Outlaw BTE Macro help

Not everyone is top 0.1% :slight_smile:

Yet the hundreds active on discord, clearing M+ and raids typically use weakauras to track things like RTB and crack shot windows no? And literally every guide and video I’ve watched from top end players suggest macros and weakauras to play better.

I’ve found outlaw as possibly the worst offender in making weakauras ā€œmandatoryā€.

Edits:silly typos on cellphone.

This is true.
But everyone gets reprimanded like they should want to be in the top 0.1%.

And this grinds my gears. Cause I don’t want to play like I’m a Rogue God that might as well be an AI. I want to actually play for fun. And YES I admit that some find playing like that fun. But realistically we can’t tune an entire game around them because they are few and far between.

Currently rogue gameplay is too centered on openers and taking advantage of small openings that may or may not appear. Heck Tanks can kill an opening pull in a second and healers can nerf your dps by letting you get so close to death your forced to use your self-heals. The rogue game play is wound too tightly to absorb mistakes and still maintain decent dps.

Crackshot is not something I want to have 100% of my focus on. I shouldn’t need to download an add on to focus on it for me either. Outlaw should simply not be built with that exhaust port on its little Deathstar body. That feature should not be that critical and yet it is. Thats the problem.

You do not need any fancy macros. As for weakauras, whatever version you use to better visualize/hear the subterfuge buff, it’s all you need. It’s nothing different from any other class using a weakaura or nameplate addon to track cds and buffs.

Why don’t you actually try it yourself.

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I will refer you to my QoL macros that help reduce mistakes on outlaw. Good enough for the 99% of players.

…I have…and I can’t imagine playing outlaw without at least having weak auras to track my crackshot windows and RTB. The high apm makes it hard to know re-roll/dont re-roll and see crackshot windows all the while doing about 80apm.

Bonus points is tracking blade fury or your DPS falls off a cliff. Weak aura is pretty helpful there too.

Compare all this to my assassin rogue, bm hunter, windwalker, and shadow priest were I don’t feel like I NEED these weakauras nearly as much.

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Retri pala is a good comparison as it also has a CP like system. You generate, you spend, except you need 0 weak auras to do similar damage to outlaw :joy: heck you don’t even have to know what buttons you’re pressing and you’ll be way higher than an outlaw rogue that doesn’t know what buttons to press.

I’m all for different playstyles with some specs requiring a little more skill, but the difference here is absurd.

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I agree. I find arcane mage, UHDK, and outlaw to be the worst offenders thus far.

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its not that different from other class use of WA. For the examples you listed, Assassination has to track rupture, garrote, kingsbane, shiv buff and envenom buff. BM tracks barb shot stacks, charges and beast cleave buff.

All of the specs in the game can be played with default ui, no WA, but the point of having WA is so you can be optimal and precise in your play without having to peek the top right corner for small buffs icons in the default blizz UI.

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These are all easily done by a boilerplate WA by the two main developers or a good plater profile. Outlaw was the only one where I desired additional weakauras besides Afner’s (spelling). Two to be exact, one for RTB and another for crackshot windows.

crackshot window is basically just a buff icon or progress bar derived rom subterfuge player buff. Same with roll the bones, its 6 buff icons you lineup, anything fancier like sound cues and the ā€œrerollā€ sound are just player added assistance thats not really needed.

At the end of the day all youre doing is tracking buffs, like every other class in wow

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True. It’s just that outlaw is tracking more than most IMO.

I need you to think this through

Anyway, it is probably true that outlaw takes a bit more setup with buff tracking than other specs, but manually handling crackshot windows isn’t hard if you can easily see how much time you have left.

It was rhetorical, the answer is same frame execution.

Well no, the answer is that spellqueue window is not a thing that has any impact on Off gcd abilities (like shadowdance/vanish). Spellqueue will only apply to abilities that are on the gcd since your OGCD abilities will only go off with a delay equal to your ping.

Thats why spellqueue doesn’t really make sense for the thing I mentioned earlier for your logs. There are plenty of times you are not on gcd (cast last ability 1s or more ago) and you vanish > BtE and it still has this 0.2-0.25s gap between the two. Spellqueue would not cause this as you are not on the gcd.

The issue with spell queue is at the end of Crackshot, not at the start.

400ms spell queue
0.1s remaining on crackshot
0.2s remaining on gcd

BtE will now be used because of the spell queue at 0.1s after crackshot ended and go on CD. This is not a stance delay.