Original Spell Batching is necessary for World of Warcraft Classic to Succeed

Dueling is legal is Paraguay as long as both parties are registered blood donors.

There you learned something today.

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No I said:

The point of playing the beta is to actually see how everything feels. We don’t know yet, because we haven’t played. I saw a video yesterday where the tester said those types of “sheep vs pummel” situations were actually happening more often in the version he was playing.

lol zetox…

Just stopped in to see Shibah getting rekt and trying to move the goal posts.

Right, you said there won’t be a big difference. And again I said I’m arguing there will be a difference. I’m not sure if you can’t read or comprehend or what, maybe there’s a miss communication on your end?

Can you spot the difference?

Dudes can make cool youtube outplay videos?

Where did I move the goal posts?

Literally grasping at straws my man. All you’ve done is try to nitpick a couple of sentences instead of actually discuss your point, nice try dodging it.

You just won’t get away with arguing a point I didn’t make with me. Sorry this upsets you and your entire argument rests on that point.

You made the original point that you didn’t want them wasting resources on spell batching, in your words you said hard pass.

I then asked you why you didn’t want it because it will make the game play like you remember it.

Then you said you doubt it would make a big difference and offered no evidence to support that argument.

You’re missing a critical piece of that summary.

Spell batching the way they’re doing it in Classic sounds like a reasonable attempt to make it as close to Vanilla as possible.

Arguing that I need to supply evidence for my opinion is an argument that will go nowhere because neither of us can supply evidence for either side.

However, I can say that I don’t want the devs wasting their time converting server and client netcode for something that may not make any noticeable difference to the gameplay.

I don’t understand the confusion / hang up here.

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Going along with what you said leads me right back to my original question. Why not have them spend their resources on making it as close to vanilla as possible? Are you ok with an inferior product? I understand not everything can be 100% vanilla but something like this must be capable of blizz to pull off since they’ve done it before with lower tech.

I was asking for evidence on why you are doubtful that it will make any noticeable difference. And I supplied you with actual evidence of why spell batching will make a noticeable difference in gameplay while you did not.

I’m going to assume that you’re talking about the “feel” of Vanilla and not just being technically (as in technology) as close to Vanilla as possible.

This is assuming 2 things.

  1. The original net code for spell batching will make Classic feel more like Vanilla. This is uncertain because so many other changes are in the client and server. Neither of us have access to that code, so we don’t know.

  2. Their current spell batch throttling is not as close to Vanilla as possible. Like I said above, we haven’t played it, we have no idea how it feels. We can only go off what others are reporting.

I’m basing my opinion on the fact that people have played a post-Blizzcon build and they specifically stated in regards to spell batching that it “seems to be working fine” and “if anything the new system is more forgiving in that it seems to allow more sheep vs pummel situations to happen”.

Assuming that’s the case, I believe it’s unreasonable to push back the release so we can appease unfounded complaints or make the net code more technically close to Vanilla so people can feel better about it.

To all you fervent defenders of blocking the project to inject legacy code into the modern client / server, what evidence do you have that it will make it any better or closer to Vanilla?

Feel free to have that opinion, no ones stopping you, but trying to demand an explanation from me on my opinion and not providing one for yours other than “technically it was this way in Vanilla” isn’t going to go anywhere until there’s solid evidence one way or the other.

All the evidence I’ve seen from Perplexity’s stream on twitch indicates the thing I feared most; they have not fixed the Cata/Post Cata Spell Batching Movement Momentum / Directional Physics and Bio Mechanics of the game.

Physical Directional Force is immediately lost and your character is stopped upon being CC’ed unless you are using charge at that exact movement.

That is game breaking and ultimately the biggest problem with the current iteration of the Beta.