Overcrowded Realm Update

The thing is, that will handle itself organically without blizzard taking a hard line approach that would lose hundreds, if not thousands, of customers.

If people don’t want to wait in a long queue, they’ll move and that’s ok… what isn’t ok is blizz telling people what they can and can’t do or roll on.

They shouldn’t ever intentionally separate friends/family/guilds.

If it happens organically, so be it

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And if you are concerned that Herod is packed now, what happens when all these people who have not yet subbed (and god knows we keep hearing about them on the forum) come in and join their friends, family, or guild?

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FF14 also isn’t a pvp game.

PVP players flock, over time, to what is perceived as THE most populated realm.

As long as servers with pvp exist on it, this will happen. It has happened literally with every single game in history that had pvp servers. One emerges as more populated than the others, and it’s gravity slowly funnels in the other players from those realms leading to a snowball affect.

Also, on the ff14 front… do a google search about how much that decision has cost them because there are MANY threads on their forums (i won’t link for obvious reasons) that easily highlight what a poor decision limiting new characters on packed realms was… SE has LOST more players over that decision than they gained.

It just is poor business

Then you would have people reserving names with no intentions of ever even playing, great idea!

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Some can’t see the forest for the trees.

US Aion was screwed from the beginning because all decisions were made in Korea by NC Soft HQ, not what is now know as NC West. THe big tripping point was that in Korea Asmo was the popular faction and the faction imbalance went that way so all solutions offered was to boost Elmo incentives. At the same time in the US it was the reversed and NC Soft just kept making it worse trying to fix Korea imbalance until they got hit about 1000 times with the clue hammer but it was too late. (I played off and on with the top Asmo guild on the Siel server)

Me thinks Blizzard has really underestimated just how many people would like to see the return of wow classic. As it stands looking at name reservations it looks like blizzard is going to run outta player slots on servers. My server list showing 4 FULL servers and 5 HIGH populated servers.

Way Blizzard can help with this is to illuminate players with multiple accounts down to just 1 account 3 name reservation. These Boxers are taking up play slots. Or setup IP only name reservations. 1 IP 3 names.

During the beta I seen multiple BOXERS during testing.

So you would be willing to sit in a two hour plus que for possibly months everytime you log in?
If you are okay with that great, but im not willing to wait such a long time just to play.
Logging in two hours before raid every night will not be possible for me at least, and wouldnt do it even if it was.

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Highly recommend announcing that accounts can add three more name reserves tomorrow if you want to bait people to set up an a new or lower pop server. They aren’t going to delete off the crowded one for sure until they see the new one will have population.

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Blizzard should move people wether they want to or not

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Okay, what confuses me here is Herod is FULL but so are the other servers. What does FULL mean? I think Blizzard owes it to the community to be more transparent in such a way that the server should indicate how full it is or an estimated queue time. World Boss implementation into phase 2 is what ruins layering. I honestly see why Blizzard want players to move because without layering you have a 1000+ players in one zone on the same target. Overall its just a poor implementation of using new technology to accommodate the synthetic feel of a server being lively and populated.

I truly don’t have an answer after allowing things to get to this point. Blizzard and Players can only hope its a false call and that the player pop will self dwindle before phase 2 is launched.

Guess that’s where most of the private server plebs went then.

See and people wonder why I prefer rp servers. More chill environments not getting ganked while trying to level. Such bliss. Yes yes I understand not everyone chooses rp servers because of a reason cough moon cough guard cough cough! It would be awesome to see some of the lower pop servers on retail servers get transferred to another server with a lower pop. So I could have good ole sisters of elune but for now I’ll stick with bloodsail buccaneers

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See there is where the disconnect is, you are worried about PvE (Raiding) we are talking about PvP such as Open World and later BG’s. My Guild then and the people I play with now have zero interest in wasting time in Raids.

In my opinion, this makes no sense. Think of Classic as like an expansion; people don’t drop out of an expansion before they’ve finished leveling, which most people will not have done by then. The big dropoff will be after people have reached maximum level and maybe done a raid or two.

The layering strategy is a recipe for overcrowded servers in phase 2, and ghost towns after a year or two.

There will be plenty of ganking on the RP server that permits it while leveling - perhaps more than on regular PVP servers. After all, proper roleplay would include hating the opposite faction.

There is going to be some that quit in the first few weeks to a month and most of those will be ones that never played Vanilla before, their WoW experience is Mists through BFA where you have character boosts and such. They want to see what the older players have been raving about and for some it just won’t be their cup of tea for various reasons. Then you will get people that have played private servers for years and think Classic is going to be just like their private server, find out it’s not and accuse Blizz of “changing” Vanilla on them and /ragequit. I just don’t think there is going to be as many of those as Blizz is expecting.

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It’s always Ion. The problem is that if people don’t leave which is certainly likely, then they are stuck with getting rid of layering and having to add a bunch of new servers and disrupting a lot of players. How about they just start with more servers and connect them later if they have too. This obsession with starting with as few of servers as possible, on the assumption that everyone’s just going to quit right away, is not really in support of the game. Do they really think Classic is that bad?

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people hate losing their names when servers connect

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You don’t lose your name when servers are connected. What makes you think that?