Paladin Skill Rework Idea - Consecration

So I have been playing a few other games recently and what I loved was the customization I could for my character and abilities.
Since I’m back to playing WoW I’ve had some ideas for different Paladin class skills on how they could be more unique per spec.

Todays Ability is Consecration.
For Ret, its usually a waste of GCD, For Holy it can have its uses rarely, and for Protection its completely needed.

My suggestions for change are:
For Protection spec, it keeps its Damage reduction (and via conduit, the healing).
For Retribution spec, the Paladin gains a damage boost similar to the mage talent “Rune of power”
For Holy spec, it would heal all allies within the effect.

The reasonings behind these is to keep Consecration for protection helping the tank survive. For retribution it helps the paladin deal more damage. And for holy it helps them heal more, and reinforces the idea of a front row healer, however it could also be used to heal backrow groups such as mages.

These changes would be along with it still doing the damage it currently does.

I hope you enjoy these ideas, or have ideas of your own!
Also I wasnt certain to post this in “Classes Paladin” or just in general. But felt like it would fit better in the actual class page.

Thank you everyone, and keep on adventuring!

6 Likes

I was hoping for a consecration themed Tier in 9.2. Something along the lines of:

  • 2pc Consecrate now follows you. Spells have a 50% chance to be applied to everything inside Consecrate, or doubled on a single target.
  • 4pc During Wings certain spells have a 100% chance to be applied to everything inside Consecrate, or doubled on a single target.

I think Blades of Justices, Crusader Strikes, or Hammer of Wraths blasting everything in consecrate would look epic.

4 Likes

Funny enough I was also thinking of an old styled glyph that would change Consecration to follow you but at 50% power.

And the set you suggested would be great!
For tanks it could be something like Spells effect all targets within consecration at 25% power.
For Healers it could be 50% chance for any single target heal to affect all allies in Consecrate at [Mastery %] power.
And your idea for ret sounds great!

And all of these having the 4pc set where its full chance and power during wings would apocalyptic, it would most likely be massive AoE damage and healing.

Consecration should just make your abilities all cleave on anything inside it so it would actually be useful, or just simply increase the damage by 10x and it would be something you really want to keep up.

6 Likes

While I want Auras to be revamped into something more meaningful, I wish Consecration was more of a 1 min cooldown ability, like a mini Ashen Hallow.

I think it could be interesting next expansion if Consecration was turned into a mix of Ashen Hallow and Divine Toll.

Consecration
1 min Cooldown
Consecrate the targeted area for 8 seconds, your next Judgement, Holy shock, or Avenger’s Shield will strike all targets within your consecration.

Something along those lines

4 Likes

That could also be an interesting take of the ability.
Making it more of a special Consecration of the area.

It could be great to have some of the similar effects I and others thought of above, active for the 8-12 seconds with a 1 minute cooldown.

That way it feels like something more of Consecrating the ground around you (or target location like DKs ability).

However the tank would still need some AoE to hold Aggro, so a similar but lesser effect to how it is now. Or a burning light around you while in combat that deals similar low damage every second or so.

I like the idea of it being a burst AoE cooldown. Would certainly be another enjoyable route of change that could be done for this ability!

Ret doesn’t need anymore CDs, we need more consistent damage and Consecration is one place it could be, ESPECIALLY for AOE where our damage is very horrible outside of CDs.

6 Likes

That’s why I said next expansion. :slight_smile:

1 Like

We don’t need help next expansion, we need help NOW.

4 Likes

Indeed, I would really love this because of:

Our damage in M+ outside of Seraphim/ES/FR/DT is actually so bad.
If I could just drop Consecration and makes my stuff cleave for 30-50% of regular damage I would love that.

Make it a 10sec cd,
While inside of your consecration, your single target abilities will cleave all enemies for 30% of the damage done.

Ret only

4 Likes

Personally I hate the current iteration of conc especially for protection.

While standing in consecrate the effectiveness of your auras are increased by 200%

I mean I feel you, but realistically he’s right. The help won’t be coming now. They’ll leave that to 10.0. Especially if they have some kind of rework in production (I’d be surprised, they didn’t hint toward that 1 iota lately.)
Obviously small changes like this could be implemented without completely changing how the spec works. I feel though that we still need some abilities to be off GCD.

Assuming a fresh pull without HP pooled
Imagine, cons-GCD, BoW-GCD, CS-GCD, Seraphim-GCD, AW, Wake-GCD,Judgement-GCD, FR-GCD and FINALLY you do your first DS-GCD, then DT-GCD, DS again and then you enter lesser ability rotation.

I mean by the time you get to FR other classes already blew through half the mobs health.

Compare this to a monk lets say

Xuen-GCD, SEF, Bonedust brew-GCD, Tiger palm/Fist of the White Tiger-GCD (if you dont focus the SEF they will get you 3 stack of Spinning Crane), Spinning Crane/fist of fury

First DS is at 8th position for Ret and 7th if consec stays the same
First SCK/FoF is at 4th

It’s double the setup time AND Seraphim actually costs you a DS

IMO Seraphim should either lose the GCD or the HP cost (I’d argue even both). And Consecration should be off GCD too.

Now if they remove just the HP of Seraphim the entering rotation would actually look like this : Seraph-AW-GCD, DT-GCD, FR-GCD and DS right away, then WoA, and DS

MASSIVE difference and actually closer to a true Burst-on-demand identity they are trying to make us believe we are right now.
The snag in all this is PVP, they probably don’t want that opener to be a thing even if that would pretty much (IMO) solve our PVE issues.
Just removing Seraph HP cost is a significant increase in DPS since you basically get back 2 GCD and a DS/TV.

For me that’s the quickest fix they can make to bring Ret into the light.

2 Likes

Interesting idea, creative, I like it.

1 Like

DS isn’t good enough to carry us, even if you remove the HP and GCD of Seraphim we simply need more damage sources or a huge buff to DS.

It wouldn’t make us OP for sure (nor should it) but the setup time wouldn’t be as long.
At the end of a M+ DS will be the ability with the most damage. If you can squeeze out 1-2 more DS per minute because you don’t have to setup Seraph each time. You can pool you HP, Seraph and start spending right away instead of spending 3-4 sec of your Seraph building HP again.

I don’t want them to make ret meta per say, just competitive with the rest and out of the MEME tier.

1 Like

Its true that Seraphim could be out of the gcd and no holy power cost would help immensely already.

And changing consecration off gcd and making our single target ability cleave while in it are both changes that’s easy to do for 10.0

2 Likes

Wait, what content are you referring to? Because if you’re speaking in m+ then consecrate is used on CD because it’s so much damage for holy

Awful idea, because then we’d be balanced around standing in Consecration… less freedom to move? No thanks.

A better idea would be to make all enemies considered undead or demon if they’re in Consecration, letting us stun them with Wake of Ashes. Or it could reduce our threat generated against enemies in Consecration.

2 Likes

I have mostly only done LFR and dungeon finder with my Holy spec, so I am lacking the “end game” experience.

Great, assuming you want to do damage and get through things quicker, you would be using consecrate when no one needed healing, it also heals you if you’re playing the conduit to make it do so

1 Like