Our responsibility versus Blizzard's fault

1: Player problem. Either have a conversation with the guild leader about people prioritizing GDKP over Progression runs, or leave the guild, and find one that is actively raiding.

2: “didn’t have a lot of time” Player problem. Classic WoW is well known for its required time investment. They chose to buy gold and rush through the content. That is their fault.

3: Player problem. Another marker of WoW Classic. Community is what we all shouted from the rooftops. If you want it, you have to be part of it. Make new friends, join a new guild.

I have, and one doesn’t refute the other.

Mists had some Day 1 patch issues that soured a lot of interest, on top of the non-stop hatred of “Kung-fu Panda” memes, but otherwise was an overall excellent expansion. WoD, in contrast, was a hot mess if you weren’t 100% about raiding. WoD raids are something to behold but hoooooly crap everything else was just horrendously bad. Blizzard could never help themselves when it came to finding a beloved feature (MoP Farms) and then turning it into a grand and ghastly mess (WoD Garrisons) while also over promising and way under delivering (see WoD and Cata). The drop-off in Cata was overall more severe than MoP, but had a pronounced sense of dissatisfaction because of the early hype and then early disappointment.

MoP actually stabilized entirely during the best part of its run: Isle of Thunder, Timeless Isle, and the beginning of the Siege of Orgrimmar period. Cata was all downhill from the start and never stopped. WoD had a huge jump and then an even bigger drop after and even during Foundry, it continued to dwindle down further and further.

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