Pardon my noobness

Hi y’all!

I’m new to the game. Yesterday I tried a dungeon for the first time. Needless to say I understood 1/3 of what was happening and 1/3 of what I was doing.

I have a few questions. If anybody can share their knowledge I’ll appreciate it.

Btw arcane mage.

  1. Is there any point in me using slow on mobs focusing on our tank?

  2. If I can interrupt a spellcast from the enemy should I do it or should I just focus on dpsing? & same question for removing curses from allies.

  3. not class related but wondering if loot in dungeons is distributed automatically?

Hey there,

It’s not a BAD thing to slow a mob in dungeons but mage has a lot of slow built into it’s kit so if you mean the actual “slow” spell, I wouldn’t pay much attention to it.

It’s ALWAYS a good idea to interrupt a spell cast if it can be interrupted even at the cost of dps. While you would hope everyone was paying attention to things that need to be interrupted, some people don’t and you’ll be well appreciated for doing it. The only time I wouldn’t interrupt is if you think the caster is going to die before they get the cast off.

Loot drops in Dungeons is totally random. You don’t know who’s going to get it or what they’re going to get.

Hope this helps ya.

1 Like

Helps a lot! Thank you!

You’ll learn what needs to be interrupted and yes interrupts are very important.

1 Like

Slow is a peculiar spell that has variety of uses but not in dungeons in particular. It can be fantastic in PvP, and I use it a lot for kiting if I’m soloing group quests.

1 Like

Get use to interrupting so it comes natural later. I never used it when I started and often forget it’s even there. Watch for the boss or strong mob healing itself or spells like fear or heavy damage spells. Most spells you can ignore in dungeons though.

Don’t bother with the arcane slow in dungeons, your more likely to mess things up for the tank.

Loot is random, sometimes people will trade with you if you ask nice.

1 Like

Don’t slow mobs in dungeons, it can make it difficult for the tank to round them up.

The role of the tank is to ensure that mobs are focused on him. Basically you want mobs to hit the tank, because that will mean they won’t go chasing anyone else.

In a typical dungeon run, only the tank should be initiating every fight and should be trying to gather multiple mobs in a tight cluster so that DPS can AOE/cleave them down without pulling threat.

1 Like

I uusually save interupts for heals, or boss mechanics

1 Like

Slow can be used if your tank needs to kite, you can tab target and slow each melee mob.