It was more useful in shadowlands dungeons because the pulls were more coordinated and bigger. In these older dungeons it’s significantly harder to parse well at the moment because of the new mechanics and pulls are smaller.
Had a junkyard key where the tank was just running around and never stopped moving sometimes and then you add in random smoke where you can’t target anything and my parses got annihilated. But when we did bigger pulls, I was performing very well
I don’t know of anyone that uses WCL to check for competence when it comes to keys, most still use raider.io and the in game score. I know some will look at raid logs to see if their DPS or HPS parses are good, yet even then it doesn’t guarantee they’ll be good or not due to how dynamic M+ is.
Yeah I get that, I was just curious how it worked and if it’s actually an accurate reflection of performance or is it scuffed because it’s more a raid thing right?
parsing would be weird in dungeons - the roles aren’t true to their traditional goal…
for example, at the highest level, your healer won’t need to be healing much at all - since players make fewer mistakes…that’s why a tank out heals a healer in many instances.
DPS would be weird too, since utility is sometimes worth more than the damage output on certain areas of the dungeon.
Same goes for PvP…Parsing is mostly a raid thing imo
even then, i don’t think it would mean anything. it varies so much based on affix alone…way too many variables, since it’s not static content like a raid boss.