Outlaw Rogue Is Faster Than Feral Druid For Legacy Content Farming!

Yup, move aside Druids, Outlaw Rogues are faster than you now!

Lets break it down:

Outlaw Rogue

  • Fleet Footed 15% movement speed.
  • Hit and Run 15% movement speed. (Outlaw Only)
  • Shadowrunner 20% movement speed while in stealth.
  • Improved Sprint and Featherfoot, 60 sec CD 100% speed for 12 seconds.
  • Grappling Hook with Fatebound Death’s Arrival 80 yards on a 35 second CD, ignores pathing. (Outlaw Only)
  • On demand combat exit in Vanish.

Feral Druid

  • Cat Form 30% movement speed.
  • Feline Swiftness 15% movement speed.
  • Dash 60% movement speed on a 2 min CD.
  • Stampeding Roar 60% movement speed for 8 seconds (10 with Druid of the Claw’s Pack Endurance) on a 1 min CD with Improved Stampeding Roar.
  • Wild Charge 8-25 yard charge, pathing required.

Outlaw is the winner however only slightly assuming you are running the content for the bosses only and not farming trash. You can go 160 yards from Grappling Hook in 4 GCD’s and have 50% movement speed increase compared to Feral’s 45% speed with comparable speed CD’s in Sprint to Dash/Roar.

Assuming you are farming trash in the instance Druid still wins (until Blade Fury becomes uncapped) or on fights where you need to deal with trash (though swapping to Sub/Assassination for uncapped AoE won’t hurt your time spent too much).

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You left out Worgen darkflight, and speed potions. But I will stick with my Druid. Cooler animations, still have stealth, and can turn into a tank if needed.

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And engineering nitro boost, but this was looking at them outside of racials and other items. Also Worgen can be rogues :stuck_out_tongue:

Das okay, i love both specs bunches :smiling_face_with_three_hearts:

So m+ ruined farming legacy content too, with its go go mentality?

Grappling hook actually works? Isint it meant to fail and then incur its cool-down?

yeah, but why limit yourself to DPS when you can play all four specs? it’s like saying, I can settle for a minivan or I could get myself a motorhome :blue_heart:

Time is money lol.

If one is pulling a wrath shift for invinciible and the head, minutes saved in the walking simulators is very helpful in ICC and Ulduar.

You will still fail…but at least it cut off 5 to 10 minutes to find that out.

The problem with blade flurry in legacy content isn’t even the max target cap it’s the cooldown. You only get it for 10 seconds every 30. The CD is reduced by spending combo points but it’s legacy, nothing stays alive to build and spend them. Plus I swear it just bugs out and doesn’t aoe at all half the time if you 1-shot your target which you do 99% of the time.

Most time on trash is single-target and dreaming about switching to sub/sin for fan of knives.

That’s the main problem with Outlaw is Blade Flurry, speaking from experience also. Imagine being surrounded by 12 Maradon mobs and having to single tap each one down lol. All the time you save is spent doing that.

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