The rewards themselves not only devalue and trivialize the challenge itself, but the players.
No one disagrees that there should be rewards for completing challenges, but they should never trivialize the challenge itself and other players. Give them apecial armor dyes, effects, make cool knick knacks that you can place on your character like shrunken head belt charms, shoulder and helmet pets, unique ability colors and animations, mounts, titles, endless things that show your skill, without devaluing the baseline of that skill.
Challenges (heroic/mythic/rated pvp) should be tuned for the baseline gear. I’m talking about stats. Having the rewards for elite level challenges be even greater power gains, hence lowering the value of the challenge itself going forward, is the opposite of preserving value.
Imagine if Michael Jordan only played against wheelchair basketball players. Would he still be the GOAT?
Imagine if every time you win the olympics you get a cybernetic implant that increases your physical prowess by a large amount per upgrade leading to a huge disparity between non cybernetic olympians when someone wins enough implants, and winning the Olympics is the ONLY WAY you can get the cybernetics.
Eventually the guy who won rocket legs, super jump boosters, a jetpack wings, superhuman biceps and leg muscles, laser zoom vision eyes, etc., is going to be so far ahead of the others, that skill isn’t even required.
Then people start bribing the decked out olympians to let them “win” the olympics (carries and boosts), meaning the only option to win the olympics is to pay to get ahead, because the olympic challenges keep getting tuned up to match the gear of the decked out olympians (new raids) making it EVEN HARDER to participate.
I feel like the reward for challenges being better gear is absolutely not skill related. It’s the opposite. It’s no-life dedication, forcing yourself to do something exactly how the internet guide told them to specialize(fotm meta).
If skill was an actual weighting factor for the ones doing the challenges, they wouldn’t be so worried about being able to trivialize the challenges and other players in the process.
Hardcore players are just scared that without the huge skill reward (gear) disparity, they wouldn’t be able to win against casual players in dungeon parses or pvp, because when stats are equal and it boils down to player ability choice and identity, as well as execution, timing and knowledge, they wouldn’t be able to win.
That’s not skill.
And if you can’t do double damage over someone who has a full time job and still plays 5 hours a day on weekdays just to keep up with the time gated everything grinds, then what good is your cool title/mount/armor color/transmog?
I mean the fact that pvr gear still trumps rated arena gear is evidence alone that skill isn’t the main concern when it comes to prosperity or value in this game. Nor the challenge.
The value is the disparity when you isolate a large group of players in order to bolster a smaller group of people that pee in 2 liter bottles because their guild doesn’t let them take breaks on raid night.