I want to propose a couple ideas to solve Paladin mobility. It goes without saying that it’s a serious issue. DKs are in a similar boat, although they have death grip and slowing effects. We have Divine Steed, but, yeah…
So in no particular order here’s a few ideas I had. Feel free to chime in with your own. I don’t think these would be game breaking. I’m sure they could be fine tuned as needed.
Replace Divine Steed with a blink ability. Basically, give us a holy version of blink. Give it a couple charges and a cooldown of like 20-30 seconds. This wouldn’t help a lot but would be an improvement.
Make Divine Steed a 15 second cooldown and/or make Cavalier give it an extra charge. Most classes can use some kind of mobility ability every 15-25 seconds. Two charges (talented) with a 45 second cooldown is tough.
Make Crusader Aura apply to run speed as well, giving paladins a default speed of 120% with it active. Most classes can achieve base run speeds of well over that already. My Hunter (with cunning pet, aspect of the beast, trailblazer, and being a night elf) can run at 144% full time, and well over ground mount speed during aspect of the cheetah. She could technically outrun a Paladin on a mount with crusader aura on, at least for a few seconds. My rogue (with nightstalker and NE racial) can go 142% in stealth and 117% out. Don’t even get me started on my Druid. Allowing Pallys to go 20% faster than base run speed is pretty reasonable.
Replace Retribution Aura and make it apply a slow to attackers. Something like “attackers are afflicted with Retribution, slowing movement speed by 30% for 6 seconds.” Obviously this wouldn’t make us fast, but it would at least give us a chance to catch up to the other classes. Especially the ones that can kite us.
All of the above. Honestly, with the kits most classes have already (looking at you, Druids!) it wouldn’t be totally unreasonable to give all or more than one of the above options to Paladins. For the sake of balance, I do think DKs also need a buff to their mobility. But this is the Paladin forum, so I’m sticking to Paladins for the moment.
Let me know what your ideas are and how Paladins can be more mobile.
I hate paladin’s lack of mobility, but it is by design. Apparently, DKs and Pallies are suppose to be “juggernauts” that are slow and do a lot of damage when they meet with their enemy, except every other class does a lot of damage too and can also move through the world quicker. Never is it as apparent how fat I am when I am in the maw as a pally. That’s all per Blizzard’s explanation of the class at blizzcon panels for Legion.
We used to have a mobility talent tier where all three options were better than talented Cavalier is now. Our bad mobility seems to be by design. The issue isn’t lacking ideas to fix it (Long Arm of the Law and Pursuit of Justice were widely popular and worked great), it’s that they don’t want to fix it.
To some degree I get it: you’ve got a class that wears plate, has healing and group utility and an immunity shield, and (for Ret) is also supposed to deal competitive damage. We have to have some kind of weakness, and mobility is one of the only major options that doesn’t compromise the above “class fantasy” features.
And frankly, it isn’t really a new weakness. Ret paladins have been hard-countered by the W key for most of the game’s lifespan.
In pvp if you take the unbound freedom talent, mobility is decent. So far I haven’t had any issues staying on target. Its still not fantastic, but still workable.
If you choose to run the uthers legendary you will have even higher freedom uptime too.
If we buff mobility we would have to lose out in other areas, personally I’m okay with the lack of mobility. I think its fair for what we can do, gotta take the bad with the good
It’s meant to be our Achilles’ heel. If you give us way better mobility, they’d have to lower our burst to make up for it. The Ret Pally and DK philosophy is that if we catch up to you, it’s a bad time for you.
If you want things to help with mobility, join the Night Fae or Venthyr.
but there lies the problem. People hate classes that 1 shot so they end up crying for nerfs. without mobility we need high burst to compensate for lack of uptime. the high bust gets nerfed when people cry and we get nothing to compensate then get left in a bad spot.
paladins often get the burst lowered through nerfs, without even getting the mobility compensation… the philosophy works for DKs because they are resistant to slow effects and keep slowly coming at you. they also have more slows of their own along with the death grip. They are built to be slow. Paladins are slow but are not built around it, being very susceptible to cc. we are simply a slow class with high burst. and the high burst leads to 1 shotting people who don’t know how to counter, which leads to people crying nerf. then paladins are slow with ok burst.
What? We have Blessing of Freedom, a snare, and Divine Steed. We have about as many ways to chase people as DKs do. Granted, neither of us are very good at chasing people, but I definitely wouldn’t say DKs are better at it than we are.
Will be interested to see how things scale, but atm, if a rogue, ww, warrior, dh get to you, you get bursted, and they have better mobility in general, so that arguement isn’t near as useful as it once was.
I think if steed gave you a 5s freedom, to clear snares and give you 2 extra seconds of freedom, it would help a lot, but if you have a slow and use steed, sure you are faster, but still kinda slow
They have Death’s Advance which has a passive that cant be slowed below 70% movement speed and with a 1min cd they get 30% movement speed for 8sec and can’t be slower below 100% and immune to movement effects such as knockback, ursoc vortex, ring of peace, etc.
Back to discussion.
Why is everyone saying ret is meant to be a slow juggernaut. Have you started playing the game in Legion? Ret used to be one of very mobile melee. They had a row of 3 different mobility talent to pick. Speed of light, 70% sprint for 12sec. Long arm of the law 50% speed for 4sec and judgement had 8sec cooldown back then. And a passive that gave us 15% base movement speed and 5% for each holy power up to 3. So you had 30% more movement speed if you had more than 3 holy power. Also it was easy to generate holy power from range with exorcism, judgement and hammer of wrath which all had 30yards range.
In wod they alsp added a seal twisting talent and one of them gave you a 20% movement speed for 15sec by using judgement, so coupled with the other one you had 150% movement speed. Also Clemency gave us 2 freedom charges.
On top of all of that you had an on demand surpress one movement impairing effect with no cooldown. Our mobility wasnt broken, it was balanced and really was themed along “you can’t run away from justice” while as right now you can’t even reach your target to do any justice thing to them.
So people saying we’re slow by design are all obvious new players that never trully played ret when it was fun.
we’ve been throwing out ideas left and right; since legion, they wont give us a gap closer. I know every1 hates it but what they need to do is actually making the whole Juggernaut thing work, instead of this class that is less of a juggernaut than warrior while having no instant gap closer and warriors do. Ret pally is prefect if they simply have a gap closer, but blizz devs and their dumb dev 1st mentality wont give us a gap closer since they like to push their design down our throats instead of what may be easier to do and makes more sense in lore. Why do you think we have been so reliant on borrow powers for years now, its all the result of that dev 1st mentality.