Man, Iâm super excited for the quest replay part of it. I usually bring people over in groups, and while we try to stay on the same level and phase with quests, that gets hard to do with IRL stuff happening. Being able to jump to the same phase sounds legit!
One big concern. Replay Quests are mentioned but all it says is âlevel appropriateâ which is kind of vague.
IE say a level 120 grouped up with a level 40. Ok, I kick in Party Sync, Iâm brought down to 60. We do a Replay Quest that normally awards Gear(for the level 40 toon). Does it reward Gear to the 120, currency, AP, what? If gear, is there a hard cap on the item level the gear would scale up to?
Some clarification on Replay Quests would be lovely. The rest is pretty clear cut, but âlevel appropriate rewardsâ is extremely vague as we donât know HOW the system works.
Itâs quite vague.
Iâm still loving the whole idea, but that one bit needs to be better clarified.
Just think of syncing the old raids as they were and âhopefullyâ the gear drops will be synced also for improvement, Much like a M+ dungeon, the more times you go in and up the level, the better the gear, then have a Super Raid (storyline) that only you can get into once you have completed certain said level on each raid to get to the next one. Much like TBC was, I mean you couldnt go into BT without going into Kara first, or SSC until you got certain gear
Hey, I have a question of further clarification. In one of the recent patches that we had, Blizzard implemented a system that reduced group experience if a member of that pre-made group had experience turned off.
So let me ask you about this scenario. You are a level 99 character has turned experience off. You have a level 32 friend who is still questing in vanilla content. You joined the group with this friend and use the party SYNC feature to scale yourself down to level 60. Does the effects of having your experience turned off still negatively impact the other members of the group while you are scaled-down with party sync?
How do the effects of party sync and turning experience off interact with each other? Are they exclusive? Does it give you a warning? Does one overide another? What information can you share in terms of how these two mechanics interact with each other?
But will the gear scale? otherwise GL getting people to do this, itâll be like timewalking - no one wants to do it even on the weekly if the gear dont scale.
Regular quest reward scales to the maximum level of that zone. But you also get a chest with additional loot inside that is 120 loot. However, itâs only 280 ilvl.
Thanks for answering the question I had about âlevel appropriate rewardsâ.
IE they treat the reward as if its a level 120 quest, which caps out at 280.
Thatâs not going to give many people a reason to want to do it at max level.
I mean, when you can CRAFT 370 gear for all armor slots, a piece of 280 gear is essentially vendor trash / scrap material (even assuming you CAN scrap it).
You do get some gold and exp(if your character is < 120) For example level 81 received 13k exp from quest reward from a quest that is meant for like level 10 or so.
Now I understand if they had it scale up like WQ, people would feel âobligatedâ to use it as an alternative means to gearing up. That could also be a bad thing.
But capping at 280 item level? Thatâs not really going to entice anyone to want to help out their friends. Now Iâll still do it, Iâve got friends with lower level toons. But thatâs just me and I hardly think Iâm typical in that regard.
This is cool and all but can you guys just allow the world to be syncable to the players level? Give us more freedom so we can quest wherever we want. Similar to how ESO leveling works. Allow us to have an option to use such a feature since I know they are people who want to roflstomp everything once theyâre max level. I for once would love to be able to continue to quest and still have some sort of difficulty doing it in any zone without needing to move on mid story due to me reaching a set max level per zones/xpac.
The âreasonâ is that you are helping your friend/raf. Its not for the benefit of the higher level characters, its for the benefit of the lower level ones who the content is still relevant for.
I was thinking about max level. Obviously youâd get XP if youâre under max level. Because there are a lot of players at max level so the XP means nothing to them. Itâs all about what kind of benefits (Besides being social and helping friends) there are to it.
Itâs still a great idea. Iâm not knocking it. But the rewards for max level players wonât exactly encourage people to want to do it. Because if you have a choice between helping a lowby (and getting jack squat) and spending time on some WQ that give AP, gear and the like ⌠what will most people do?