Patch 10.1 Proffession Knowledge

With the commencement of Patch 10.1 it has become apparent that any attempt to start a new profession will have significant impacts due to the limitation of profession Knowledge.

In the past professions have been level gated, with players simply just having to spend the gold in order to catch up. However with the new profession system and the limitations of the amount of Knowledge you can get in a week, players are prevented from being able to spec their professions in a timely matter to meet that of players that have been farming knowledge from the start of the expansion.

This i believe goes against blizzards intentions to keep the player base on an equal playing field. Some examples of this are “catalyst gear” the ability to craft Raid tier gear for players that dont raid. Gear ilvl catchups at the commencement of every patch/tier.

While the problem doesnt ruin the gaming experience of players as they can just buy crafted gear from someone who has the appropriate knowledge base in their proffession. It discourages anyone from changing professions for the entirety of the expansion. Those people willing to make the profession change will see no economical benefit until they have the 100’s of knowledge points required to catch up.

While not trying to ruin the hard work of those that have farmed profession knowledge for the expansion. A reset of professions for all or the ability to purchase knowledge points based on a finite resource (Valor, Primal Chaos, Conquest) up to a specific cap would significantly improve the catch up and promote people to switch out professions.

It’s fairly easy to get maxed in the large gold making thing for a profession fairly quickly. Extra points become worth less and less over time as you go into ever more niche areas of specialization. For example, the points for mail chests in leatherworking will earn you way less gold than the points in mail boots or leather helms for example.

That’s the whole point. Players who put the time and effort in should be at an advantage.

Professions are not direct player power, as you mention 2 lines below this, you can buy all the profession stuff. The only thing having a profession will do is save you on the crafter’s fee since 99% of the time, the customers are supplying the mats.

That’s exactly what your idea would do.

Valor and primal chaos are gone, conquest is a direct player power currency, and putting them on conquest would actively inhibit some number of players from doing pvp.

1 Like

I ignored most of my alliance-side professions until last week and I’m very surprised how many points I accumulated so quickly just by doing the first crafts while leveling to 50 and gathering the first-time knowledge points. I don’t intend to do as much on them every week, so I’m sure I could get more, but doing the work order and craft quest in Valdrakken are pretty easy ways to get some points every week as well.

In terms of gold catch-up, gold still enables you to catch up faster than someone else without it. You could purchase recipes or mats that allow you to do first crafts to gain points, some are rather costly.

As Hambrick said, you can focus on the more in-demand areas and max them out first, including the general areas that buff your inspiration and skill for everything. Just don’t forget to make sure the areas you unlock will give you enough skill points to unlock the other specializations (I messed up my ordering for inscription and was stuck in rolling pin land for a bit).

Someday there may be some sort of catch-up, I imagine, but there can be some ways to make the best without it.

I think it will also be much easier to level professions and get first crafts in 10.1, when you can make all the spark base items without a spark or primal chaos.

You still need spark in 10.1, just not primal chaos.

Based on the wowhead article, I thought you could make the 382 without the spark. If you want season 1 ilvl gear, you do need the spark. Has that changed?

There are many profession changes coming in Patch 10.1. One big change is that Spark of Ingenuity are no longer required as a base reagent when crafting Epic Quality gear, and Primal Chaos will become a legacy item, Depleted Primal Chaos. There is also a new group of Optional Reagents to increase crafting gear’s item levels.

They’ve since clarified the intent. You still need a spark, whether new or old. See how the create button goes from grey to red once I add a spark

https://puu.sh/JEP0Z/1c50446bbc.png

https://puu.sh/JEP1m/534d599346.png

1 Like

Ah, thanks! Good ol’ wowhead lets me down again lol. Hopefully they will update their article. I think it will still be easier to make some first crafts on alts without having to farm the primal chaos, but the change to make it without a spark would be nice.

The only real catchup is Dragonshard farming. Digging dirt and killing 30 minute rares. More behind the more they drop.

Got a friend who did that religiously earning 4 a day, he has tailoring and enchanting maxed out on A52. He makes 100k a night easy doing work orders