Seriously F this bastard with a rusty spoon…cept he might enjoy it!
There’s almost no time to plant your feet, no time to cast every 1/2 a second you are dodging some sort of spike in the floor, spiked balls, etc.
The melee had the gall to call it a melee unfriendly fight because of the balls rolling at them… until someone pointed out that the top 6 DPS were all melee! Its because they can actually GET ABILITIES OFF!
What kind of masochist designed this BS encounter! How are other caster coping with this irritating bastard?

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As a melee who hates this fight, I acknowledge my ability to keep smacking the boss while dodging the spike “pulse” and running through the gap in the spiked balls.
But holy hell getting the chains is pure, rage-inducing madness. Melee basically have to sit out of the fight for 35 seconds because the boss model is tiny, and the movement is so chaotic that you can’t really tell your other melee to stack up at a specific location to avoid getting bounced around.
The fight just isn’t fun for anybody.
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Fights like this are why I choose not to raid in SL (that and because I dislike the entire premise and overall execution of the expansion). But this is a systemic problem that goes beyond raiding too. Blizzard keep designing PvE content with encounters that are nothing but glorified dodgeball and PvP continues to be plagued by the magic school lockout mechanic. Neither of those things are conducive to the way casting works in this game. If they want to keep going down that design path they need to allow baseline casting on the move, increase the prevalence of instant cast spells, and remove magic school lockouts.
The fact that people playing WoW just put up with this just because it’s always been that way is really mind boggling to me. Sure, that’s how things started off but the game has moved on since 2004. The only fight in Vanilla that required extensive movement was Heigan the Unclean in Naxx. Melee also didn’t have half a dozen gap closers in PvP. Now heavy movement fights are ubiquitous and the only hard counter to melee gap closers we’ve seen in the past several years was Arcane with Shimmer and Displacement which of course is no longer a thing due to universal melee whining. Not saying it wasn’t a little ridiculous but hardly more so than all the charging and jumping and pulling that melee could and still can do.
The only thing that has stayed constant have been the outdated casting mechanics which may have been fine back when everything was balanced and designed with that in mind but that’s decidedly no longer the case (and I would argue hasn’t been for years). As someone who plays other MMOs, all with modern takes on casting, going back to WoW feels like time traveling. I really don’t understand why there isn’t more of an outcry over this. Maybe there will be now that more and more folks are getting burned out on this hot mess of an expansion and trying out other games where they won’t encounter the same frustrations.
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Well it’s all dance dance revolution style now. It’s what the playerbase wants I guess. Any encounter not offering this and people cry that the fight is lame.
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Lmao. Well I guess I am not “people” then. 
But is it really though? Or is it just flawed perception because that’s what Blizzard keep churching out and since we keep playing we’re just reinforcing that belief? Maybe it’s time to rebel against the status quo? 

I don’t necessarily HATE ddr style bosses., but some can take it to the extreme. Last night we did the heigen knock off boss and had a blast! The only person to die was me, but I was distracted by my wife who was flipping out over getting an interview for a remote modeling job with Riot games.
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3d modeling as an environment artist, I’m very proud of her for even at least getting an interview with them.