Party Sync Preview

I knew something was not quite right. And yes, I had to say that in my nightborne voice.

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Man, I’m super excited for the quest replay part of it. I usually bring people over in groups, and while we try to stay on the same level and phase with quests, that gets hard to do with IRL stuff happening. Being able to jump to the same phase sounds legit! :+1:

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One big concern. Replay Quests are mentioned but all it says is “level appropriate” which is kind of vague.

IE say a level 120 grouped up with a level 40. Ok, I kick in Party Sync, I’m brought down to 60. We do a Replay Quest that normally awards Gear(for the level 40 toon). Does it reward Gear to the 120, currency, AP, what? If gear, is there a hard cap on the item level the gear would scale up to?

Some clarification on Replay Quests would be lovely. The rest is pretty clear cut, but “level appropriate rewards” is extremely vague as we don’t know HOW the system works.

It’s quite vague.

I’m still loving the whole idea, but that one bit needs to be better clarified.

This is great and exactly what Blizz needs to do.

Just think of syncing the old raids as they were and ‘hopefully’ the gear drops will be synced also for improvement, Much like a M+ dungeon, the more times you go in and up the level, the better the gear, then have a Super Raid (storyline) that only you can get into once you have completed certain said level on each raid to get to the next one. Much like TBC was, I mean you couldnt go into BT without going into Kara first, or SSC until you got certain gear

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Thanks again Bornakk, I’m looking forward to this system coming online and revisiting the old world with new friends.

This sounds really cool. Do friends come with it?:neutral_face:

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Will this work for dungeon(s) or just quest?

Hey, I have a question of further clarification. In one of the recent patches that we had, Blizzard implemented a system that reduced group experience if a member of that pre-made group had experience turned off.

So let me ask you about this scenario. You are a level 99 character has turned experience off. You have a level 32 friend who is still questing in vanilla content. You joined the group with this friend and use the party SYNC feature to scale yourself down to level 60. Does the effects of having your experience turned off still negatively impact the other members of the group while you are scaled-down with party sync?

How do the effects of party sync and turning experience off interact with each other? Are they exclusive? Does it give you a warning? Does one overide another? What information can you share in terms of how these two mechanics interact with each other?

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It works for both.

But will the gear scale? otherwise GL getting people to do this, it’ll be like timewalking - no one wants to do it even on the weekly if the gear dont scale.

Regular quest reward scales to the maximum level of that zone. But you also get a chest with additional loot inside that is 120 loot. However, it’s only 280 ilvl.

Thanks for answering the question I had about “level appropriate rewards”.

IE they treat the reward as if its a level 120 quest, which caps out at 280.

That’s not going to give many people a reason to want to do it at max level.

I mean, when you can CRAFT 370 gear for all armor slots, a piece of 280 gear is essentially vendor trash / scrap material (even assuming you CAN scrap it).

This! so much this!

This is me. Classic was supposed to bring all my friends back… not a single one has logged on since it was released :disappointed_relieved:

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You do get some gold and exp(if your character is < 120) For example level 81 received 13k exp from quest reward from a quest that is meant for like level 10 or so.

Now I understand if they had it scale up like WQ, people would feel “obligated” to use it as an alternative means to gearing up. That could also be a bad thing.

But capping at 280 item level? That’s not really going to entice anyone to want to help out their friends. Now I’ll still do it, I’ve got friends with lower level toons. But that’s just me and I hardly think I’m typical in that regard.

This is cool and all but can you guys just allow the world to be syncable to the players level? Give us more freedom so we can quest wherever we want. Similar to how ESO leveling works. Allow us to have an option to use such a feature since I know they are people who want to roflstomp everything once they’re max level. I for once would love to be able to continue to quest and still have some sort of difficulty doing it in any zone without needing to move on mid story due to me reaching a set max level per zones/xpac.

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The “reason” is that you are helping your friend/raf. Its not for the benefit of the higher level characters, its for the benefit of the lower level ones who the content is still relevant for.

God I would love that so much!

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I was thinking about max level. Obviously you’d get XP if you’re under max level. Because there are a lot of players at max level so the XP means nothing to them. It’s all about what kind of benefits (Besides being social and helping friends) there are to it.

It’s still a great idea. I’m not knocking it. But the rewards for max level players won’t exactly encourage people to want to do it. Because if you have a choice between helping a lowby (and getting jack squat) and spending time on some WQ that give AP, gear and the like … what will most people do?

I think this will mostly shine between max level and max level. This syncs phases to the person that is the most behind in progression of the story.

And between low level and low level as it will let them play together in the same zone doing the same quests.

Btw, the raid group disables this mode :frowning: Won’t be able to scale the entire raid party to the level 60 and, say, do MC. Can only scale the 5 man party.