So, okay.
We often criticize some characters for being too strong or that they solve all the problem, removing the tension. and while that is true.
what about our character?
The player character is literally invencible.
Our last feat is using a kamehameha to send n’zoth to hell.
saving the day. again.
not even an old god fully released can stop us.
n’zoth should have won or at least do something before dying.
i believe that the ones who truly have the plot armor, is, of course, the player character.
So nothing bad can happen as long as we are the champions of azeorth!
Sylvanas? jailer? void gods?
all of them will probably get a genkidama next time.
So honestly, this removed all my interest that i could had in shadowlands.
Luckily, i haven’t pre-buyed that crap!
What do you guys think, does wow have a future as long as our characters are literal gods of destruction?
or we can hope some minor stories that don’t involve the player character?.
Well we will either always be strong enough for whatever reason to win, or we all die. If we die then the villain wins and that generally means the end of Azeroth for the most part. So we will always win.
Yes but i think that there is always a way to fix stuff that has been broken, like time travel or using whatever entity to restore “our world” in case we lost at some point.
Don’t complain about Sylvanas being too strong or a Mary Sue if you’re fine with the player character laughing at and defeating every single life ending threat to ever come across Azeroth…
No, we don’t need deux machima.
We can use all sorts of plot devices to win in the end
All what i am asking is to make the threats believable so maybe we can care a little when the villains show up.
honestly that is what i hated about legion, we were made more important than some NPCS and i hated that.
Like, how the player can be the wielder of the ashbringer? be even more important than tirion?
or mages even better than one of the council of six?.
i mean, exactly, why should i even care about sylvanas? we know that she is going to have the same fate as every other villain before her.
She is too strong until she is raidbosses, and while it is a feat being a raid boss.
in the end, the raid boss ends up dead or near death.
It’s an RPG clearly inspired by Dungeon and Dragons where wandering bands of murder hobos are the fantasy world’s SEAL Team Six. The crucial difference is in that game your character and party can die. The whole world can end. It’s not really a big deal you can just start a new game in a different version of the setting.
But in WoW, obviously, I don’t think anyone would be happy about permadeath. So since our characters can’t die they can’t lose. No threat can possibly prevail against an army of functionally immortal homeless murderers with power over space time.
That’s actually why I thought a fight between the Horde and Alliance would be interesting. The conclusion would have to be a touch disappointing but by design both sides would have to take a L somewhere. And BFA did sort of do that just, not in a particularly satisfying way. As moving Slyvanas into place for SL was more important than telling a morally gray war story.
Or, how about changing the way the story is written? Blizzard has raised the stakes to the point where every climax is world-threatening. I mean, even the first big boss of this expansion was world-threatening (remember when G’Huun was a “threat”? /yawn).
Stakes can be meaningful without all of existence being at stake every time. I run a D&D campaign, and you can get as much drama and fun out of foiling a palace intrigue plot or taking down a local warlord as facing off against a God. More, in my opinion, because when the conflict is less extreme players can actually understand and relate to what is at stake.
Blizzard has made saving the world into a cliche. It’s like sky beams in super hero movies.
I’m probably going to cancel my account soon. Classic kept me going for awhile, but this game increasingly feels like a chore and I have little emotional investment in the current story. I barely play any more. Makes me feel a bit sad but mostly the story has led to me feeling “meh.”
There are plenty of small events in the game where the player ‘loses’ - either they have to run away, or an NPC rescues them, and so on. (I recently did Vash’jir on an alt, which I think is a good example of showing the player losing for a while.)
Personally, I was hoping for a ‘lose’ ending where the Black Empire rises in a Cata-like world revamp, and the players have to run between small holdouts or hidden refuges while the Old Gods run rampant. (Mainly, I wanted this because I felt it was the best way to actually reset the faction war after the stupid depths BfA took it to.)
Edit: Same, and in fact, my D&D group is currently pretty much abandoning the (near-) end-of-the-world plot to go rescue an NPC I thought was completely superfluous, because it seems that one NPC’s plight was a lot more interesting to them than a classic hero narrative.
Tbh that’s why I like my RP servers. Just come up with your own story and use the sandbox to play it. That’s where you can do the smaller scale stories. Well, outside dungeons at least. I still love that Haunted Manor in Drustvar. It’s a spooky mystery threatening a region not all life on the planet.
this is why the the faction war could have been done properly.
just a good old fashioned war.
I feel like the battle of dazarlazor was a good example on how to do it.
just heroes of both sides fighting, each side dealing blows to each other.
the first and probably only time that we have faction-themed raid bosses.
neither of them were an old god, or an empowered titan by sargeras. but they still managed to give a good fight,with showing what they are capable off.
But now, even the players are the superheros. we are literally goku at this point.
That would be cool. And if the next expansion was WoW Black Empire I think it could work great. But it’s pretty clear to me this was a disposable, filler expansion. When it was revealed Slyvanas’s schemes had nothing to do with N’Zoth it was pretty clear this was just an incoherent ramble of a story.
Lol - I get that. Mine just finished taking down…a local pimp. Which happened entirely due to happenstance leading to him attacking one of the party members and then drama and RP. Super fun.
You can also lose. You know, 100%, we’re going to save Azeroth one way or another. But that cute pair of lady spider lovers trying to plan their escape from feuding aphid farmers? I mean, there’s a real possibility Tarantulus might turn them into goo to feed his spawn.