Ladies and Gentlemen,
It is time to take the guild system in WoW to a new level.
The WoW Community Council is currently dealing with the issue of guilds, so I think it is time for a revision of the system from my point of view.
Guild Recruitment Forums by Letholas
The In-Game Guild Finder Tool Deserves an Overhaul by Grampus
But first of all, let us ask ourselves why a revision of the guilds in WoW is even necessary and why a change could be worthwhile for the majority of players.
Guilds - A Connection for Social Interaction
Originally, guilds were programmed to gather a large number of players in one place. A group of players who experience adventures in the name of their guild, arrange to raid together and engage in emotional conversations in their free time.
While guilds in WoW Classic Vanilla were perfectly integrated into the gameplay and complemented the game happily, the game itself has gradually evolved over time, but guilds remained stuck on the original source code and slowly went out of fashion because their purpose eventually became obsolete.
Blizzard also saw the decline of guilds and took action by attempting to adapt the guild system to a modern version of WoW. And thus, it eventually led toâŠ
Guilds 2.0 - A New Era!
With Cataclysm, we got a highly modernized guild system, and it proved to be successful. In addition to the social aspects of the original guild, you could now work for the guild and be rewarded by it. Along with guild achievements, guild perks, and guild rewards, one could especially notice that guilds were more popular than ever before. Everyone wanted to be in a guild. This was initially a good step that Blizzard took.
However, it didnât take long for the hype around the modern guild to fade away. Gradually, Blizzard removed many guild perks, such as mass teleportation or additional gold as loot, as an example, and over the expansions, Blizzard added little to no new content. As a result, the highly modernized guild system in Cataclysm was indeed a good idea, but the bad thing about it was that this idea was only good for the Cataclysm period. From Pandaria onwards, guilds became unpopular again, and the old problem returned - guilds seemed to be dying out.
The next step taken by Blizzard was to introduce special achievements and rewards exclusively for guilds, with the intention of motivating players to join a guild and earn this âspecialâ content. However, players were not interested in this approach, and so Blizzard gave up on the guild system with Warlords of Draenor.
Guildâs today - An outdated system, so old that even Thrall was still a baby.
So now we find ourselves here, with this guild system that was developed during Cataclysm and abandoned during WoD. A system that was so butchered by Blizzard that we are left with only fragments of the âhighly modernâ guild system. Rewards and achievements that havenât been updated in decades and are so uninteresting that players donât care whether they are in a guild or not.
- Did you know that 90% of players donât care whether theyâre in a guild or not?
- Did you also know that there are so many guilds that, on average, only 5 players are in a guild?
Be honest, what do you estimate:
a) How many real, active guilds are on your server?
b) How many bank guilds are on your server?
And honestly, is your realization terrible?
Guilds are still a social aspect of the game that is important to Blizzard, but it seems that they are currently unsure about where to take guilds in the future. They release small updates for guilds in the hopes of bringing back the hype, but it hasnât been very successful. Therefore, the speaker is here with some suggestions on how to revive guilds once and for all:
Let us make them bigger, better, and more exciting than ever before!
Suggestion: Guilds 3.0 - The Last Revolution!
We are starting with the bad news, which is what I am taking away from you!
Namely, I am talking about a revamp and this one resource that I am taking away will be important to successfully implement my plans.
Itâs the guild reputation - you will start from 0.
And you will no longer receive guild reputation from questing.
With Guilds 3.0, you will only receive guild reputation through guild activities.
Farming guild reputation through questing promotes solo play, which is destructive to the social aspect of guilds.
The good thing is that your guild reputation will be account-wide in the future, so it doesnât matter whether you farm it with your main DK or your Priest twink. You can now help your guild while leveling or fill in for raids with another character without worrying that your main character will be disadvantaged.
NEW: The Guild Talent Tree!
Imagine a talent tree, but instead of strengthening your character, it strengthens your guild.
Your guild leader can invest talent points into this tree, and you earn those points in the following way:
For each reputation level of each player, the guild earns one talent point.
This means that each player can contribute a total of 4 talent points to a guild.
Since reputation is account-wide, this counts per player and not per character.
Even with 10 alts in the guild, you can only contribute a maximum of 4 points to your guild.
When a character joins a guild, they start with 0 reputation. If they already have a character in the guild, the reputation will be carried over.
So, a large guild that does a lot together, in other words, an active one, will accumulate many talent points, and the guild can continue to develop. Such a guild, letâs just call it successful, will be respected and popular in the future.
From a social perspective, we can say that this guild provides a home for many players and strengthens the community by undertaking joint activities.
A small guild that does a lot together does indeed strengthen the community, but only for a small part of the players. A large guild that does nothing together provides a home for many players but does not promote the community through joint activities. We call both of these guilds âsemi-successful.â
A small guild that does nothing together, including bank guilds, is considered dead. They will not make great progress in the talent tree.
Talents of the Talent Tree
As in a normal talent tree, the guild can take different paths and determine its own path in the guild talent tree. However, there will be some talents in the guild talent tree that have no max cap, so they can be chosen 1000 times or more, for example. On the other hand, successful guilds would be punished and would stop fostering the social aspect of WoW once the finish line has been reached.
First Talent - Guild Logo and Tabbard (0/3)
Since a guild group usually consists of at least 3 players, except in 2v2 Arena, and the first reputation level is quickly reached, the âGuild Tabardâ talent is a good choice as the first talent.
No one knows a no-name guild, so you have to earn your guildâs reputation. By doing things together, you become someone and players start paying attention to you.
Second Talent - Choose âHigh Respected Factionâ - âHigh Esteemâ
Right after the first talent, the motivation to lead a successful guild begins, as these two talents reward guild activity more than just that!
-âHigh Respected Factionâ costs 1 talent point to be skilled and can be skilled INFINITELY. The talent increases gold earned from killing enemies and completing quests by 1%.
-âHigh Esteemâ can also be skilled infinitely and costs only 1 talent point. High Esteem increases the gold the guild receives from guild activities by 1%, and each guild member who participates in a guild activity receives 1% of the reward.
As you can see, both paths are incredibly valuable, but they differ greatly, so the first important decision comes into play here.
Third Talent - More Decisions!
-
If the guild has skilled âHigh Respected Factionâ, they have the option to skill the talent âGuild Profitâ for an additional 10 talent points. This talent rewards each guild member with 10% of the gold earned through High Respected Faction. The payout occurs once a week at the guild bank.
For example, if you earn a total of 2400 gold by looting and questing in a week and the guild has skilled one point into HRF, you would receive an additional 24 gold. Each guild member would receive 10% of that amount, which is 2 gold and 40 silver, at the end of the week. -
If the guild has skilled âHigh Esteemâ, they have the option to skill the talent âIn-demand Guildâ for an additional 10 talent points.
In-demand Guild increases your guild activities, for which you are rewarded weekly, by 1 per skill point in âHigh Esteemâ. Random selection. This means you can complete more tasks and will be rewarded more often. -
âGuildish Toolsâ is the next talent that can be skilled after âHigh Esteemâ and âHigh Respected Guildâ.
Guildish Tools can be skilled up to 100 times and reduces the cost of armor repairing by 1% each.
More and More talents!
Through such rewards, it remains a motivation to belong to a successful guild with each expansion.
Talents such as âMass Teleportation,â âAdditional Backpack Slots,â âAdditional Experience Bonus,â and more are possible.
How to earn Guild Reputation
Guild reputation can be earned through guild activities, but no longer through solo content. For example, each guild dungeon yields 50 guild reputation, and each current guild raid boss yields 25 guild reputation.
If a guild achievement is accomplished, such as Guild Edition - Firelands, each participant receives an additional 100 guild reputation.
In addition, you will also earn recognition for your heroic deeds. For example, if you bring a legendary weapon into the guild, even if the achievement has already been completed, you will receive an additional 100 guild reputation and your name will be listed next to the achievement.
No more: No longer available items
The two pets âDeathwatch Hatchingâ and âThundering Serpent Hatchingâ can be purchased by players whose guilds have completed the Gold Challenges as a guild in Pandaria and WoD.
If these pets were no longer obtainable, it would be unfair and disadvantageous for new guilds.
Guilds should be given the same challenge, but in a âmore modernâ way, so that every guild has an equal chance to unlock these pets retrospectively.
For example, by completing all current M+20 dungeons as a guild group.
Fazit
To make guilds more attractive, one must ask:
Why should I join a guild?
Why would it be better than not having one, and what sets it apart from communities?
My suggestion is one way to improve the future of guilds and keep them from dying out, of course, there are also other ways.
I hope for a good discussion.
F.A.Q.
What happens if someone leaves the guild?
A: If someone leaves the guild, their talent points will be saved and can continue to be used by the guild. When a new player joins the guild and gains reputation levels, no talent points will be available for the guild until the difference is properly balanced again.