I think its suggested you dont wear any of your armor in those case where there is 100% chance you will die on the way in.
Iām thinking about it.
But the imbalance isnāt the direct reason.
Its Blizzās handling of it. Blizz has given us years of dishonesty, nondisclosure, and incompetence. So far we are seeing the same in classic. Iām asking myself: do I really want to endure this again?
If I keep playing, Iām now on a server with horrible imbalance. Iāve rerolled to lower population servers several times already, after waiting several days after launch to even start. Do I really want to reroll yet again?
And if I do, what is to prevent blizz from bending me over for a fifth time?
Iām not whining. Iām weighing the pros and cons. Does my enjoyment of the game outweigh my frustration with blizz? Every reroll shifts me towards no.
pvp does not cause durability loss so what you said is just straight up a lie.
the worse case scenario is youāre fighting a mob and someone ganks you but lets the mob get the last hit, which is easy to prevent and very rarely occurs.
There is a quote directly in my post of one person doing so. Additionally, people Iāve spoken with on Heartseeker have stated the same. I donāt have a tracker to confirm if they end up doing so, but I know Iām on the fence as well and while I have nothing but their word to go on, I can sympathize with doing so.
Edit: another player just above stated the same as well. If individualās experiences are catalyzing the mentally of: is it even worth continuing to pay for this, then as a service delivery company Blizzard is failing.
Theyāre countless examples of imba and itās effects in this thread, on a multitude of other threads, and in world. Perhaps you donāt directly experience it, I know I didnāt before xfering to Heartseeker, but it is a real problem. Every zone I have been in is 10:1, Iāve been camped for over an hour at a time, have had multiple groups for BRD (which take 20-30 minutes to form) break up because 2/3 members /camp in T. Point since they canāt escape the constant ganking and spawn camping. Almost every ally Iāve encountered has attacked on sight, with 4 of their buddies. Badlands had 15 Horde players last night, STV had in the high 20ās. There are numerous quotes in my last post alone of people quiting or leaving servers because they literally cannot level or play.
Go to the forums for almost any server and it is prevalent. Stalagg, Heartseeker, Earthfury, Pagle, Herod, just to name a few.
Recognition of these issues now provides Blizzard time to implement a mitigation plan before P2, where it will become even worse.
How is any of this connected to population imbalance?
Your 60s are outnumbered?
Or are the campers selecting easy spots?
Are you suggesting these campers are sacrificing all WoW time camping lvl 15 players, for hours at a time, and just for lolz?
There is nothing more than anecdote youve posted or cited that attributes any of those problems to being overwhelmed. Which server? No layers? Are people not thinking how to get around campers?
Quitting over pvp? Are you certain? What did they expect?
Herb Dean officiating stastically equivalent fights at Crossroads?
I am in one of the largest Horde guilds on the server. At every level bracket it is the same story, āPlease help me with quest x in this zone, I canāt finish anything due to being ganked/camped every 3/5 minutes.ā
This is occurring across zones in all level brackets, not simply in the āeasy spots.ā With Blizzard refusing to share any data whatsoever, the only alternative barometer is reading the frequency of an experience for a particular fraction on a particular server, compared to that of the opposing faction.
When Ally constantly discuss being ganked by 5+ v 1 on Stalagg, while Horde discuss the difficulty of tags, this is a potential indicator of balance.
While my experience is on Heartseeker, I have heard similar accounts on multiple servers.
Further, how would you accurately assess how many layers exist on any given server at any given time?
Obviously not all individuals are spending their entire time griefing others. The vast multitude of one faction ensues there is almost always a full group or more of them in questing zones compared to a single Horde. As they cycle at a faster rate, the Horde player is subjected to consistent ganking by numerous different individuals. That said, I also have had a lone mage grind spiders while corpse camping me for an hour.
Are you stating that no servers have any balance issues? That you just need to get good to avoid 20+ opposing faction members directly around the instance, and twice the amount en route to it?
āAre you certainā was qualified three or so posts before this. Obviously I have no confirmation of the metric. However, if the state of the game is an impetus for people stating they intend on unsubbing, then it should be addressed.
Have you not encountered any of these issues on your server? Have you been corpse camped for 80% of your play time? Have you had to log because you canāt get out of a town with the sheer volume of opposing faction? Are the outside of instances always one faction-biased on your server? Is there no distinction between PvP and griefing? You donāt think the ratio of factions has an impact on WPvP?
Do you think people arenāt consistently experiencing this? Or that this experience has no correlation to population ratio on a server?
If none of this applies to your experience, how would you be negatively impacted if Blizzard implemented a resolution for those it does impact?
So you never tried to layer jump out?
Do you recall measures taken to balance out pop in vanilla? Phase 2 honor system may actually help soon.
Unfortunately the remainder of what you describe sounds like an overwhelming nightmare. I mean to not only time the mage spider camper, but refuse to leave his area. Takes guts!
There doesnāt seem to be many layers on the server, so when others invite me I didnāt phase.
Which measures? We eventually had Paid CT. How would P2 help balance? You stated to layer hop to avoid, yet P2 will phase out layers.
You really donāt have to time something if you have a general notion of when something began and when it ended. I was running to BRM around 8, and didnāt get there until around 9. I did try to leave, but he could see me in stealth, and ran me down on an epic mount if I made any distance.
I defer to my question, has any of this occurred to you on your current server? Do you think it doesnāt happen and players donāt actively try to avoid it however they can? Do you think there are no imba servers and that there should be no steps taken to improve balance? This is an experience countless people are describing, do you think they simply just to be get better to avoid it?
Anecdote is fun. We call it storytelling in my beach culture. Here goes. Please note I am a techie, not a writer by trade. Beep. Bloop. Bop.
Once upon a time I played Classic, everyday for about two and a half weeks for 6-12 hours a day, sadly.
I rolled several alts to 20 on several servers (also sadly) and had good times, boring times and great times.
I eventually settled for Faerlina Horde, falsely considered as the mecca for asshats, tryhards, zoomies, and dweebs.
Ganks: zero.
I ganked: zero.
Better lucky then dead, but I also know we donāt have time to discourse on gankin vs good ol zergin
As for layers, layer hopping is a thing until it isnāt, like you said, but people use it to dodge campers on other servers.
Now I read a long time back in the vanillery days abouts the populations. Some fancy pants presented statistical relevance into the roundabouts and was determined that ratios of 7:1 or higher translated into faction dominance and we old timers tended to notice the same. Mind you those were the dark ages of transferin, pre-crz, lopsidin, gankin, post r14 honor pointin HELL.
Yāall aint seen nothing yet. Somehow we geezers found a way to survive even 3:1 odds but maybe we were just lucky.
The End
Tldr; just like our ancestors learned little things to survive in the wild, the same happens in pvp. If you want to avoid campers, there is a way! Otherwise, pve has cool kids, too.
10 days ago earthfury already had same amount of people online that full vanilla servers used to have according to census before blizzard broke it. thatās rather plenty and thereās more people on it now than there was then.
Since you work in tech you know how prominent storytelling is in tech culture currently. If not, it is a valuable skill to develop.
I now understand why you donāt see whatās occurring. You donāt experience it.
My home sever was Faer, and we have excellent conditions on the server. When you donāt change your playstyle and your exp/hr cuts 6x, there is something up.
I was ganked once or twice on Faerlina across 240 hours of gameplay. It never took me more then 5 minutes to get to BRD, and was only killed once between dozens of runs.
I have been ganked countless times on Heartseeker, 8 times a trip to BRD alone is pretty typical for anyone going. Many groups donāt form for BRD knowing how long it will take to get there. Continuously in certain zones for many guildies and myself. I have never seen faction ratios like I do currently in 13 years of consistently playing vanilla PvP servers.
Layer hopping, if possible on the server, is an ad hoc solution. Without an long term implementation of a solution, it will be a non solution by P2
Here are two good resources on anecdotal evidence by the way:
Combining Anecdotal and Statistical Evidence in Real-Life Discourse: Comprehension and Persuasiveness
And from Towards Data Science:
How anecdotal evidence can make or break your insights
Yes, that statistical data is vital; however, barring Blizzard allowing addons to interface with their API to extract pop data, or providing it directly, we only have acedotal data to utilize.
If multiple of your end users consistently report a specfic persistent issue many of them are experiencing, do you just tell them: thatās just acedotal, and my experience working on a different server has been great, by the way you shoulda seen the Fortran days younginā, you donāt know what problems are. Then refuse to gather any type of supporting data and leave them with their āanecdotalā server issues?
If these issues were not in vanilla, why would the solutions you listed be implemented?
I began on a PvP server in 2006, and have played vanilla PvP servers since then. The conditions here are virtually unplayable.
I donāt know what you mean by ādark ages,ā my experience in vanilla was quite enjoyable. If you encountered 7:1 ratios at that time, why would you doubt their existence now when even more players are go to specific servers and factions due to prominent internet groups, such as twitch or reddit. Incidentally, my three vanilla servers never had that type of unbalance, so I never knew it was occurring.
Unfortunately, since this is your acedotal experience, itās obviously invalid and warrants no attention, nor has any bearing on how conditions actually were.
You also mention ātransferin,ā by this do you mean Paid Character Transfers? If so, why would you be against initiating that service? How would that impact you negatively?
By the way, definitely stay on Faer. Thanks to streamers on both sides, its one of the only servers not encountering this.
Why didnāt you stay on one of the first servers you rolled to 20 on?
1-20 might not be high enough to see it. there are areas that are āsafe zonesā
hey. I am in a coincidentally similar situation. I have a 60 on kirtonos, which sucks cause the imbalance is so horde sided (I am horde) that it makes wpvp so boring. I actually want to go on heartseeker with the free transfer cuz I like being on the losing side. I looked at the pops it is like the opposite.
But I also have a lvl 34 I am leveling on faerlina. I want to commit to one. Which do you think?
Iād go with your Faer toon. That said, P2 layering may be a consideration. Iām not sure how bad the queues will get.
Iād avoid Heartseeker Horde personally. While I prefer being an underdog, 3v1 is one thing - 7+ v 1 gets tiring.
If we get more Horde on HS itāll be solid. I havenāt seen the ganking leveling out though. Especially in 50+ zones.
Id say the pro of Heartseeker is you will always have Alliance to hunt. The con is it being near impossible to do so because of the sheer overwhelming numbers.
The pro of Faer is an awesome community, generally good players, and excellent balance. The only con is how scaling the layers out will impact playability. I personally donāt know if there is available info on that.
The pro of your current server is playability in the open world. Cons are likely difficult WPvP due to too few Ally and getting tags.
In the end, itās up to you, Heartseeker really needs Horde; Faer is my personal favorite, but P2 queues concern me.
Iāll be on tomorrow if you want to hit me up on bnet.
well boohoo, go play on litterally ANY other PvP server
No problem, cry about how you got ganked before and couldnāt handle it now that yourāe on your new pve server aka heartseeker. Boo Hoo
Im not on hearseeker idiot