Was thinking… if you do quest for lvl 60 mount, it costs a lot, but doesn’t teach lvl 60 riding so you can’t go with 0 mana steed without paying another grand.
Is that true in Classic?
Was thinking… if you do quest for lvl 60 mount, it costs a lot, but doesn’t teach lvl 60 riding so you can’t go with 0 mana steed without paying another grand.
Is that true in Classic?
At first it’s likely to be cheaper to buy a standard mount. It will be very difficult to acquire all the materials as there simply won’t be that many people providing them on the AH or personal trades.
I did the original hard version on Alliance (never did the teddy bear hand holding Horde version) and it was a heck of a journey with several partial wipes in Rattlegore’s room.
Paladin isn’t a true Paladin with out the Paladin class mount. If a Paladin has another mount then they aren’t a paladin in the first place.
Paladin riding a non glowing epic mount is .
It’s my understanding that there won’t be 60 riding in Classic. There will be your racial mount training, like if you’re a Dwarf you’ll have Ram Riding, and that training is the cheap part, the mount itself will be the expensive part.
They’re doing the cheap riding training for classic and having the mounts be expensive.
Someone’s never earned a reputation mount, a rare drop, or used a regular mount to avoid getting school lockout.
The level 60 pally and lock mounts don’t be in the game until Phase 2 anyway, as Dire Maul is phase 2.
They are doing it with the pre1.12 mount system so the mounts are what is expensive not the riding skill. The only “cheap” epic (very fast) mounts in vanilla are the rank 11 mounts which cost 100g (90g w/ faction discount).
But that is gonna flip later by phase 3 or 4 right? Where it’ll change from racial riding, to just riding?
Or it’s always staying this way?
Riding skill in vanilla didn’t cost 1k gold. The epic mounts were 800g each.
I don’t see why there would be any reason for them to flip it in a later phase. They already said the reason they are using the pre1.12 system is because the reason it was changed in the first place was in preparation for TBC and flying. So for classic only there is no reason for them to change the system post launch.
This and it’ll be a money sink. Got to have something to spend your cash on…
It’s not the pre 1.12 version.
It is the oiriginal version which carried into 1.12.
The change in mount/riding costs did not happen until 1.12.1, so the original costs are still part of 1.12.
It was a LONG time ago, but the quest line is a real PITA. The lvl 60 mount also required some pretty rare items. I think in the end, I wound up grinding the gold for the items before I ever got one to drop for me (was it a black diamond?). I think the total I spent was roughly 500g which was still less than what everyone else had to pay.
Always staying this way. Classic isn’t progressing to TBC.
The Epic steed for Paladins and Warlocks cost something on the order of 600G in materials anyway. The “Free” mount is only at level 40. And you don’t pay for your riding skill again at 60.
Just for an FYI, the 60 mount reward in TBC patch included journeyman riding. This doesn’t matter in Classic.
Things needed for Paladin quest:
Hours of time running around doing quests, gathering groups for instance runs, in addition to the hours spent grinding gold for the items you can’t get yourself.
Any players that say they spent less than cost of a regular mount on the materials must have either been gifted items, or themselves been transmuters or had a late game, mature economy that didnt make money off those rare products and services.
Because just in cost alone, before any materials, quests or rep grinds, you’re spending 350 gold.
You have till phase 2 to worry about it.
So depending on how fast you level it may become a non-issue.
You are correct sir. The epic paladin mount is 350 gold plus mats. With some dungeon running thrown in. Found that a lot easier than trying to accumulate 900g. Also to do the last part in Scholo the easiest way to run it is with a priest for heals and shackle, and 4 paladins because they can take turns spamming their judgements on the mobs that spawn in Rattlegores room. The judgements act as a aoe stun and do heavy damage. Makes the fight a piece of cake. You could also take a mage or hunter instead of a 4th paladin to get to Rattlegores room easier.
Trying to find a party and it turns out others were also looking for a party… ended up all pally. We had one holy, 2 ret, and 2 prot lol.