I like toying around with builds and maybe finding something strong that other people haven’t tried, so I’ve been trying to see if there was actually a sort of builder focused build to take advantage of.
Trickster offers the most opportunity with that with it’s Surprising Strikes talent (plus 25% increased crit dmg with builders), and with maybe using Outlaw’s inherent Heavy Hitter talent (builder +10% dmg) + the class tree Lethality talent (2% crit and +20% builder crit dmg) I could make a fun just all out builder heavy spec that focused on some high crits.
It of course seems not optimal, but it’s a fun idea I think if the talents could be balanced and it could actually get anyone to play trickster.
Also after personal testing - despite speccing Blade Flurry into becoming a combo point generator these talents seem to have no effect on Blade Flurry’s crit dmg. A bit disappointing. (And I just meant the initial proc of dmg, maybe it’s too hard to code)
I know Echoing Reprimand will be gone soon but also speccing into that with it’s 100% damage increase talent, maybe letting it’s cooldown be reduced with everything else, I think there could’ve been potential.
And I of course meant for my idea for the build to be another alternative, not focusing on vanishes.
I think blizzard maybe saw potential in this, I mean there’s quite a few things in our talent trees that could have made this possible. But here we are.
As someone who also doesn’t spec into Crackshot, finding the ‘old Combat’ is a lost cause.
The problems do not lie in the Hero Specs, but more how the spec, as a whole, functions at this particular point.
It’s the lack of energy regen and Outlaw’s complete reliance on Crackshot to keep Adrenaline Rush on a short CD.
The ‘Theory Crafters that love the spec’ don’t like alternatives, so they’ll probably tell you to look at the spreadsheets and realize how much you actually love playing Hill Billy Subtlety.
Haha I’m sure they will. I’m not interested in spreadsheets. I want to play around with different builds that I like. That’s why they gave us these talent trees to begin with right? But I appreciate your response. Perhaps I do have to stop dreaming here.
Unfortunately even building outlaw to hit as hard with single abilities as you possibly can, you will still pale in comparison to how hard sub rogue abilities can hit.
The same goes for comparing to other classes with hard hitting spells. The spec is at its core designed to play at 70-80 APM. The only way its possible for them to balance across specs in this game and allow you to press buttons this fast is to reduce the damage those buttons do, so the base damage of our builders (And spenders) are all much lower then specs with lower APM.
You are more then welcome to try to play however you want, just keep in mind the core crackshot AR extension playstyle the good builds use forces the entire spec to pay a tax, and that tax is that when AR falls off your energy regen is not as high as it should be. This means builds that don’t maintain 80-90% AR uptime suffer tremendously.
I see your logic, but aggravating trying to play around with the tools they’ve given us just for it never to work. It’s true what’s the someodd 55% damage increase to my ambush/sinister strike really gonna get me.
But it is my opinion we should not have to be forced into crackshot, and although I do like the keep it rolling stuff when things actually come together for it, it’s frustrating. But I know it’s a common opinion already rogue talent trees are not very well optimized.
As someone actually maining Trickster
… You could easily attempt to run GSW instead of crackshot. It’s doable, but you’re far better off just playing crackshot at that point.
You’re losing 20-40% of your damage profile just to avoid a mandatory talent in the tree at that point. Plus, forcing upwards of 10 times the energy starvation windows, since you taking Lethality requires giving up 2nd Vanish/subter and/or thistle tea for those points.
Our entire kit is balanced around that single ridiculous talent. Nothing in our builds function properly without it. I’m not happy with it, but I’ve already tested multiple of the off-path builds in actual content.
You’re not getting away with it without being a massive detriment and carry to everyone you’re playing with. Our damage is already lower than the average is, even post buffs, and even with trickster in keys. You only exacerbate the issue if you avoid playing one of the two functional builds.
Yeah, that’s pretty much it. I play with a non-crackshot trickster build, it’s doable but you do lose a significant amount of damage. As I pvp player you gonna struggle in arenas as your damage will be too low sometimes, in blitz it’s doable since you’re playing rogue and rogues are amazing in blitz
And this is just the salt in the stab wound. Shackled to a clunky, uninspired build that you can’t even use outside of instanced play because Blizzard insists that the spec that relied the least on stealth windows for eighteen years should be completely dependent on it for the current two.
KIR rolling needs to go down to 4 minutes. The changes on the PTR to make it down to five minutes is just a test but I suspect they revise the CD down to 4 minutes if KIR is still not as popular in TWW as it was in DF expansion.
Triple Threat is actually a fun talent because people under estimate it. But it really makes a difference and it is clutch when you need it rotation wise.