Outdated VFX Animations in TWW

Hello,

I’ve followed TWW alpha closely and have noticed that while the hero subclass visuals are amazing, the core animations of many specs are outdated.

Death Knights are a great example of this. Unholy and Frost lack the visual identity at the core of their specs that say a Destruction Warlock or Fire Mage has on full display.

I think a great example of this is the fact that Frost Mages got a higher resolution Remorseless Winter than Frost DK as a PvP talent despite the former being a cornerstone of Frost DK.

Diseases lack visual flare as well and it would be nice if some sort of sickly colored miasma was clearly viable on afflicted targets.

Death’s Advance is using a Vanilla era animation that manages to be less noticeable than hunter arrows.

I’d like to see these things addressed and to have the core of many classes receive a facelift before TWW launches.

Best,
Paris

I’d say frost being wreathed in a costant snowstorm while unholy is frequently surrounded by a horde of the undead in combat is a pretty good visual identity

The minions lack variety and stand on top of one another when attacking enemies effectively making them invisible.

Additionally, the VFX for Remorseless Winter is outdated and looks nothing like an actual snowstorm around you. Something closer to that would be the PvP talent for Frost Mages.