Parsing M+?

I don’t play for parses, but it came up amongst some friends so I decided to have a look.

It was my understanding that for M+ parses it’s basically: don’t die, run it fast and it’s a good parse

Individual dps/ints/failure damage doesn’t really effect your parse as much as deaths/speed does?

Parsing is kinda useless statistic forM+ Or am I totally missing the mark here?

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DPS/interrupts/mechanics are more important than deaths, imo. But I don’t look at M+ parses and don’t know of anyone else who does.

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I feel like it should be, but that’s not actually the cases? I’d love to see the formula on how it’s determined

It was more useful in shadowlands dungeons because the pulls were more coordinated and bigger. In these older dungeons it’s significantly harder to parse well at the moment because of the new mechanics and pulls are smaller.

Had a junkyard key where the tank was just running around and never stopped moving sometimes and then you add in random smoke where you can’t target anything and my parses got annihilated. But when we did bigger pulls, I was performing very well

Now I’m actually second guessing myself,

I did a decent +21 ID yesterday, roughly 23k overall, 14 ints, we only + the key.

I died twice and I parsed 99

Soooooo :man_shrugging:t2:

Maybe deaths/time isn’t as important as I had assumed

I’m gonna have to start looking at these after each run and see if I can determine what constitutes a good/bad parse

Pretty sure parse just comes down to damage and that’s it. So if you have a priest giving you PI and the tank pulls huge, you’ll be on top

Hmm I’ll have to have a look

My lowest parses this season is an +18 gambit, looks like we had 25 overall deaths and untimed the key

I only did 18k overall and I parsed 10 LOL

Surely if damage was the most important thing it would be more than a 10.

Don’t get me wrong, 18k is garbage, but a 10? :joy:

I’m so confused

It could take into consideration damage on certain fights and not the overall. So if you die on a certain fight, it hits your parse pretty hard

I don’t care for parsing, takes the fun out of the game. I do my best of course, but I don’t go looking up parses and stuff. Its just a game.

That sounds reasonable, maybe being dead for 2+ mins in a boss fight is different to a 15 second dead and run back into the fight

:thinking:

I was just interested because some buds were memeing on each other about it, tbh I rarely look and haven’t done this season prior

Most of my parses seem fairly decent I guess, but just was curious on how it all works

I don’t know of anyone that uses WCL to check for competence when it comes to keys, most still use raider.io and the in game score. I know some will look at raid logs to see if their DPS or HPS parses are good, yet even then it doesn’t guarantee they’ll be good or not due to how dynamic M+ is.

Yes like if you are rocking 20k overall and then you die on So’Leah and only do 5k on that fight, it would hit your parse pretty hard

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I get whispers about parses so some people do look. Especially if it gets into an argument about skill, people will automatically look at parses

Yeah I get that, I was just curious how it worked and if it’s actually an accurate reflection of performance or is it scuffed because it’s more a raid thing right?

parsing would be weird in dungeons - the roles aren’t true to their traditional goal…

for example, at the highest level, your healer won’t need to be healing much at all - since players make fewer mistakes…that’s why a tank out heals a healer in many instances.

DPS would be weird too, since utility is sometimes worth more than the damage output on certain areas of the dungeon.

Same goes for PvP…Parsing is mostly a raid thing imo :nerd_face:

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I swear I heard someone say m+ logs aren’t actually dmg logs but take into account score, timer, etc. Could be wrong though.

Relative to the rest of my group I’m doing more dmg this season but at a slightly lower key lvl than last season and wcl shows lower ‘parses’ so idk

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you would be correct about that btw :100:

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Healer parses in mythic+ account for damage. You want a group that doesn’t take any damage so you can maximize DPS

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even then, i don’t think it would mean anything. it varies so much based on affix alone…way too many variables, since it’s not static content like a raid boss.