Paladins for everyone

I’ve been waiting for Gnome Paladins and Druids for 18 years now. I remember when people argued against Tauren Rogues- know because “hooves” lol
Since Gnomes are warriors and recently learned to be priest - it only makes sense that the next Gnome class in a Paladin. In fact, it could be a cool storyline quest to unlock it. A warrior Gnome, injured in battle, is being healed by a Gnome priest in the Wetlands. She teaches him about the light and “we” as travelers need to help him on his quest to believing in the Light. At the end the priest gives him an artifact of the Light and he’s reborn a Paladin. Doing this storyline quest could unlock the Paladin class for Gnomes and for Goblins. This would be cool to see in game. AND once you create your “New” Paladin Gnome or Goblin and reach level 10, you’ll get an auto quest to go see him and he’ll give you an awesome shield.

Let’s be creative Bliz and do this!

  • Omegan
    Gnome Warrior (who wants to heal the World)
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A gnome-adin would be pretty cool.

Gnomes have been priests since 2010 friend.
The option was made available with the release of Cataclysm.

Definitely would like to see Gnome Paladins though, also more Horde options as well please

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Gnome Paladins would be dope, but I wonder how they’d do the lore?

Knights of the Silver Hand would mean that they have conviction in the light, but from what I understand, Gnomes are generally Atheists.

The light is a source of creation, however, so perhaps hey are like a bunch of warriors who believe in invention as a religious ideal? Knights of the Cog?

I’d like to see this too. Honestly I’d like to see pretty much every class/race combination available.

Unpopular opinion, but I don’t even think there needs to be a big lore event / justification for it. There can be outsiders. It’s silly imo to think an entire race will completely ignore a particular combat path just because they “generally” don’t fit the vibe. I don’t think there needs to be a sudden interest in Gnome society in the Paladin arts; it can be as simple as a Gnome who is friends with a Dwarf Paladin is like “ayo man teach me that hammer stuff” and he does.

I think this is honestly a better fit for the game than a lore justification, because if it needs justification, we’re going to get a ham-fisted explanation and it won’t be satisfying.

Let people play the character they want and have fun is my motto here.

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No, you are butchering the little identity left in the paladin class. Stop

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I think making some off shoot of light worship just to give more races paladins in lame. It was lame with Zandalari, lame with belves, lame with tauren. Same with giving shamanism to more people. Its an mmorpg, keep some of the rpg elements.

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Paladin and Shamans will be the absolute last classes unrestricted. Both classes require unique models for their mounts/totems, respectively, which Blizz won’t release outside of a major patch, maybe at the end of Dragonflight if we’re lucky.

Locks will be the next to be unrestricted, monks shortly thereafter (some unique animations will need to be coded.)

Druids are…unlikely to happen for a good long while. DHs and Evokers will probably never be unrestricted.

I feel like the common RPG elements among building a character are all still here: Pick a race, pick a class, pick a “subclass” or spec.

I don’t feel like widespread restrictions on race/class combinations is a particularly engaging RPG “element.” It just feels like old game design imo.

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Not to mention our characters are never legitimized in the lore anyhow. Whenever some big event happens the credit goes to the involved NPCs and “a champion.” We exist outside of the canonized lore, so using the lore as an excuse feels disingenuous.

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Modern Gnomes could just develop the desire and devotion necessary to become Paladins. Everything in WoW should not require a piece of lore from ancient times, in order to exist in the modern day. Things change.

Also, if I could make a Gnome Paladin that rides a Tanuki, that’d be kind of killer.

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Problem is Blizz does nothing to the lore with this ever increasing checklist of new characters. There will never be an in lore sunwalker or zandalari with the same impact as someone like mograine or uther per say. Nothing scarlet crusade equivilent order thats as popular. Blizzard adds these new combos and some hamfisted reason behind it, they get five minutes of obligatory screentime theyre introduced and we never see them again. As a result the world is increasingly homoginized and bland. I dont mind ‘old’ game design. Wow is an old jank boomer game and thats why i play it. It has a soul to it a lot of the new stuff lacks.

Incorrect.

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Care to elaborate?

Assuming literally every person of a given race is an atheist or doesn’t devote themselves to the Light is unrealistic in the extreme.

Every RPG creator is dropping the premise that an entire race of beings is ever only ‘one way’. They’re also dropping the premise that things in a game can only exist because it existed in the past…not only is this impossible, it establishes the mindset that nothing can ever advance, evolve or change in any way.

Also, even considering rare extremes, adventurers in RPGs have always been the exception to the virtually all the rules.

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“Every rpg creator” who cares man. I dont wanna play or care about every rpg. I play wow

Likewise dude. Who cares if you play WoW? No offense, but it doesn’t make you unique. Nor does blocking races from being whatever they want to be. It’s a limited mentality, from a biased age. Worlds are supposed to evolve.

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That’s a valid angle, but I think the quality of a franchise (tv, movie, game, book, etc) is basically a function of time, and as time goes on, everything just gets worse and worse. Removing the requirement that everything in WoW should not require a piece of lore from ancient times is like the final nail in the coffin for WoW (or any franchise). When developers stop caring about respecting the source material, that’s when the franchise is driven off a cliff and into the jim lahey abyss IMO.

There are obviously some exceptions, like writers needing to make stuff up to keep the series fresh. Series/franchises do evolve, but sometimes they evolve into abominations, and when you stop respecting the source material, you tend to go down the abomination road.

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There is no rpg element when all races can be all clases. Even back in cataclysm when they unlocked warrior for all races it felt weird but nothing too gamebreaking… warrior never had any real lore implications just people who knew how to fight with weapons.

Paladin, has a very rich history and when they launched back in 2004, they felt unique lorewise. When you mindlessly open the available races you strip away from the original class to give some madeup lore to the newcomer races. Original paladin design has been tainted because they wanted to include more and more.

There is no rpg when what it meant to be a paladin is now replaced with “they have this weird version of the light that has dinosaurs or sun druids or magic addicted elves”.

The only race that was well executed as a new combination was draenei because draenei as a whole serve the light… it felt right. Other than that the class is barely recognisable today.

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I liked Blood Knights when they were subjugating and taking the Light for themselves. It was unique and it worked, then they got redeemed and became the horde silver hand.

I hate how Tauren are now paladins, and mages for that matter. Absolutely ridiculous that the knightly class now has nomadic cows as a major player for the characters and nothing looks more out of place than a Tauren wearing any paladin tier set.

It’ll be fun to gatekeep gnome paladins and mechagnome paladins out of my groups when they show up though

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Vulpera paladin please!