I would really love to see some kind of proper mechanical DK changes in the upcoming patches. Here are a few of my biggest wishes
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Soul Reaper rework - turn it into a DOT damage instead of delayed damage with a mastery buff when it expire. That will make it useful in PVP and M+. Not to mention that its currently a DPS loss when used during Dark Trasnformation window
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Death and Decay rework - turn it into an aura thats around your character. Hell its even an ability of one of your rider of apocalypse followers…
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Raid Buff - something like 3% haste would be great.
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Replace Abomination Limb with Mass Grip - with its current tuning Abom Limb is being used as a cheap version of mass grip… why dont you just replace it with it?
2 Likes
Soul reaper as an execute DOT would be an AWESOME idea. My biggest issue with it we have to wait till full damage is given and sometimes mob die before that happens. Although idk if they’ll add a mastery buff.
1 Like
That would change how Soul Reaper works fundamentally. I’m more in line of automatically applying it when your target falls under 35% health with its own cooldown that doesn’t cost a global to use.
Sure!
I think Abomination’s Limb and Gorefiend’s Grasp should be choice nodes. 9 times out of 10, people would choose Gorefiend’s Grasp based on encounter.
Abomination’s Limb should do more damage as to Gorefiend provides more reliable and on demand utility.
2 Likes
I actually really really like soul reaper, especially after the recent PvP buff, it scores me more KBs than anything else in my kit. I was also one of voices arguing for us to return to this version of soul reaper after they tried changing it into something else for Legion, so when they changed it back I was ecstatic, and would hate to see it removed yet again.
I love the complexity of placing the soul reaper debuff on a target at higher health and then using the duration to get them below 35% so it detonates and either finishes them off or puts them a sneeze away from death. If you’re waiting until 35% to cast soul reaper you are using it wrong, and I think changing soul reaper to be just another execute button that glows when the target is low HP both takes away from what makes DK unique and from what makes Warrior unique.
Also I think it’s important to note, at least from a PvP point of view, the more hoops you have to jump through to get your damage to work, the more room that ability has to actually deal good damage without making the entire class OP. Risk and Reward is a fundamental game design concept that I think often gets ignored in these discussions.
1 Like
Buff Might of the Frozen Wastes
6 Likes
unnerf the 10000 different ways they found to reduce deathstrike healing
the talent, the secondary effect, the minimum heal, unnerf it all
3 Likes
Honestly Unholy needs a full redesign top to bottom IMO. It just feels like you’re wading through a pool of sludge compared to other classes with more modern designs.
I don’t want a situation where Blizzard gives us proper raid buff merely as appeasement and leaves the class in such a clunky state.
10 Likes
The main problem with unholy is that a lot of it’s damage is tied to festering wounds - which I think most DKs agree is an annoying mechanic.
There was nothing wrong with the old system of putting dots up to make your scourge strike hit harder - and then refreshing said dots with festering strike. Festering wounds just feels clunky and limiting.
Perhaps some would find that the old system was boring and stale by the time of the legion rework - so perhaps a system somewhere in the middle could work?
2 Likes
It would be nice to add a talent on unholy to play without a pet.
3 Likes
Its like 2-3% of Unholys damage. Its almost nothing in the overall picture. Thats a problem in how the spec is portrayed against how it actually performs.
Not when you factor in Festermight buffing your strength by up to 20% during your burst windows… Which is a mechanic that is directly tied to bursting wounds…
Sigh… Why do you even post…
7 Likes
As Faketaxxi said - stuff like fester-might being baked into it and the insistence on keeping festering wounds is not just annoying, but a significant DPS loss when you add in the context of fester-might.
It plays bad - I don’t like having to constantly spend runes to keep festering wounds on my target with an ability that hits like a wet noodle. It’s not a fun way to play the spec.
I’m viewing this from a pvp perspective - so having to make sure wounds are up on my target to keep pressure on someone is VERY annoying.
This means when I’m target switching I’m not just reapplying my dots, I’m also putting two festering strikes up. That’s around 5 runes - just to get set up so that my clawing shadows can actually do -decent- damage.
3 Likes
Delete Festering Wounds.
Shave 30 seconds off DRW’s cooldown and get rid of Tombstone/make it a passive.
Do something about all the dead talents in Blood and Unholy’s talent trees.
3 Likes
More likely will get a Consecration treatment for Ret Paladins, at least for the DPS specs. Probably have it tied to Virulent Plauge and Howling Blast just like Blade of Wrath applies it.
Either that or 3% crit.
Preferably a choice node because people do enjoy abom limb.
And Unholy needs a rework removing Festering Wounds, Have Ruptured Viscera merged with Magus of the Dead, and make Dark Transformation an OGCD ability so we can macro it with Apocalypse (likewise Apocalypse always summons 4 ghouls).
1 Like
And that can be taken care of with the ghoul. You do know this same exact thing happened in DF where you could drop wound applications through festering strike, only apply them through festering strike for Apoc and Festermight be stacked to a good point and lose like 1% of your overall damage right? You could change up your build and only lose like .7% of your overall damage and drop wounds and virulent plague.
Why does Death Knight have to complete any amount of chores to even compete with other classes DPS.
If I’m a Paladin, I can macro Wake of Ashes and Avenging Wrath together and not pop two GCDs before launching into spamming Divine Storm. On Demon Hunter, all of the abilities that launch my burst rotation feel great to press on their own, and the abilities they buff also feel great outside of those windows.
On Warlock, I’m a good class but with Darkglare active I become a broken class. On Shaman, popping Ascendance feels like I’m cheating.
DK’s gameplay of ‘Self buff and burst’ just doesn’t work and doesn’t feel good because Unholy Assault, Dark Transformation, and even to a lesser extent Apoc feel like absolute garbage to press because they don’t immediately provide any return or feedback and all just contribute to invisible power that only shows itself 7+ seconds into a pull. And this is on top of not being able to macro ANY of them together because I guess that would be too quality of life for DK? Unlike every other class?
Those buttons should make wounds feel better in an ideal design, not BASELINE FUNCTIONAL.
Blizzard has failed at every turn to make wounds gameplay compelling or rewarding, despite their insistence on it’s inclusion. It should be scrapped and the power budget of Festermight can finally stop cannibalizing Unholy’s kit.
8 Likes
Umm excuse me sir but frost has many dead talents in our tree as well. Don’t forget about us plz
2 Likes
Wait…
… Doesn’t Dankglare extend DoTs on mobs?
As a matter of fact, what does it even do in context for the spec? I haven’t played Affliction. Because I am actually a die-hard Demonology that needs a set up to line up Tyrant properly.
I should try Affliction sometime on my Nightborne warlock and Destruction on my Human Warlock. I hear they make some pretty interesting demons that isn’t exclusive to Demonology… you know… a spec that specializes in demons for some reason.
I will continue to forget about you until Breath of Sindragosa and dual wield are gone.
5 Likes