From the perspective of a Prot paladin:
Threat is going to be a huge limiting factor for paladins in P4 with the current kit. We just dont do enough TPS to keep up with everyone else. With the changes to Art of War we need abilities that build threat quickly.
Hammer of the Righteous, is a bit of a noodle atm, would have loved to see this changed to 3x dmg instead of 2x (Or not changed at all). I dont believe the additional threat is in yet cause it seems to do nothing in terms of generating threat. DMG scales with AP.
Shield of the Righteous is cool, but also doesnt scale with anything but BV, let it scale with AP or SP please so it isnt so weak. I cant build threat with these water guns you’ve provided blizz!
Aegis, I really like the redesign of this rune. It gives paladins some agency in proccing redoubt which is great. I still believe that Block Value as a stat is too heavily weighted on gear.
Example: the Wailing Berserkers chest piece Vs Banished Martyr chest piece tier pieces from ST. The DPS version has 21 Str, 14 Agi, 12 Stam, the Prot version has 5 Str, 9 Agi, 18 Stam and 24 BV. There is no world where removing 15 stats is worth 24 BV. Ive posted this before on the forums and I’ll say it again, please decrease the stat weight for block value. In no world should I give up 15 stats, for 24 BV, against bosses that hit for THOUSANDS.
Art of War, man this one is a bit of a double edged sword. Exo spam was not incredibly interesting gameplay wise, but it allowed for truly obscene amounts of threat generation. The current additions and changes are a bit too lackluster to cover for the loss of Exo spam. If paladins want to compete with any of the other tanks (currently from my experience ALL tanks have much higher TPS than paladins) they need a bit more power.
Would love to see Art of War changed to one of the following:
- Melee critical strikes cause you to gain an extra attack. Reduce exorcism cost by 80% – Since reckoning is dead for prot paladins anyways since we can’t be crit, move it to a rune. Also helps with the lack of WF on Alliance side, also Ret would LOVE this.
- Melee critical strikes reduce the CD of Exorcism by 5 seconds – just splitting the difference between how it was and how it is.
- Your melee critical strikes reduce the CD of Exorcism, Avengers shield, and all abilities that give you Forebearance by 1 second. – Lets use wings more consistently without being overtuned, really opens up the whole kit to more use not just exorcism.
Consecration - change to baseline
Would be incredibly nice to not have to invest 20% of my talent points just for the one ability. But might be to un-vanilla to actually happen.
Precision - change to melee and spell hit
Not sure this is necessary considering we get the 6% hit from the ring rune.
Reckoning - change to % on hit proc same as TBC
I think for both reckoning and redoubt this should be the case. Having to take redoubt to use Aegis, and needing Aegis to actually proc redoubt is silly.
One-handed spec- change to 5% overall dmg while equipping 1h same as TBC
We’re getting into obscure territory here where suddenly we’re asking for a whole talent tree rework (which would be great!) but I dont think this level of change is feasible.
Avenging Wrath - Undispellable
Unpopular opinion, but I enjoy some classes having options to play around this.
Imp Sanctuary - Terrible rune, redesign
This rune has its purpose for soloing content, but currently in raid situations is most definitely not something anyone will take. It would need to add additional threat, increased block value or mana regen to be usable in raid situations.
Malleable Protection - Good rune but will never compete with sheath
I want this desperately as a prot paladin, we have very few real defensive CD’s, but I will never take it because I can never pass up sheath. Losing sheath pretty much means I lose a huge % of my threat generation. Though with no more exo spam maybe SP isnt as valuable anymore…
Greater Blessings - Should scale with the book and be increased to 30 min duration
Yes
Shield of Righteousness- Way to bland it need some extra component added to it, like block/damage reduction/crit chance.
Agreed, it doesnt do enough as is. Currently doesnt scale with SP or AP, would love to see it have the same spell scaling as exorcism in order to make it more viable, or if blizz doesnt want to increase the dmg make it at least do increased threat.
Conclusion: Really like the rework. Prot Paladin FEELS like a tank now, and not just a ret paladin with a shield. With some minor changes I think Paladin could compete with some of the other tanks in raids. The hole left by AoW being changed in our rotation is glaring and needs to be addressed, but overall I think this was many solid steps in the right direction.
edit: corrections