Outlaw Midnight Talent Review

Roll the Bones
Functions based on a level system. You roll between 1 - 4 then you get benefits based on the level you got. Level 3 gets the benefits of Level 1 and 2. Lvl 2 gets Lvl 1 and Lvl 2 buffs. The list of buffs and their corresponding levels seem to be like this:
Lvl 1 - One of a Kind: Sinister Strike +20% Opportunity Proc Chance
Lvl 2 - Double Trouble: Sinister Strike / Ambush +1 Combo Point generated, +15% damage (Pistol Shot doesn’t benefit from this anymore)
Lvl 3 - Triple Threat: Restless Blade CDR +30%
Lvl 4 - Jackpot: +10% Crit Chance

Loaded Dice modifies this by giving us an increase of +1 level after using Adrenaline Rush. Sleight of Hand seems to increase the odds of Lvl 2 - 4 by 20% spread across them equally I’d imagine.

The new Talent Dragon-Bone Dice adds onto the existing bonuses directly. Keep It Roll increases the duration of the enhancements by 30s as usual. Count the Odds is removed from the tree.

Buried Treasure - Removed.
Grand Melee - Added in as a talent node.
Ruthless Precision - Separated in 2. The BTE part of the buff is now Zero In, just buffed up with increased damage ontop of the crit chance. The 2nd half is Jackpot.

Energy Economy Changes (from Talent Tree)
Adrenaline Rush: 50% → 75% Energy Regeneration
Buried Treasure: Removed
Fatal Flourish: Off-hand & Pistol Shots (New) have a 50% → 25% chance to generate 10 → 8 Energy.
Combat Potency: 30% → 16% Increased Energy Regeneration Rate
(New) Flickering Steel: Sinister Strike and Ambush deals 20% increased damage and generate 5 Energy when they grant Opportunity.
Improved Adrenaline Rush: Generate full combo points when you gain Adrenaline Rush, and full energy when it ends.
Alacrity: +(1.5%/3%) Haste
[Fatebound] Rush to the Inevitable (New): +2 Energy whenever you flip a Fatebound Coin. Gain +10 Energy for Coins that land on their edge.

Sinister Strike / Opportunity Changes
Opportunity: 35% → 40% Proc Rate, 100% → 120% Increased Pistol Shot damage
Find an Opening (New): Sinister Strike Opportunity Proc Chance +10%
Fan the Hammer: No longer reduces combo points earned from the additional pistol shots.

This means we can get 50% Opportunity proc rate before Roll the Bones and upwards of 75% / 80% proc rate with Roll the Bones + Dragon-Bone Dice w. the 80% proc rate being Fatebound exclusive.

Between the Eyes changes
Crackshot Removed, partially incorporated into Ace Up Your Sleeve
Ace Up Your Sleeve (2 point node): 5% chance per combo point to grant 4 combo points and reset its own cooldown.
Zero In (New): Auto Attack Critical Strikes increase Damage and Crit Chance of the next Between the Eyes by 3% per stack, up to 20 stacks.
Fast Action (New): Between the Eyes cooldown, -5s.
Precision Shot: Between the Eyes and Pistol Shot have 10 yd increased range and Pistol Shot reduces the target’s damage done to you by 5% deal 10% increased damage.
Murder (New): +10% Increased Finishing Move Damage.
Expert Duelist: Between the Eyes increases your damage dealt by an additional 2%.
Delivered Doom (Reworked): Dispatch or Between the Eyes deals 5% more damage when they consume 5 or more combo points.

Ghostly Strike removed, the damage amplification is now instead applied to Adrenaline Rush on a choice talent node that splits between Menacing Rush (Ghostly Strike buff) or Heightened Rush (+3s Adrenaline Rush Duration).

Cold Blood Reworked into Cold Blooded Killer
Cold Blooded Killer: Critically Striking with an attack that generates combo points has a 20% chance to increase the critical strike chance of your next finishing move by 100%.

Trickster’s Flawless Form capped at 5 stacks but now increases finishing move damage by +4% (was 3%). Fatebound coins are uncapped, Head now increases damage by 4% on the first coin (was 10%) and 2% per coin after.

Looks like Outlaw is much more simplified and straight forward to play. We have a far stronger emphasis on Between the Eyes especially with our Apex talents doubling down on that ability. We still want to hit our Haste cap for Adrenaline Rush.

Now for things that should draw some attention:

  1. Take 'em by Surprise is kind of a dead talent now, in a far worse position that GSW was in in our current talent iteration simply due to its position and the specialization gameplay shift.
  2. Fast Action is a redundant talent for how super loaded Between the Eyes is as an ability.
  3. Can we get an Outlaw-specific change on Shadowheart now that we no longer rely on stealth windows being up +70% of the time?
  4. Trickster Outlaw needs some serious changes. With the cap of 5 on Flawless Form, Fatebound Head Coins is just a far better version of Flawless Form because it can infinitely stack (99 might be the cap, dont recall). There’s also the talent tax of Killing Spree (that’s now a Capstone ability) to get more Flawless Form. If you get CC’d before Coup de Grace finishes dealing all 3 hits of damage, it cancels out. Trickster overall just lacks for Outlaw. It’s probably strong on Subtlety but for Outlaw, we’re seeing that Fatebound has had more thought put into it and is mechanically robust (Seal Fate & Coin Mechanic vs Unseen Blade mechanics).
4 Likes

Note that only Stamina buff/Blind CD reduction survive as utility in the talent trees for Outlaw.

:surfing_woman: :surfing_man:

They really love sucking on those bone rolls at blizz.

8 Likes

how are you seeing the talent trees?

Wowhead has a preview and the devs released official notes.

All Talents Tree on Midnight Alpha - So Many New Talents for All Classes - Wowhead News

Hit and Run and Stamina are choice nodes now.

Retractable Hook and Blinding Powder are also choice nodes.

Other choice nodes for Outlaw as an example are:

Thief’s versatility/Flickering Steel (new talent)

and

Heigtened Rush/Menacing Rush (both new talents that modify Adrenaline Rush).

:surfing_woman: :surfing_man:

2 Likes

ty for the link.

No problem.

Nooooo

You got rid the festering wound

You’re getting rid of the stuff warlocks wanted gone

For the love of GOD please just get rid of roll the bones and stop wasting so much dev time trying to insert this ability that isn’t loved into outlaw

5 Likes

Honestly, this iteration of Roll the Bones is pretty good. Unlike our TWW version of RTB where its feast or famine with what you get, the Midnight version allows us to have Skulls and Crossbones up 24/7 as long as Roll the Bones is active and we only need to either increase the level to get more damage out OR just for maintain the buff. There isn’t a lot of complex decision making that is required like determining if the buffs we got are good, deciding whether to reroll early, or feeling that negative downgrade of losing the RNG and getting just buried treasure on top of 8 consecutive non-opportunity Sinister Strikes.

3 Likes

This is big W

Yeah it is better on paper but the problem is we have to see how it is in practice.

Basically they are baking in count the odds via Skull and crossbones as stage 1 as the baseline. But we have to see how the rest of the kit interacts beyond stage 1 with other buffs.

:surfing_woman: :surfing_man:

Main things to test whenever

Are the combo point damage talents multiplication or additive? This makes or breaks whether or not HO is even good, since ambush starts at such a high scale.

Is the talent that gives cooldown reduction long enough to survive RP conditions for bosses ? It seemed too short of a buff since some RP is 10 too short.

Energy feel outside of adrenaline rush with and without vigor.

Is the leveling experience less painful for outlaw? Not my favorite thing to test but im sure someone will look over it.

Killing spree - i really do hope they give this a bit more love in pvp for midnight. I just want movement immunity at the very minimum. Getting knocked or rooted takes away from the flavour

The new cold blood talent seems good but goes against the stacking crit chance bte buff. I would love BTE to gain crit damage based on your crit chance.

Outlaw is losing a lot of its passive stats, so i wonder if early season will feel worse. Acrobatic strike is a talent that makes me automatically think it will need buffed in later seasons

1 Like

They’re neutering KS damage in Midnight which is insane to me.

They doubled the CD, made it easily avoided (you can just walk out of it lol,) and now it doesn’t break roots. And in Midnight they’re reducing its damage by 60%.

2 Likes

Yes but we haven’t seen the totality of what they intend to do as it is a capstone now.

But I do agree that Kspree needs iterations even if it was not a cap stone and even more so that now it is a cap stone and the entire Outlaw kit is being reworked around BTE now.

:surfing_woman: :surfing_man:

2 Likes

I wonder why take em by surprise is landlocked in a comer behind fan the hammer

To ensure that if someone wants to have stealth based game play they have to sacrifice a lot.

Maybe with how tuning goes it is a go to talent but time will tell.

:surfing_woman: :surfing_man:

The Devs acknowledge that tracking RtB is annoying, but this new version will be used exactly the same as it is now. You will still be rerolling this constantly if you get the lesser amount of buffs. And now you’ll have to rely on their built-in tracker instead of a good one.

This goes against their own stated philosophy of not having to track a buff to get good output.

If you read between the lines what they are saying is that if a player doesn’t care about fishing for buffs that stage 1 will keep them at the mendoza level if you keep having state 1 RTB buff. Meaning your DPS will not tank which is true…

However, I have to agree that BlizZard does tune and balance around outliers. I mean we can look at this expansion with tier set bonuses and they were balancing Outlaw at some point around consistent 5 buff rolls.

Because of the potential of RTB buffs to offer all stages of buffs they have to put a cap on the ceiling for tuning because the floor they have now designed for RTB buff is stage 1.

But fishing and trying to leverage beyond stage 1 buff is still seems encouraged given the existence of Sleight of Hand and Loaded Dice as talents.

:surfing_woman: :surfing_man:

your not going to be rerolling constantly, you just want 2 buffs, and kinda hover around that

the focus on rtb while turning a blind eye to other things is funny tho

like non of yall are even looking at new aces