Like seriously laughably low. Are there pvp modifiers that are reducing damage? I know it’s prepatch, and we have hero talents coming, but I don’t think hero talents can fix how low damage is in pvp for this class.
I had one ranked bg match where I had almost 80% uptime, it was just one of those slugfest matches, and still my damage was almost 20mill below other classes.
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Yea even with 20%+ damage increase across the board it’s still underperforming.
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Don’t we still have the armor buff ? At release all classes that do physical dmg should do proper/higher dmg.
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Classes and specs that can not bypass armor are normally balanced to do more damage in PVE and PVP.
Right now Outlaw is severely under tuned in PVE and it is translating into PVP.
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I wouldn’t be surprised if it’s because of K-value scaling is already done for the level 80 and we’re stuck at 70
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Armor is much higher in this prepatch as everything is intended for level 80 in The War Within. Armor is normal at level 80 and Outlaw does slap the dog snot out of stuff.
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Outlaw is also notorious for being absolute trash when not at max level and a sufficiently high item level. It’s probably by far one of the least fun specs to play when not at max level.
For some reason the devs seem to think Outlaw should be constantly Energy-starved and have an abysmal DPS until around max level.
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lets fix this
devs feel that casters should
deal the highest dps
while
retaining super healing, super walls, teleports, roots, fears, and snares.
evey melee, most notably outlaw, suffers.
add to that outlaw canmot even debuff for his dage. type, and you have a half baked sub rogue
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