Roll the Bones
Functions based on a level system. You roll between 1 - 4 then you get benefits based on the level you got. Level 3 gets the benefits of Level 1 and 2. Lvl 2 gets Lvl 1 and Lvl 2 buffs. The list of buffs and their corresponding levels seem to be like this:
Lvl 1 - One of a Kind: Sinister Strike +20% Opportunity Proc Chance
Lvl 2 - Double Trouble: Sinister Strike / Ambush +1 Combo Point generated, +15% damage (Pistol Shot doesn’t benefit from this anymore)
Lvl 3 - Triple Threat: Restless Blade CDR +30%
Lvl 4 - Jackpot: +10% Crit Chance
Loaded Dice modifies this by giving us an increase of +1 level after using Adrenaline Rush. Sleight of Hand seems to increase the odds of Lvl 2 - 4 by 20% spread across them equally I’d imagine.
The new Talent Dragon-Bone Dice adds onto the existing bonuses directly. Keep It Roll increases the duration of the enhancements by 30s as usual. Count the Odds is removed from the tree.
Buried Treasure - Removed.
Grand Melee - Added in as a talent node.
Ruthless Precision - Separated in 2. The BTE part of the buff is now Zero In, just buffed up with increased damage ontop of the crit chance. The 2nd half is Jackpot.
Energy Economy Changes (from Talent Tree)
Adrenaline Rush: 50% → 75% Energy Regeneration
Buried Treasure: Removed
Fatal Flourish: Off-hand & Pistol Shots (New) have a 50% → 25% chance to generate 10 → 8 Energy.
Combat Potency: 30% → 16% Increased Energy Regeneration Rate
(New) Flickering Steel: Sinister Strike and Ambush deals 20% increased damage and generate 5 Energy when they grant Opportunity.
Improved Adrenaline Rush: Generate full combo points when you gain Adrenaline Rush, and full energy when it ends.
Alacrity: +(1.5%/3%) Haste
[Fatebound] Rush to the Inevitable (New): +2 Energy whenever you flip a Fatebound Coin. Gain +10 Energy for Coins that land on their edge.
Sinister Strike / Opportunity Changes
Opportunity: 35% → 40% Proc Rate, 100% → 120% Increased Pistol Shot damage
Find an Opening (New): Sinister Strike Opportunity Proc Chance +10%
Fan the Hammer: No longer reduces combo points earned from the additional pistol shots.
This means we can get 50% Opportunity proc rate before Roll the Bones and upwards of 75% / 80% proc rate with Roll the Bones + Dragon-Bone Dice w. the 80% proc rate being Fatebound exclusive.
Between the Eyes changes
Crackshot Removed, partially incorporated into Ace Up Your Sleeve
Ace Up Your Sleeve (2 point node): 5% chance per combo point to grant 4 combo points and reset its own cooldown.
Zero In (New): Auto Attack Critical Strikes increase Damage and Crit Chance of the next Between the Eyes by 3% per stack, up to 20 stacks.
Fast Action (New): Between the Eyes cooldown, -5s.
Precision Shot: Between the Eyes and Pistol Shot have 10 yd increased range and Pistol Shot reduces the target’s damage done to you by 5% deal 10% increased damage.
Murder (New): +10% Increased Finishing Move Damage.
Expert Duelist: Between the Eyes increases your damage dealt by an additional 2%.
Delivered Doom (Reworked): Dispatch or Between the Eyes deals 5% more damage when they consume 5 or more combo points.
Ghostly Strike removed, the damage amplification is now instead applied to Adrenaline Rush on a choice talent node that splits between Menacing Rush (Ghostly Strike buff) or Heightened Rush (+3s Adrenaline Rush Duration).
Cold Blood Reworked into Cold Blooded Killer
Cold Blooded Killer: Critically Striking with an attack that generates combo points has a 20% chance to increase the critical strike chance of your next finishing move by 100%.
Trickster’s Flawless Form capped at 5 stacks but now increases finishing move damage by +4% (was 3%). Fatebound coins are uncapped, Head now increases damage by 4% on the first coin (was 10%) and 2% per coin after.
Looks like Outlaw is much more simplified and straight forward to play. We have a far stronger emphasis on Between the Eyes especially with our Apex talents doubling down on that ability. We still want to hit our Haste cap for Adrenaline Rush.
Now for things that should draw some attention:
- Take 'em by Surprise is kind of a dead talent now, in a far worse position that GSW was in in our current talent iteration simply due to its position and the specialization gameplay shift.
- Fast Action is a redundant talent for how super loaded Between the Eyes is as an ability.
- Can we get an Outlaw-specific change on Shadowheart now that we no longer rely on stealth windows being up +70% of the time?
- Trickster Outlaw needs some serious changes. With the cap of 5 on Flawless Form, Fatebound Head Coins is just a far better version of Flawless Form because it can infinitely stack (99 might be the cap, dont recall). There’s also the talent tax of Killing Spree (that’s now a Capstone ability) to get more Flawless Form. If you get CC’d before Coup de Grace finishes dealing all 3 hits of damage, it cancels out. Trickster overall just lacks for Outlaw. It’s probably strong on Subtlety but for Outlaw, we’re seeing that Fatebound has had more thought put into it and is mechanically robust (Seal Fate & Coin Mechanic vs Unseen Blade mechanics).