After playing a rogue tank in WoW Season of Discovery, I honestly believe rogues in retail should also have a tank spec. Outlaw is the best candidate for this.
Please consider it and make it happen
After playing a rogue tank in WoW Season of Discovery, I honestly believe rogues in retail should also have a tank spec. Outlaw is the best candidate for this.
Please consider it and make it happen
Considered it. No ty.
Playing both outlaw in retail and combat tank in sod currently I agree.
Outlaw needs a rework and I love how combat tank plays. Basing defensives off parries and such as well as dual wielding. It would be a unique tank I’d definitely play.
No.
Again, no.
Stop doing this whole “let’s screw with classes specializations as a lulz” thing. It has been unoriginal and boring spam for years at this point.
Why not a 4th spec? I agree messing with specs is never a good idea. But at this point, most classes should have a 4th spec right now.
Would be a better option imo than releasing a new class altogether or another allied race lol.
I’ll take this suggestion for 500 Alex.
Speaking of another allied race, it’d be a knockoff of the original lol.
why do more players want more tanks to be added. and dont say to help the tank shortage. it will be the same
I haven’t experienced a tank shortage in Delves since S2 started.
Heck, evolve hero talents so they actually change the spec.
Like one specialization for outlaw turns it into a tank, another more pistol/ranged focused.
Im all for more flavor and customization.
Tanks are fun, but most have been around for 15 years. The 2 new ones we had introduced since wrath was dh and monk.
I outlined the answer to your question right there: because Druid demonstrates how horrendous 4th specializations are and how much in the game breaks because of it at best.
But the average experience is largely that one of your four specializations get left as forgotten because can you imagine it? Imagine if Druid had the best tank, healer, ranged dps, and melee dps. You’d just bring something like a Shaman or Evoker so you could get bloodlust and you are sorted.
Classes should not have four specializations because it becomes a nightmarish hell to balance … and why would they add it? “Ohohoho, let me add something from SoD to retail ignoring how runes, gear, mechanics or more work” - is that the actual reason to do it? Then that becomes disqualifying in of itself, as that’s not a good reason.
If Rogues genuinely wanted this sort of gameplay then we’d see a mass exodus from retail to SoD of rogues, shamans, mages, and warlocks. But we don’t see that. So no, folks don’t want this change by and large - even if one can find half a handful of people who are willing to say that they do.
I have seen someone suggest Glad Stance to come back for Warriors. I’m craving for a Holy RDPS spec, I hate Shadow.
The hero talents have potential and could be greater than what they are.
So what do you see? Rogues are the least played class in the game lol.
It sounds fun for pvp players.
That didn’t outline anything. You twisted the context. Messing with the specs, aka reworking them like survival and combat to outlaw.
What broke because of this?
Feral and bear needed to be separated so they could become their own specs and get more fleshed out.
And I cant say Ive seen all 4 druids specs ever be top at the same time.
Then why add new classes? The same argument can be applied there.
Any time a new class gets added, balance goes out the window. Some remain broken for years.
And if they are going to reinvent the wheel, I’d much rather them add a 4th spec vs nuke preexisting specs. And yes I am still salty about surv going melee.
That’s also not a good example.
Many don’t play classic because its classic. Its a slow and tedious game mode.
Sod is more playable because of the runes and they also make classes and combat much less of an auto attack/oom simulator.
I think the lack of people playing rogues in general speaks volumes that something needs to be done with the spec.
Its the least played class currently.
Also I wouldn’t try to guess what most want with class design without a survey lol. That’s presumptuous at best. And like I said, being the least played class speaks volumes more than anything.
I’d rather Assassination or Subtly change so Rogues still have the option of dual wielding 1-swords as DPS.
Tbh it makes sense for it to be a 1 hander non dagger and a dagger in the offhand, or a defender.
Makes more sense for the parrying defense style.
But thats also why I think it should be a 4th spec. Then you can get into the meat and potatoes of that fantasy and further evolve outlaw to be more piratey.
Just give them a talent called Single Minded Roguey or something lol.
I used it as an example, but problem is that Survival is correct. They messed with it and it was massively unpopular, but it sorta worked because it really had no identity prior to the changes. Basically it got reworked because it had to be reworked, they changed it to melee which was a huge difference which is largely the point I was making.
Combat however needed a rework because it wasn’t an identity, it was what literally every single player does in the game. When “Combat using Combat combat abilities in combat to do combat with another Combat using their combat Combat abilities” is a grammatically correct sentence… you got a problem.
The type of change of adding a fourth specialization no one wants… isn’t doing that. It is adding bloat for the sake of adding bloat because of less than a handful of people screamed very loudly about it.
What would happen if they balanced Druid so each class was fairly decent and could perform well? Would you say “Hey, grab that Druid - they can fill whatever role we need” and then you do that for all 4 roles?
Because of the possibility of this happening, one specialization by design kinda has to do worse than the others. The point is that it breaks druids internal balancing, because you don’t want a situation where you want one class be able to perform every task possible.
The same thing goes for other classes that can fulfil all 3 base roles but Druid can also separate into melee and ranged dps, meaning that they can fulfil all 3 base roles but also the two different sub categorical roles of DPS. So per design, Druid cannot have a good balance and feral setup at the same time - which is why one of the two, typically feral, usually gets forgotten and left alone.
Correct, sort of.
If you add a fourth specialization to one class, you have set an implicit precedence that means adding a fourth specialization to all classes. Which also means that new classes will also require four specializations. Meaning that this is a compounded issue.
Adding new classes breaks the balance of the game, yes. But it does so with a limited amount of damage that can typically be fixed. Adding a fourth specialization means adding a compounding issue, and again… for what? For a specialization no one realistically cares about? Still not a reason to do it.
It is a good example. If folks wanted the gameplay that SoD offers, then they’d be playing SoD. Rogues cannot tank in retail, but they can in SoD. Folks are asking for SoD in retail, so if folks wanted that - then they’d go and play SoD.
And this is just a bad faith argument. No, you don’t fundamentally ruin stuff for the lulz of it just because at the time one class or specialization is the least popular at the time.
It might make a case for a rework of how a class is played, but it doesn’t mean uprooting everything that makes that class what it is. What it might mean is refocusing on the issue to really hone in on what folks want from said class/specialization. But that doesn’t mean uprooting and completely ruining stuff for no reason.
People don’t want these changes. That’s all there is to it.
So basically feral and guardian being created, got it
This is immediately disproven by the mere fact that this thread exists.
And to your classic reference, no one would be playing rogue tank either.
Tbh debating popularity like this is a waste of both of our time because its anecdotal at best and overly presumptuous at worst.
Nope. Id pick who has a higher ilvl/rating. Or base it off of hero/no hero. Soothe/no soothe. Ranged/melee.
My pick options wouldn’t change if druid was meta across the board.
That arguement doesn’t hold up well when you look at preexisting classes that do well like paladin. Or pure dps specs like mage, lock, hunter.
There are always preferential picks.
There are plenty of spec options that can be added to almost every class. Ranged dk/paladin caster spec. Healer mage. Ranged war/rogue.
And like I said previously, I’d rather have a 4th spec added vs a new class or allied race. We are already bloated with silly allied and busted balancing on new classes.
I don’t play sod a lot because of how I described it. Tank rogue is fun. I love it. But I hate how classic plays and Im not alone in this.
I mean you said no just because. So I don’t see your point. You basically hit me with a no u here.
Imo my argument holds more water due to the lack of popularity of rogues across the board. And this hasn’t been just a tww problem for rogue popularity.
I want these changes and so does op.
I didn’t read the other posters yet, but 2/10 is a 20% ratio already lol.
That’s why it’s not wise to use phrases like “no one” or “everyone”.