Other HC Rules They Should Have Added

  1. When you run down the deeprun tram tunnel, your character dies if you get run over.
  2. If you are on the docks and too close to the edge when the boat arrives, you get impaled by the bowsprit and die.
  3. If you fall off something backwards, you fall for double damage. If you fall in shallow water, you should fall for half damage.
  4. If two mobs of low IQ attack you, there should be a chance they fight each other for the prize, giving you a chance to escape.
  5. Characters that take too long to level to 60 should start dying of natural causes.

What are some other rules they should have added, but left out?

7 Likes

Warlocks can die from dehydration if they rely too much on life tap and forget to drink.

6 Likes

I really like the natural causes death

1 Like

I actually like this

1 Like

better

Even better - you have to roleplay these scenarios out.

Never get ganked by a kobold again. They will be too busy defending the candle.
Cauchy would like that.

My additional rule -
6. Skinning an animal has the chance of aggroing every nearby member of the same species.

1 Like

if you stare too long at your succubus rear, she smacks you upside the head

3 Likes

I’ll need the Barbershop then to gradually change hair from red to gray.

2 Likes

Should add option to die to:

a fever
dysentery
measles
cholera
typhoid
exhaustion
a snakebite
a broken leg
a broken arm
drowning

For those who get this reference you grew up in the right time period playing on school computers.

2 Likes

That would be cool if there was a hunger/dehydration factor to hardcore. We already have food and drink, and I can see higher-level/player-made food lasting longer than the food you can buy from NPCs.

3 Likes

Hardcore should have a hunger and thirst meter and uncooked food should give you diseases. Get fishing. Mage food heals you but doesn’t satiate you like that sweet home cooked grub.

3 Likes

When you are losing the battle and need to run away, you disengage the baddies by running past a lower level player. They are coded to decide to turn on that player instead because they know it will be easier to kill something weaker.

3 Likes

And one’s mount has the possibility to drown when fording a river

3 Likes

That is how you train people in EverQuest.

EverQuest has it to where if you run out of food/water, it starts saying that you are hungry and thirsty. It affected regeneration of health and mana. FYI, the food and drink would automatically be used out of your inventory.

Which was a pita if you had an edible quest item and your inventory wasn’t arranged properly to prevent it from being auto-gobbled first.

1 Like

How about when you had an item in your ranged slot for stats, but accidentally threw it…gone forever…

1 Like

I did like dropping things on the ground.
My guild used to play a game with a trail of little bags on the ground. Or leave things in the newbie zone for a random to find. I would charm low level creatures, give them weapons and … some times the chat would light up with an excited person talking excitedly about the magic weapon they found on a gnoll.

Good times.

1 Like

During the Luclin expansion, there was this false bridge inside some giant cave…you tried to cross it, you died from falling…but there was an invisible bridge crossing the same chasm. I played a Mage and would drop conjured items on the invisible bridge so we could cross it. It was also fun equipping guards with conjured gear.

Also, if you killed a mob that was weilding a weapon, you know you will be looting that weapon once you killed it. I used to equip low level mobs with conjured weapons all the time.

Ahaha The Deep!
Luclin was eerie and I like that about it. It wasn’t all cute moon kitties.

My spouse played mage (great class) and I’d get conjured weaps all the time for my overpowered enchanter charming.
/flex

1 Like

When you ride mount into water 30% change to drown the mount.

2 Likes

-Getting attack from behind while staggered does % health damage.

-To emphasize your cowardice in your final moments you expell your bowels as a final defense if killed when running away. When your flesh withers away, players can find smelly piles of clothes. Very rarely, some of the clothes will also be soiled by Player Tears: these clothes can be burned in effigy to incite a dance party 400 yards in any direction. Even on the opposite faction and their leaders in the capital.

1 Like