Overgrowth, Embrace of the Dream, Invigorate, Power of the Archdruid, dead talents or useful?

Overgrowth applies 4 heal over time effects for a minute cooldown. Basically trading a minute for 4 GCDs, doesn’t seem useful especially since it is competing with Spring Blossoms, which allows Efflorescence to apply 2 mastery stacks instead of one to three allies.

Embrace of the Dream, at item level 610, it heals for 58k to allies with regrowth or rejuvenation. I have seen people say the 200k shield from barkskin is nothing, can you imagine how weak a 58k heal is? Even if you have lets say enough mastery stacks to empower it to be 100% more effective, that is only a 116k heal, and everyone has millions of HP. Not worth a talent point investment.

Invigorate refreshes lifebloom and rejuvenation effects and make it expire faster for a 20 second cooldown. I have failed to see a use for this and it is not worth investing a talent point to.

Power of the Archdruid, grants wild growth a 60% chance to apply rejuvenation or regrowth to 2 additional allies. It competes with double lifebloom, I’d take a 100% chance to benefit from double lifebloom over a 60% chance to benefit from Power of the Archdruid any day of the week.

Are these dead talents or are they secretly the best talents ever and I am foolish to not use them?

Pota is great in raids to keep regrowth costs down with abundance. Its just… there are better talents to take usually. If we could get pota/reforest/germ/flourish easily it would be great

Overgrowth is useful in PvP.

I haven’t worked with Invigorate, but it does seem PvP-oriented as well, since it pretty much requires having an existing lifebloom on the target, which implies a small number of people being healed. It’s a pretty short cooldown, and modest healing, so maybe it’s just something you can use instead of regrowth when you can’t risk getting locked out.

One note is that Efflorescence itself doesn’t apply mastery because it’s not a HoT. Spring Blossoms is the difference between 1 mastery stack and 0.

With that clarification out of the way, Overgrowth is very good for PVP. Also, it can be a useful selection if you’re in the position where you can’t really get much out of Efflorescence anyway but have the talent point to spend. For instance, if you’re doing a delve solo or with a small group in which only one person is likely to be taking damage. Or if you’re doing content where your group will never be in the same spot long enough to get much out of Efflorescence.

Generally speaking, however, Spring Blossoms is going to be the best play for PVE. Even in the best case for Overgrowth, in practice it usually only amounts to a quality of life improvement and you could get more by putting that point somewhere else entirely if you aren’t going to use Spring Blossoms.

Embrace of the Dream simply isn’t worth giving up the point to take in most cases.

Invigorate has some niche cases in a similar vein as with Overgrowth. It definitely has PVP uses, as well as the small group content I mentioned previously as well.

Power of the Archdruid can make sense in a raid context where a second Lifebloom simply isn’t going to be where your bread is buttered. It’s mainly about getting more mastery stacks out for fewer GCDs than the raw amount of healing you’ll get for it.

The honest answer is they are neither. Each of the talents has certain use cases where it can make sense, some more niche than others. If you don’t find yourself in those situations or don’t feel like you need a tailored solution to that situation, then you likely won’t take them. But for people who do want those talents for those situations, it’s good to have them around.

But no, you are not missing some secret tech that combine together into Captain Planet.

As others have said, overgrowth is used in pvp for emergency healing, but also because nobody ever stands in efflorescence unless it’s like a match where you’re all stacked on a flag like Battle for Gilneas, but that’s extremely niche.

I remember back in DF when PvPers tried to use invigorate. Overall the healing was okay but the problem is it completely consumes the 2-3 HoTs you put up, which makes it completely unviable.

I think invigorate needs to be reworked so it doesn’t consume the HoT’s but instead just supercharges them for a few seconds.

With invogarte the thing is in pvp. You drop the double swiftmend to get hot extension. So as the invogarate expires, you last few sec press swiftmend to extend the hots again and get lifebloom to bloom proc twince in like 6 seconds, plus from heart of the wild, talent your next rejuv you replace is gonna be fat one. Then just reaply lifebloom. In shuffle, i can confortably sit stun for 4 sec not too worried if lets say this + 2 trees are up

And owergrowth + invigorate makes this happen fast. Pretty good if you come out of a stun and the buffs have fallen off from the kill target