Obviously pallies doing far and away the best DPS is something that needs to be addressed. Pallies do need nerfs, and many of the nerfs so far are good changes imo.
HOWEVER
There are two that are extremely heavy handed and unwarranted:
1.) T1 6pc at 45% damage reduction makes it worse than staying in one seal. Put it at roughly 25% damage reduction OR remove the damage reduction and give it a Judgement cooldown penalty. This nerf as it is totally kills the style entirely as it places a much easier to manage style (Wrath lite) above it in performance.
Alternatively, rework this set bonus to be “Seals now last 30 minutes and no longer are consumed by Judgement, but are now lost immediately upon casting another seal.”
Update: T1 6p DR dropped to 35%. This is good, but I worry perhaps still not enough. We’ll see.
2.) Put T2 4pc back at -5 seconds. Judging every twist is a huge part of the fun factor of the twisting spec, making every single twist a satisfying nuke. On top of this, bringing it so close to styles like Wrath lite makes it difficult to justify messing with all of the macros and staying within the haste cap needed to make it work.
Update: judgement has been brought back down to 3 seconds at a 45% damage reduction! While a little harsh, this is a great step in the right direction. Could I haggle you for a 25% reduction, Blizzard?
Having Twist within ~200 of top DPS with Ashbringer should be the ideal - same goes for 2H warrior and 2H melee hunter, for the record. Making the Legendary the benchmark for middle of the pack performance is a bad philosophy to have for this game, especially for capstone content.
If you can convince Blizzard to revert all nerfs, hey, more power to ya, but they are intentionally balancing each DPS around a 12.5kish DPS envelope. With that perspective, they’ve done a pretty good job with a few sore spots.
But bro, you wanna preach the pally gospel, I won’t stop you
If that’s their intent, let them state it. Then, when they do, hopefully someone on their team that understands game design should send those people to the retail hell hole where that mentality belongs.
They’re trying to “balance” dps based on sims of full best in slot gear. This is astonishingly dumb to do. Just as it’s insulting to the audience of the game to renege on Vanilla horizontal design philosophy.
Yes, new raids can and should have upgrades, however for two phases in a row they’ve been trying to nullify past content which isn’t at all in line with Vanilla sensibilities. Who is this design choice for? It’s certainly not for the audience they have. Nor was borrowed power with Naxx.
That doesn’t make them an outlier. Multiple classes were in that vicinity. That’s not a bad thing, nor does it matter. Paladin damage was barely higher than other classes, and assumed a full set of gear of the most highly contested tokens.
So outliers aren’t actually fallacies, I see what you’re trying to say here but I think you mean you don’t want them to spread misinformation. A fallacy isn’t misinformation, it’s reasoning error or a flawed argument, which isn’t the same as misinformation but can result in misinformation. A fallacy would be something like “If we didn’t nerf Ret, it’s a slippery slope to everyone being broken” that is a fallacy, because slippery slope without a 1 to 1 context of a historical example of that slope being followed is considered a Fallacy, it’s a misleading analogy at that point.
Maybe, but Paladin genuinely does need nerfs (If not these ones.) What would you propose gets nerfed instead for roughly equal amounts that doesn’t gut the playstyle?
I’m genuinely for preserving all play-styles, just want them to be tuned reasonably
Even if he isn’t hitting his sim numbers, they’re very often still just a certain % off of real, and thus helpful regardless. Anyone arguing “Sims are dumb, and never reveal proper situations.” is as smart as someone saying “Math is dumb, and never reveal proper situations.”
That by every sentence of the definition was a straw man. You removed my words and replaced them with your own. This is a fallacy by definition.
I could clarify more why Statistics in general are important, even when they represent perfect scenarios, but I believe you’re being purposely obtuse instead of actually trying to make a point and would argue with anything I say here
1 Devs are using sims to balance. In the case of pallies, they’re pretty accurate tbh.
2 I disagree, mages should feel powerful and rolling ignites is incredibly satisfying.
Because a lot of people like twisting. That wouldn’t be a valid solution.
Imo stacking has always been a band-aid fix for just playing wrathlike at the cost of more GCDs spent on seals. Exo is also in a weird spot where it’s overly reliant on one button being spammed. Twist having a rhythmic rotation is smooth and satisfying. Just taking that away overnight would be taking away a significant portion of what still feels classic about ret in SoD.