Hello,
Yesterday we saw changes for ret paladin tier 2 and tier 1 set bonuses.
While I can acknowledge that there WAS justification for nerfing ret DPS numbers to be more in line with other classes as well as balancing the 3 main playstyles to be similar in performance to each other, the way it was achieved feels overhanded and unnecessary.
Regarding the t2 4pc change: This absolutely guts the rhythmic play style of seal twisting as well as being a significant nerf to stacking (who also received a direct 35% nerf to their sealbearer tier bonus). The results of these changes actively hinder/hurt two playstyles and how they feel and play, and make them more clunky as a result.
The t2 2pc bonus is understandable as it is just a reduction of numbers. Lowering our dps output by adjusting the numbers is fine!
But doing a drastic change to a rotation that has been built upon and improved for several phases that essentially kills the way that build is played seems too much.
I would like to see more thought into this from the devs.
t2 4pc 5sec judgement reduction is critical for the twist playstyle, and is critical for stacking as well.
You can nerf the damage of the judgements/double judge instead without affecting the CD reduction, achieving the same result (less dps) without murdering a playstyle and thus making the game less enjoyable/fun for others.
I believe all playstyles (exo, stack, twist) should be viable and fun to play. With this change they’re all viable, but not necessarily all fun.
And we play to have fun, right? I don’t need to be top dps. I want to enjoy the gameplay though, which I will not if these changes go live.
A lot of pallies consider SoD pally to be one of the most fun iterations of paladin, and I’d agree. It was fun because we had and were given the ability to play these different playstyles and experiment, on the experimental seasonal server that is SoD. This goes against the spirit of SoD in that regard.
Which is a true bummer because I have been very hyped for Phase 8 and what you all have come up with, and instead am now incredibly demotivated from returning next phase.
Paladin
*The Tier 1 6-piece bonus now reduces the damage of Seal of Command, Righteousness, and Martyrdom by 35% (was 15%)
*The Tier 2 2-piece bonus now increases the damage of your damaging Judgements by 5% (was 20%)
*The Tier 2 4-piece bonus now reduces the cooldown of your Judgements by 2sec (was 5sec)
*Righteous Vengeance now deals 30% of the critical damage of abilities that proc it (was 50%)