Overgrown ancient

Is still overtuned.
It’s not a mechanic thing… It’s out of line with the other bosses.

The end

This boss really makes me feel the AOE caps.

3 Likes

this boss is the easiest out of the entire dungeon lol wdym

1 Like

are you killing the healing tree too fast? cuz if ya do, the little guys are gonna get ya!
:sweat_smile:

2 Likes

I see the warrior popping all their coolies and then I go like :grimacing:

1 Like

So is raging tempest and the last boss of CoS aoe is insanely strong especially towards the end of the fight when its everywhere

The adds have too much health. Unless all 3 DPS are prepared to do mega AoE, those adds aren’t going to die before they sprout.

1 Like

sounds like a you problem. noone else has a problem with it

There’s a tree that it summons that heals and needs to be interrupted and killed. When killed this removes a stacking dot from you in the green circle which hurts like an ice cold coke on a below freezing day.

Add to that bursting and grievous and it gets more fun.

The number of pug dps i encounter at +10 and greater that have 1500+ IO scores that cannot for the LIFE of them stack the pre spawn circles in a tight patch around the boss is mind boggling.

Hunters sit out at their customary 97 yard range completely aloof to the fact that they should be collapsing in just before the spawns start.

Most of the melee are like ohhh swirlies fun let me get hit by everyone one so i can be bounced out 15 yards and spawn a bunch away from the group.

Then after they all spawn the single target i gotta pad my meters fest continues while almost completely ignoring the adds, like killing them before they activate isn’t the second most important mechanic of the fight (first being stacking them tightly).

Every single time i regret pugging that dungeon as a tank.

1 Like