s aura no longer appears on the personal resource display.
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All healing reduced by 3%.
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All spell and ability damage increased by 10%.
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Flash of Light healing increased by 50%.
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Flash of Light now costs 18% base mana (was 22%).
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Holy Light healing increased by 40%.
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Holy Light now costs 2.4% base mana (was 16%).
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Holy Shock now costs 2.4% of base mana (was 16%).
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Holy Shock healing increased by 10% and cooldown increased to 8.5 seconds (was 7.5 seconds).
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Holy Shock no longer has an increased chance to critically strike.
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Word of Glory healing increased by 9%.
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Imbued Infusions now reduces the cooldown of Holy Shock by 2 seconds.
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Tyr’s Deliverance healing increased by 25% and now has a 40 yard range (was 20 yards).
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Tyr’s Deliverance now also increases the healing of Holy Shock by 25%.
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Tyr’s Deliverance’s base duration has been increased to 20 seconds (was 10 seconds).
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Boundless Salvation causes Flash of Light to extend the duration of Tyr’s Deliverance by 4 seconds (was 2.5 seconds).
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Boundless Salvation causes Holy Light to extend the duration of Tyr’s Deliverance by 8 seconds (was 5 seconds).
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Boundless Salvation now also causes Holy Shock to extend the duration of Tyr’s Deliverance by 2 seconds.
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Boundless Salvation can now extend Tyr’s Deliverance by up to 40 seconds (was 50 seconds).
- Developers’ note: Tyr’s Deliverance’s base duration did not feel competitive with other singular talent points within the final section of the tree. We are increasing its duration and reducing the effectiveness of Boundless Salvation accordingly with the goal of each talent point spent standing on its own merits while leaving a similar overall power level.
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Boundless Salvation’s tooltip has been updated to be more succinct.
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Crusader’s Might is now a 1 point talent and grants 1.5 seconds of cooldown reduction to Holy Shock.
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Judgment now generates 1 Holy Power and costs 2.4% base mana (was 3%).
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Power of the Silver Hand may now additionally trigger from Judgment.
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Fading Light now forms an absorb shield based off of 10% of damage or healing dealt (was 20%).
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Fixed an issue that caused Fading Light to not function as expected with Tower of Radiance.
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Barrier of Faith costs 2.4% base mana (was 16%) and initial absorb increased by 66%.
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Vanguard’s Momentum has replaced Zealot’s Paragon.
- Developers’ note: Zealot’s Paragon extensions of Avenging Wrath have contributed to higher cooldown-uptime than we would like when combined with other talents. We are replacing it with Vanguard’s Momentum as we feel it combines with other talents in compelling ways and leans into Holy Paladin as a particularly effective healer in execute scenarios.
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Hammer of Wrath now costs 1% of base mana.
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Hammer of Wrath cooldown increased by 150% and damage increased by 80%.
- Developers’ note: The rate of Hammer of Wrath expenditure has still felt faster than we would like, so we are slightly increasing its cooldown with the goal of making each use feel more impactful and deliberate without crowding the rotation. We expect the new Vanguard’s Momentum option to be a powerful option for players who would like to opt-in to this spell being more of a main stay rotationally.
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Light of Dawn healing reduced by 18%.
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Light of Dawn now additionally costs 6% base mana.
- Developer’s note: Adding a mana cost to Holy Power spenders accomplishes a few important things including leveling out the rate of mana expenditure, reducing risk factors involved with mana-free healing, and allowing us to lean more into mana regeneration as a powerful tool in a Holy Paladin’s kit. We are also purposefully not attaching a mana cost to Shield of the Righteous as we would like Holy Paladin to be more mana-neutral when actively playing offensively.
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Crusader Strike cooldown increased by 30%.
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Crusader Strike now costs 1.6% base mana (was 10%).
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Shield of the Righteous damage increased by 30% and now reduces the cooldown of Crusader Strike by 1.5 seconds.
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Shield of the Righteous now obeys the global cooldown and no longer increases Armor.
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Faith’s Armor now triggers from Word of Glory (was Shield of the Righteous).
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Word of Glory now additionally costs 6% base mana.
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Divine Favor cooldown reduced to 30 seconds (was 45 seconds).
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Divine Favor now additionally reduces the mana cost of Holy Light or Flash of Light by 50%.
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Tirion’s Devotion now reduces the cooldown of Lay on Hands by 1.5 seconds per Holy Power spent (was 1 second).
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Tirion’s Devotion now also causes Lay on Hands to restore 5% of your mana.
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Tirion’s Devotion’s icon has changed.
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Fixed an issue that caused Tirion’s Devotion to not grant cooldown reduction from Divine Purpose procs.
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Infusion of Light no longer highlights the spells it effects on the action bar.
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Infusion of Light now causes Flash of Light to cost 70% less mana (was 30%) and causes Holy Light to generate 2 Holy Power (was 1).
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Avenging Wrath now increases healing and damage by 15% (was 20%).
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Avenging Wrath: Might now increases critical strike chance by 15% (was 20%).
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Avenging Crusader now transfers 360% of damage dealt (was 500%).
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Avenging Crusader now additionally costs 18% base mana.
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Avenging Crusader cooldown increased to 60 seconds (was 45 seconds) and costs 3 Holy Power (was 5).
- Developers’ note: We’re reducing Avenging Wrath’s/Avenging Crusader’s overall uptime and effectiveness to shift more of this power into the base kit and make talents such as Avenging Wrath: Might and Avenging Crusader feel more optional.
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Breaking Dawn is now a 2 point node and has moved to Second Sunrise’s previous location.
- Developers’ note: Breaking Dawn’s previous location could feel limiting considering the competitive options in the final section of the specialization tree. We feel there is more optionality involved with this node in its new location, hopefully allowing for clever use of point expenditure to optimize for each specific encounter a Holy Paladin may find their group in.
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Touch of Light healing increased by 700%.
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Light of the Martyr now costs 1.6% base mana (was 9%) and healing increased by 10%.
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Light of the Martyr now damages the Paladin for 60% of the healing done (was 50%).
- Developers’ note: We would like to leave the Light of the Martyr sub-spec as an option for players who enjoy it, but not heavily encourage it to be a dominant spell rotationally. For now, we are making minor tuning updates to account for our specialization-wide mana updates and we are removing the negative PvP multiplier and increasing the risk factor slightly to see if it can find a niche within that section of the game.
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Saved by the Light absorb effect increased by 50%.
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Beacon of Faith now costs 0.5% of base mana (was 0.6%).
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Relentless Inquisition is now a 1 point talent and can stack up to 5 times.
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Commanding Light now increases the transfer of Beacon of Light by 10% (was 20%). Now a 1 point talent.
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Beacon of Light transfers 25% of all healing done (was 30%).
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Intercession now costs 2% of base mana.
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Holy Prism now radiates healing or damage to targets within 30 yards (was 15 yards).
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Beacon of Virtue can target 4 additional allies (was 3) and now costs 4% base mana (was 2%).
- Developers’ note: We are increasing the target count of Beacon of Virtue and increasing its mana cost with the goal of this spell being a way to trade mana efficiency for throughput.
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Tower of Radiance icon has changed.
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Fixed an issue that caused Relentless Inquisitor to not stack its effect from Avenging Crusader.
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The starter build has been updated.
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Glimmer of Light has moved to row 2 (was row 10).
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Unending Light has moved to row 4.
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Power of the Silver Hand has moved to row 6 (was row 8).
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Tower of Radiance has moved to row 7 (was row 6).
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Sanctified Wrath has moved to a choice node with Awakening.
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Zealot’s Paragon, Second Sunrise, Rule of Law, Divine Protection, Holy Light, Divine Insight, and Bestow Faith removed.
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Radiant Onslaught has been removed.
- Developers’ note: We feel confident that removing Radiant Onslaught is an overall positive as the rotation with two charges of Crusader Strike does not meet our goals of slowing down offensive generators to give space for more healing spells.