I have never posted a forum or even responded to 1 before. I usually just read and tend to agree or disagree outside the forums. I would like to say I love rogue; 6 years ago. I would like to believe the rogue dev actually plays the game, but based off my Outlaw experience, they do not. There is no way in a mythic + experience. M+ Outlaw needs a hard reset. Like from scratch. There are 2 viable build. KiR does like 25% more overall dmg but if your tank does not chain you do less damage than the tank. If you play HO you are 100% reliant on rng. not even a little. 100% reliance on dice rolls. Not viable in any sense at all. Rogue devs need to be replaced or i really hope, from what i have heard, a full rogue revamp coming since nothing works in ptr. I would suggest Fixing aoe cap or dont make dps rng. 1 or the other. Otherwise its fully handicap by rng and tank pulling. thank you for reading and hopefully receive some kind of good news when it comes to OL in 11.1. Pugging is horrendous: stop receiving advice from premades. Listen to the other 99%
Honestly, lack of graphic makes skills feel disconnected.
If when double pistol proc, the pistol on my character glow, that makes more sense, so does ambush, and RtB buffs.
Yeah visuals are cool and everthing. Makes a class more intuitive. But there is nothing intuitive about outlaw. Hasn’t been in years so not sure why you would bring that up tbh.
Ravenhold discord says reroll sin to do damage. Bad development and 0 class support seems to be the case. Has been since shadowlands when it comes to rogue.
Whatever the hell Outlaw is supposed to be now we are seeing it in its late stages spiral into the abyss.
Even PVP Outlaw in patch 11.1 is going to be GG because without two PVP Outlaw talents crackshot builds are not going to work that well in PVP anymore.
I would not be surprised if Outlaw is discarded and Combat is brought back.
Outlaw is fine without the PvP talents currently. As the passive haste from gear makes up for it. So far everything is looking good for Outlaw as it stands with my testing. KIR seems to be a dead talent. The new changes have such high uptime on multiple rolls that KIR may just be dead in the water.