Overall difficulty

I think how to imrpve game for millions of subscribers,
and it looks liek you trying to separate players and cause frustration?

Not everyone is meant to obtain maximum gear. They never were. Theres different difficulties for different skilled people. I already covered this.

In the game Uno, theres only one winner. Not 5. Do you think Uno needs to reinvent itself so everyone can achieve the winner spot?

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Everyone meant to obtain maximum level gear in RPG, there were numberous posts explaining this.
It is must and it should happen again, and everyone is happier and there are more subscribers when it is (as it should be).
This is not Uno, there is no one winner, bad comparison.

The only difference between ā€œproā€ players and ā€œcasualsā€ that pro players could obtain gear faster, that is all.

Ideal system would be a unified shard system, where you purchase gear with shards, the same shards which drops from world quests to mythic raiding.

Trust, if game was to me design, you would have already 15kk people to admire your achivements.

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Sure, if theyā€™re skilled enough to do so. No one is stopping you from going into a Mythic raid.

Ah yes, the only difference between me and a pro baseball player is the pro can run a little faster. Great comparison lol

Absolutely not. Stop asking for the best gear for doing world quest level content.

No thanks, youā€™ve given me enough reasons to not

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ā€œThey nerf mythic so that a certain demographic can complete itā€ isnā€™t really the counter to this argument that people seem to think it is.

No thanks, I donā€™t need the handouts.

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Yes it is, in absolute sence of factual arguemnt it is.
An introduced content with original difficulty gets repeated and severe nerfs to be available to a larger audience.

What is your argument Myz.

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It is true that it gets nerfed (mainly because they want RWF dragged out, but realize that difficulty isnā€™t reasonable for most guilds that aim for CE each tier), but it never gets nerfed to the difficulty level of solo content. So, you could in good faith argue that maybe other means of getting mythic gear should be nerfed (by lowering the key level for myth vault by a level or two, or leaving it the same but nerfing M+ dungeons to be a key level or two easier). But asking for mythic loot from extremely easy content is a stretch.

Rich coming from you lol

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Elli, is the difficulty reasonable for most of the players?

Thereā€™s a difficulty available that ALL players can find reasonable

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They have different targets for different difficulty levels. Only offering one difficulty level would be boring, but itā€™s also weird to make a level of difficulty exclusively for like 100 people.

I can keep asking this again, why mythic raiding getting nerfed?
All players could get good.

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Itā€™s getting nerfed because they want to offer that difficulty level to a certain % of players without having the RWF end in one day. Thatā€™s it. Thatā€™s the whole answer.

Right, but the maximum ilvl gear would make a huge difference for casual players, gives them sense of progression and ā€œcompletionā€ of the season.
You cannot treat 90% of your playerbase like unnecessary trash, trust.

This would be a horrible and boring game in a couple of days.

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Agreed. But when the data shows that the majority of players in that range struggle, it gets brought in line so that THOSE players have a chance.

If youā€™re not good enough to complete Heroic raids, you donā€™t need to worry about Mythics raids.

Theres: Adventurer / Veteran / Champion / Hero / Mythic track gear for progression.

We start out below Adventurer. You donā€™t need Mythic track gear for a sense of progression.

90% of the player base doesnā€™t need Mythic track to feel progression or complete their chosen content.

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Yes they do, have you tried open world bosses?
Some peopel would like to oneshot them at least by the mid season.
Some peopel wanna oneshot through delves11, complete achieves, progress their characters, see bigger numbers.

It is wild that this even an argument in the first place.
Absolutely everyone must obtain max level gear by the mid of season.

If you want item level, the speed at which you get it depends on the difficulty of content you do. Even if you do the hardest content, your gear progression is mostly locked behind crests.

Max item level is nerfing content by increasing player power, it isnā€™t the end goal.

Not the design of open world bosses. Even with Mythic track gear, youā€™re not going to solo/one shot world bosses lol

Get better. I did my first 11, deathless, at 600 ilvl when its recommended 623+

Why? Iā€™ve never been max ilvl before, and completed content beyond the reward threshold

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