Given the delay to P4 and intended class re-design and changes, here are some thoughts on the Rogue. This will not deal with performance, and instead focus on fun, class fantasy and options.
In summary - Rogue often feels like less of a Rogue and more of a flimsy warrior given the toe-to-toe chugging of Mutilate and lack of CD rotations (so many slots are all passive). Below are suggested options for runes to be removed, merged, moved, changed and added:
Removed/Merged:
Shiv - Make this baseline
Between the Eyes - Stun proliferation is bad for the game. Remove this rune.
Shuriken Toss - Hasnât worked. Remove and replace with Poison Grenade (see below).
Quick Draw - Put the slow (albeit reduced) into Poisoned Knife and remove this rune.
Blade Dance - Put Blade Dance ability into Just a Flesh Wound and remove this rune. (Do any other runes require a second rune to work like this pair currently?)
Moved:
Focused Attacks/Combat Potency - Two energy regens on the same slot means one will always outshine the other. Suggest move Focused attacks to (Gloves).
Carnage - Moved to (Chest). For a bleed focused build. (replaces removed Quick Draw)
Main Gauche - Moved to (Legs). Overshadowed in the glove slot currently.
Changed:
Shadowstep - Remove the GCD.
Slaughter from the Shadows - Include 20 energy reduction for Garrotte and Ghostly Strike.
Shadowstrike - Can also be used whilst under the effects of Ghostly Strike (the 7 second dodge bonus) or Shadow Dance.
Poisoned Knife - Inherits a default 25% slow from Quick Draw + whatever your poison is.
Just a Flesh Wound - Also teaches you Blade Dance.
Carnage - Bleed ticks also restore 2 energy.
New Runes - Existing Slots:
Legs: Replacing removed Between the Eyes and Blade Dance.
Recuperate (Legs) - Finishing move that consumes combo points on any nearby target to restore 3% of maximum health every 3 sec. Lasts longer per combo point: (6, 12, 18, 24, 30).
Roll the Bones (Legs) - Finishing move that rolls the dice of fate, providing a random combat enhancement. Lasts longer per combo point: (6, 12, 18, 24, 30).
Waist: Replacing removed Shuriken Toss.
Poison Grenade (Waist) - 1.5 sec cast. Throw a grenade at an area. All enemies take X damage and are inflicted with one stack of your off-hand poison. Subsequent throws are instant cast (lasts 6 seconds).
Head: Replacing moved Focused Attacks
Combat Readiness (Head) - 2min CD. Enter a state of heightened defensive awareness. Each successive weapon attack will deal 10% less damage, stacking 5 times. Lasts 15 sec or until not attacked with weapons for 10 sec.
Wrist: Replacing moved Carnage
Restless Blades (Wrist) - Finishing moves reduce the remaining cooldown of many Rogue skills by 3 sec per combo point spent. (Includes Premeditation, Preparation, Cold Blood, Adrenaline Rush, Sprint, Evasion, Vanish, Blind).
New Runes - New Slots:
Shoulder:
Master Assassin (Shoulder) - Increases maximum energy by 10 and energy regeneration by 20% while Slice and Dice is active.
Shadow Dance (Shoulder) - 1 min CD. Enter the Shadow Dance for 6 sec, allowing the use of Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket and Disarm Trap regardless of being stealthed.
Cheat Death (Shoulder) - You have a 100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec. This effect cannot occur more than once per minute.
Back:
Cloak of Shadows (Back) - 1min CD, TBC Version
Flexweave Underlay (Back) - 1.5m CD, Removes all bleeds and reduces physical damage taken by 20% for 6 seconds.
Blur (Back) - Evasion and Sprint now have 2 charges and you are immune to fall damage.
Recognise this is a lot of text. Would welcome thoughts that arenât toxic dribble as usually associated on these forums.
It should provide more interesting rune choices across Bleed, Poison, Tank and Sub playstyles.