Oracle Disc + Holy Priest 11.1 Feedback

Introduction:
Hello, I’m Meng on Mal’Ganis and I’m a relatively new player. I started in Shadowlands, but didn’t really start getting seriously into the game until Dragonflight. I ended up getting into Mythic raiding in Amirdrassil and ended up getting CE as one of the last guilds on the last day that the achievement was available. Now, I just got CE a week before Christmas at WR 576 with Decidedly Uncouth. Most of my time has been playing Holy, but I’ve also dabbled with and enjoyed Discipline.

Preface:
The class tree has not received any changes, so I will not really be going over any of that. Just copy RaiderIO or Lorrgs of the dungeon/boss when season 2 starts. The TLDR of the class tree is that there is fundamentally a lack of choice. You are forced through so many throughput nodes and have to take pretty mandatory defensives. Most of those are fairly lackluster and require you to stack together to become sort of tanky. The only meaningful choices you have require you to sacrifice your throughput or defensives for utility. That utility is usually not very good like Void Tendrils or overpowered, but cumbersome like Dominate Mind. Obviously being one of the squishiest classes, while also being the slowest, and having both healer specs being the only 2 in the entire game without an interrupt still sucks.

The entirety of my discussion is talking about opinions, especially about game design and vs the power of other talents. It is NOT about power level or how strong I think the class will be in the meta. That is highly dependent on tuning of not only the specs, but the encounter design as well, particularly hard raid and dungeon bosses. I will be talking about the assumed power of things and whether I think something is good or not and why. I am also making hard assumptions that what was previously good will still be good and that these new talent options are what we spend extra points on now.

Disc Priest:
Disc has gotten some really cool changes towards Oracle. I still think that it probably sucks, but I still want to go over it, since it isn’t really talked about much. Plus the playstyle was actually a lot of fun in m+ even though it was significantly worse than Voidweaver. I’m skipping a Voidweaver build because I honestly think it will not really change, except you having Evangelism instead of Rapture and the addition of Ultimate Penitence. Plus, my Oracle cook is focused on m+.

The core identity of Oracle Disc was around using your pet in conjunction with Insight on Penance to machine gun a lot of bolts out, while maximizing Inescapable Torments. Then you would have Piety, Barrier, Rapture, and Ultimate Penitence to rotate between. This requires a lot more mental load because you are basically juggling all of these cooldowns instead of the simpler rotation of Voidweaver, which was to basically use pet on every other Void Rift and then rotate Rapture → Barrier → Rapture whenever you needed a little extra oomph. None of that is changing except for you using Evangelism instead of Rapture and that Ultimate Penitence is a strict 4 minute CD, which is a negative for Oracle and a positive for Voidweaver.

Onto the major changes to the spec/Oracle. Gaining the charge hero talent for free and having an actual throughput node is a huge boon for Oracle. Between that and the External buff, we basically had -2 extra talents on our Hero talent tree compared to others who only have the 1 defensive and 1 utility node. This gives you 3 extra bolts that will hit the opposite of your initial Penance target. Target an enemy like usual and those bolts will hit an ally. Thematically this will look really cool and with contrition being baseline, it might be pretty decent healing. It also makes having to use defensive Penance feel way less bad, since you are basically getting ¾ of a penance cast on a random enemy. Baseline Penance, also recently got buffed which is a huge boon for Oracle. They shifted power away from some of the modifiers which makes every Penance baseline better which is really good when sling 4 of them in a row with Insight.

The Shadow Word: Pain change sounds great on paper, even though I hate Twilight Equilibrium, which was their stated reason. Love it or hate it, this spec thrives in Shadow Covenant, so having that also be a modifier for your dot sounds great. Testing needs to be done to see if it snapshots the damage when you cast the Dot or if it will just adjust the damage during SCov. The huge downside is that the damage of SW:P is significantly worse than Purge the Wicked. I’m assuming it will need another massive buff to meet their stated goal of making the dot feel relevant for healing as Disc. The main issue is howbad this will feel to play when the dot is 16 seconds instead of 20. They did let you go back to 20 if you take the damage buffing talents, but I think it is still really bad because it is +2 talent points to get baseline functionality back. Maybe it won’t feel as bad at 16 seconds since you don’t have to Smite spam forever to get your pet back, but I can still see this getting kind of annoying maintaining your dot on the target when you don’t take Painful Punishment.

Divine Procession is obviously a massive W, and will probably make it so that Oracle will basically never drop atonements in combat in Mythic + between this and the Atonement extension from the hero talent. It also is an easy spot to drop a point to lose 100% atonement uptime for more value when you have atonement out. Previously, I didn’t like the Void Summoner change where they removed Smite from the CDR equation , but this new change helps it out so much. I wanted Shadowfiend to be on 1 ½ minute timer and I got that.

The really sad change for Oracle is losing Heaven’s Wrath, which made each Penance bolt reduce the cooldown of Ultimate Penitence by 2 seconds. With the new Oracle talent, this causes you to lose 6 seconds of CDR every Penance and we lost Train of Thought which lowered our total CPM of Penance itself. Penance does scale down with Haste now, but we really need to be max Mythic haste gear to really feel the significance of this change. So it really feels like 1 step forward and 2 steps back for Oracle when a ton of our damage comes from Ultimate Penitence and Inescapable Torment, which both have gotten their uptime nerfed.

Ultimate Penitence got a huge functionality update recently. They made it shield 100% of your hp and you get to move while channeling the spell now. The movement felt necessary because it just led to a frustrating experience. You didn’t know what would and would not hit you when you used the spell. Basically, the only way to find out was to die while using a major CD because of all the exceptions that were coded in. This is better for the players and saves heartache for the devs who had to constantly maintain this really cool spell. With that in mind, I think the shield can go now. I could see keeping some of the shield on, since it is a fairly long cast to allow for some leeway when the Penance bolts start travelling to the target, but your whole HP bar is frankly too much. I also feel like there is a problem with the cooldown of Ultimate Penitence. The reason it had a 4 minute cooldown was because you could reduce it with a talent point through CDR from Penance bolts. I personally think that the spell should be baseline 3 minutes to make it more appealing to raid Discipline. I also think there is an opportunity to bring a nerfed Heaven’s Wrath as a choice node with Overloaded with Light. This helps strengthen the appeal of Oracle vs Voidweaver, especially in an m+ environment. If you like slinging Penances, and love this cool spell, then you can just do it more often than Voidweaver.

One cool thing is that Weal and Woe is amazing on Oracle now. You get to 7 of 8 stacks every Penance cast and it saves you from needing to go for Harsh Discipline to get the most value from it. I didn’t have the points for Weal and Woe before, so I didn’t play around it, but now it will be super mandatory to preferably Smite between every Penance cast during your Insight window. I do want to point out that Weal and Woe is really oddly designed now with the Harsh Discipline change. Without Oracle, you can only ever get 6 stacks of Harsh Discipline, unless you somehow don’t Smite or Shield before your next Penance cast, and that would lose you 4 stacks of value. Oracle can always hit 7 or up to 9 with Harsh Discipline. Maybe just remove the stacking requirement and make it bolts per cast of Penance and rescale the value by buffing it to 30% per stack on Smite and 15% per stack on Shield. It feels weird that you would need exactly 1 point in Harsh Discipline if you wanted max value from Weal and Woe, and that is only achievable on Oracle. This would make Weal and Woe even better on Oracle, but it kind of already needs the damage help anyways.

The main build that I want to try comes from going to these new shield talents on the left hand side. With atonement uptime being permanent or close to it, then you are always going to have mastery value on your party and hopefully Contrition leads into some big absorb values. It’s also really important for this shield to add to itself if you direct heal instead of replacing the absorbs with the biggest value. This could make defensive Penance extremely strong, and if it is good enough, then you might just target your allies in your Insight window and use Harsh Discipline over Blaze of Light. Also, Blizzard please remove Expiation or rework it even more. It is so terrible now that Mind Blast is Schism on a 20 second cooldown instead of 2 charges on a 9 second cooldown. This has not changed with making expiation damage based on Shadow Word: Pain. It’s still better in execute because of Twilight Equilibrium and you get an extra cast of Death, but the actual value of Expiation should be higher than it is currently, especially with all the new modifiers tied to Shadow Word: Pain. This is with there being a good chance I’m going to be playing Expiation on Oracle. I want to try the shielding from direct heals to see if it feels powerful enough to fulfill a niche that other healers don’t have. However, it is currently way easier to pickup all the Shadow Word: Pain nodes and try to solve the Oracle does negative damage issue that has plagued the hero talent so far. You can even drop Lenience and play Twilight Equilibrium for even more damage. You already want to pair Shadowfiend and Insight together to make your Penance shadow and benefit from Inescapable Torment. Plus, you are weaving a smite in between every Penance for Weal and Woe value, so now you get an extra 15% on both of those abilities during that window. And if Expiation is really good, then you are going to want to be weaving in a lot more deaths than you would before.

Plus, quick shoutout that Disc and Shadow now have one of the highest number of 2 point nodes in their tree, with Holy getting a lot of 2 point reductions and going to a more manageable 4.

Holy Priest:
Holy Priest is way less solved than Disc with these changes. Maybe once we actually play with these talents it won’t be that way, but there are a lot of unknowns in the tree currently, so I want to go over some of my different cooks for builds that I am most interested in trying out. Holy’s recent PTR changes are a lot smaller so I will talk about them here. Lightweaver got nerfed and they buffed Prayer of Healing baseline. This is good because I already felt like Prayer of Healing would be weaker than the Heal build and this should rebalance it a lot better. They nerfed the Apotheosis extension because there was apparently some degenerate Haste stacking shenanigans going on that allowed absurd Apotheosis uptime, which makes complete sense. Trail of Light and Dispersing Light got slightly nerfed, which feels bad, but as long as we can heal AoE in M+, then it doesn’t really bother me.

1 main issue with Holy Priest is how many talents you want to take if you want to maximize damage. Now some of these talents provide healing as well, but you need to spend 11 total points if you want to do the most DPS. Chastise, Empyreal Blaze, Burning Vehemence, Voice of Harmony, Apotheosis, Eternal Sanctity, Holy Celerity, Light of the Naaru, Divine Image, and Divine Word. You’ll notice that two of your main healing cooldowns are used for Damage a lot of the time. This isn’t exclusively an Hpriest problem, but I feel like its effects are amplified because of how weak the Spec has been in 5 mans and how much weaker our cooldowns have felt compared to others. It would be 1 thing if the trade off we have between damage and healing actually made us #1 in healer DPS during cooldowns, but we make this huge sacrifice to do mid AoE damage and zero dps single target whenever we need to heal. I think it’s too late to redesign this inherent friction in our kit, but there are some changes that I’d like to smooth out our DPS rotation more. Change how subsequent uses of Holy Fire stacks on the same target. Now you can make a Holy Fire basically stack to infinity and you lose out on a lot of ticks and potential damage when that target dies. I feel like it would be better to just make the dot to more damage within its duration. Have it add X amount of spell power to the dot and add like 1 to 2 seconds of duration on the target instead of the full 7 seconds. I’d also like it so that Empyreal Blaze can stack up to 4 times. With the addition of the Apotheosis extension talent from Holy Word casts, it would be really nice if you could Chastise → Apotheosis → Chastise and then do your 4 Holy Fires. Instead of having to do the 2 Holy Fires before Apotheosis and losing out on CDR. I’d also like Miracle Worker to increase Chastise to 2 charges as well, but that would obviously be broken in PVP. They also need to fix the interaction where when you kill something with the initial damage of Holy Fire, then it does not cleave. It mainly affects levelling and questing, but it also just feels bad whenever it does happen in a dungeon.

Getting a free cheat death is amazing for Holy. For that reason alone the Spec cannot possibly be worse than S1. There is a trade off in that it makes your external extremely bad at a 3 minute cooldown vs the 1 minute 10 second talent. This means that you won’t have it when you are used to having it available and it will feel real bad on fights like Larodar or Fyrakk where there is a lot of single target healing like on adds that makes Guardian Spirit get extreme value. I’m assuming the HPS difference is negligible. The best use case of this cheat death is to still play the fight flawlessly. However, now you have the ability to purposefully die somewhere in the middle of the fight to freely cast in Angel and ignore mechanics without requiring a Brez. It also reduces the burden of requiring a Spatial Paradox to Hymn because now you can just die to cast it, which is nice for comps struggling for Evokers. To be fair this was getting better with the new 5 second instead of 8 second channel time. Cosmic Ripple is really nice passive healing and I like that it is getting a bit more power. Same with Voice of Harmony, it was extremely expensive at 2 points and the point economy in the bottom made it a lot harder to get. I really enjoy the gameplay of this talent, so I am happy to see it being able to be taken in every build for free.

I touched on the Hymn changes, I think they are way better. The choice between 2 minutes vs a mini salvation at 3 can be interesting. If we play Archon, then my assumption is that the 2 minute one will be better. You can either rotate Halo + Hymn and Halo + Apotheosis to have potency every minute or use all 3 together for extreme value every 2 minutes. I think Oracle would like the Prayer of Mending stuff a lot more, since it is buffed for that Hero talent and hopefully those PoM’s also apply Power Word Shield. A big unknown is the relative power of Holy Mending. This could make or break Oracle if it actually provides good value. Skipping ahead a bit, we have our S3/4 2 set from Dragonflight back which applies Renew to targets of our Holy Words. It is kind of expensive to get, but it does make them take 6% more healing from us and has the Synergy with Holy Mending. I hope it’s good because I think that sort of setup with Insight and Hymn and making sure we have Renews out with Sanctify sounds interesting to me, but it’s highly dependent on tuning. Empowered Renew is also a huge question mark for me. It sounds like it could be decent in dungeons. Assuming tanks still get railed during trash, then it could be a good button to rotationally cast on them there, then you use it on the squishiest person during a boss fight. The one Major thing is that Prayer of Healing still might be dead. IF it is, then please for the love of god Blizzard have Empowered Renew be trash or make Holy Word’s reset on Raid wipes. It was so miserable this tier only being able to reset your Sanctify with Renew casts between every pull. Now it would be even worse with you having to swap builds back and forth or sit and wait the 12 seconds to cast Empowered Renew.

I hate the mana talent. It is so boring and just feels so bad when you are required to take it. Surely they can make something more interactive here. Maybe remove it and make Symbol of Hope give double value for the Holy Priest who cast it. It got nerfed in half before and that mostly punished the Priest player who relied on the defensive prowess from it, especially in m+. We’ve seen similar changes happen with Darkness in a 5 man environment, so I feel like this isn’t too much of an egregious request.

Let’s speak to the core buttons now, Flash Heal, Heal, and Prayer of Healing. You will always play Lightweaver now regardless of anything. You need to play it for cast time on Prayer of Healing and Heal if you want to press those buttons. We have played only Flash Heal in the past, but because of the positioning of Trail of Light/Dispersing Light, which will be mandatory, it is probably the best value 1 pointer in the bottom of the tree. I’m still super Skeptical on the power of Prayer of Healing, especially with the costly point investment. You have to take 3 talents no matter what compared to the 2 for the single target build. Prayer of Healing, Prayer Circle, and either Prayerful Litany or Crisis Management because you need to path through to Lightweaver. Even then you probably want the 4th talent, since you will probably be casting 50/50 Flash Heal and Prayer of Healing vs the 25/75 it was before where you basically only casted Flash Heal on a Surge Proc. No matter what build or hero talent you play, Lightweaver should feel amazing. It stacking to 4 times is huge for Archon because they have an influx of Surge procs that felt like you had to ignore Lightweaver. Like when taking the bouncers to jump over the ring on Queen Ansurek. There is a ton of movement before and after the bounce that makes casting heal really difficult. This should make it a lot harder to overcap on stacks unless you are playing poorly. The main issue with Lightweaver is that it is tucked away in the corner of the tree even though it should be required in all content next tier.

Power Word: Life could be insane with all the new talents benefitting it. It now provides CDR for Serenity which makes it always feel good to press even in Apotheosis. It also now gets extra crit from Crisis Management. Plus you can stack modifiers like with +40% from Resonant Words and the 20% to targets who are under 50% health from Desperate times. Guardian Spirit is still a 60% amp and Oracle can use Piety for another 20% amp. This could translate to insane value to Dispersing Light, especially in a 5 man. HOWEVER, our tier set, Insurance is a huge proplem for this. It means this is only relevant for Oracle because it changes the window from 35% hp to 50% to cast Power Word Life. You really don’t want insurance to proc because it not only does less overall healing, but each one that procs causes us to lose 1% healing from our 4-set. In a raid, where 4 healers are spamming insurances out, then if anybody hits 40%, they probably are super likely to pop higher than the Power Word: Life threshold. I’m assuming that stat priority is staying the same with Haste being not prioritized in raid, which could make this extremely frustrating because of the higher GCD if you are a fan of more Power in Power Word Life.

The Apotheosis changes are bittersweet for me. I really enjoyed Salvation as a spell and I am sad to see it gone. I think that they should’ve halved the value of the spell, while reducing the base CD to 6 minutes. That way you are still having the rewarding CDR gameplay without it becoming irrelevant later in the tier or on fights with shorter durations . It would still need to be buffed because it was super undertuned this expansion, but the idea of pressing it more often would’ve been satisfying. Apotheosis got nerfed baseline, so hopefully these 2nd points make it feel a lot better. It already seems like if you only care about healing that the 10% amp + instant casts will be the play m+, while the extension is the play for Damage oriented players and for a lot of raid fights. I don’t think the Heal Amp is bad for raids, but that the value is much more deterministic. If you need the instant casts during movement or if the fight is really good for 2 minute healing CD’s, then Holy could be one of the best healers on that fight with the addition of 2 minute Hymn and stacking it with Halo and Apotheosis. I just feel like the extension is more versatile, since it can be used for damage and the profile should be similar to Holy’s usual strength of being more of a wall of HPS instead of Mountains and Valleys. This is especially the case if you are playing Answered Prayers and proc an Apotheosis. 1.5 extra seconds when the base duration is 8 instead of 20 is huge. I would just like them to make the duration of Apotheosis stack a little nicer. You currently miss out on a bit of duration if you proc Apotheosis before you planned to hit it. You either eat the loss or you let it ruin your later planned cooldown timings. If you are worried about cheese or anything, then just make Apotheosis clear on raid/dungeon start.

On the topic of Answered Prayers, the position feels really bad. I am not a fan of Desperate Times in general. It just feels more boring and costs 2 points. I think the power of it would feel better if the encounters were designed around players sitting at lower HP values and not just needing to be topped at all times before a mechanic even happens. It is also behind Epiphany which should be a good talent, but has a lot of bad feelings surrounding the proc. If the talent made your Prayer of Mending have 2 charges and it reset 1 charge, then it would feel a lot better. As Holy, you do not have the luxury to sit on Holy words to maximize Prayer of Mending usage. Prayer of Mending is really strong, efficient healing that doesn’t really overheal too much. However it is not better than a Holy Word cast. Because you want to hit Prayer of Mending on CD no matter what, there are so many times when you would have like 3 seconds left on it, but need to cast a Serenity, it would proc and you would feel bad because you missed out on CDR. The proc rate isn’t even high enough to where this feeling would be irrelevant because you are flooded with free casts anyways. Anytime a proc does something like this, then it is a failure in game design. You should feel bad because you played bad or made a mistake, not because the system is set up in a way to encourage this failure when you are playing optimally.

Light of the Naaru feels similar to Desperate Times for me. I just feel like, sure it helps out on reducing Holy words, but it costs 2 points and is super boring. It is also competing vs 2 way more necessary nodes in Resonant Words and Trail of Light/Dispersing Light. Plus, the only thing it leads to is Lightwell, which is almost certainly still garbage. The 75% health threshold makes it a lot better, but it was already pretty weak when it was played in Dragonflight. It was only because it fit the profile of Fyrakk really well that made it good. It helped keep players alive in P1 and P3 while there was a ton of movement and was really good at healing adds in P2. I just don’t think the actual power is fitting for a 2 minute cooldown that can be somewhat reduced, especially when Stamina increased like crazy for what is basically no reason because the burst damage design of WoW has not changed. I could see some value in it now for M+, but that needs some testing.

I hate Divine Word. It’s really good for damage which means you basically only use it to pump in M+. Now that you can comfortably get the trinity of Lightweaver, Divine Image, and Divine Word, it is probably way better for m+. It’s also probably pretty good in raid for the single target build when you buff Serenity and stack it on Archon with Halo and your fat Flash Heals. However, the coolest effect for me is using it on Sanctify. The healing is just so bad though, and it lasts so long that people almost certainly run out of it. I would’ve loved to see Prayer of Healing be included into Serenity, so that the idea is you use Serenity to empower your casts by making them better and cheaper, while Sanctify is more about standing your ground. One way to do this is to tie the Sanctified ground effect to the Priests model and make it way bigger. Not only would it feel cool, but then you could also move around with it. All they’d need to do is make it prioritize the Priest last, so it would only target them if they were one of the only 5 people in it. Another idea for this is to make the Initial healing a lot bigger and then as you heal with it, it scales down in size and power.

The main issue with the bottom of the tree is with the new talent Light in the Darkness. It seems super good and fun, but you can basically never play it unless you want to sacrifice a 3rd capstone and the Apotheosis upgrade. Maybe in M+ it is good and you use the 1 free point on Holy Celerity and only play Divine Image and Lightweaver, but I don’t know if that ever has the power of Prismatic Echoes and then choosing one of Lasting Words or Divine Word. I think it would be a huge failure of the talent rework if we could finally choose 3 capstones, but we can only really choose 2 in all content because there is such a huge imbalance in the potency of some of these other nodes.

The disparity between Oracle and Archon also still seems apparent to me. Oracle would really want to play Lasting Words and Answered Prayers since it has inherent synergy with Renew and Prayer of Mending. However, because Lightweaver seems mandatory, you have to path through Desperate Times and cut Prismatic Echoes to keep your Apotheosis Extension talent, which also feels mandatory. I also have a hunch that the Renew change on Preemptive care is going to be bad. The +6 seconds of Renew on all sources of Renew would be broken, so it had to go. I feel like them also adding a Renew healing modifier of some sorts would be nice here. It would probably be healthier to just add a +x % healing on Renew here, but I also wouldn’t mind if this function was similar to Renewed faith and increased the overall healing you did to targets who had Renew on them. I firmly believe the Guardian Spirit talent sucks. Not only are you losing a throughput node compared to every other hero talent in the game, but it also doesn’t buff your external by that much. +2 seconds is nothing, except frustrating when it just makes the cooldown of Guardian Spirit 2 seconds longer. If they fix Guardian Angel to instead reduce the cooldown of Guardian Spirit by 2 minutes instead of setting the cooldown to 60 seconds, then I wouldn’t complain as much. It is still dumb though that it doesn’t cover the base duration of Premonition of Piety when they are really trying to push this self Seedling trinket from Amirdrassil as a playstle. I also feel like with the buffs to Renew and Power Word: Life, that it should be included into Prophet’s Will to make that defensive node feel better. I think that Angelic Bulwark should baseline be better by making the threshold for it to proc be higher. Then have Desperate Measures increase the value of Desperate Prayer instead of making it last longer, and have it reduce the CD of Angelic Bulwark to be up more often.

Side note:
I think these changes make it more of an interesting choice for Disc as well. They could also make it so that Penance heals more to Disc with Prophet’s Will. Since Defensive Penance is more appealing and happens incidentally, as well as Contrition being logged as Penance Healing.

In Conclusion:
I think Oracle Disc is probably worse. I haven’t played PTR, but from what I’ve heard Evangelism is bad. I was already skeptical on the tuning side of things for Disc as a whole, especially for Oracle since these changes will impact it more because it started in a worse spot than Void Weaver. The good news is that there are tuning knobs for them to adjust. They’ve already messed with some of them that I talked about like Penance, and Evangelism, though I still don’t think the Evangelism change was enough. I am hopeful that Blizzard was reluctant to do too many changes to Oracle because they knew that it was more unpopular and that they didn’t want to have to walk back changes because of an upcoming rework that was in the pipeline. I think now is the time for them to try to rebalance the potency of Oracle vs Void Weaver. It would be a huge miss if they still allowed it to be so much worse than the other hero talent after a whole tier of Void Weaver supremacy. I don’t want them to make it OP, but just make it within an arbitrary number of like 5 percent. That way the sweats can min max because they have to for RWF or High IO and everyone else can play what they want without feeling like they are just hindering themselves by choosing the worst hero talent.

Holy’s rework has seemed amazing so far. It’s still too early to say whether this truly solves the spec, but it for sure is in a much better place. Almost every talent will be something you actually feel or notice in your gameplay which is a huge plus. I think that’s what the talent system is all about. It’s about giving you power in a thematic way. Fundamentally, every node can be viewed as +2% hps here or +3% hps there. If that was what each node said though, then it would be extremely boring and WoW wouldn’t feel like a game with deep skill expression. I’m sure by week 3 of season 2 the build will already start to be set in stone. That’s just how the game is with how people like to minmax and feel as strong as possible in the content of their choosing. However, there are so many more tuning knobs in this tree that Blizzard can mess with to make players make choices on a situational basis. Some feel like they will always be locked in like Apotheosis and Lightweaver, but wouldn’t it be cool if they reached a balance where this is a really good Prayer of Healing fight, even in dungeons. Or Lightwell is tuned well enough that you really want to play it on this encounter and you have to try and figure out a way to make that work. I think that with a lot of these talents being really interesting to play around, then that sort of design should hopefully be their goal, not only for Holy Priests, but also for other specializations too.

Also, please Blizzard rework the entire class tree like you have done for so many other classes. People have harped on this a lot already, but it’s just sad to see that we’ve basically been playing the same talents the entirety of Dragon Flight and the War Within, except when you do smaller node changes that slightly shift things around.

Sorry, but this is going where all other priest feedback is going. in the incenerator. If blizz doesnt feel like priests need a feedback thread then they think they dont need any feed back.

Did you at all try an Oracle Disc build that de-emphasized or completely ignored Scov/Mindbender? Do you think such a build would be practical for M+10 range difficulty?

This will probably depend on how hard a 10 is, but I assume not. For example, Oracle was terrible last season, but I did all 11’s on it. I don’t think anything on the left side compares to having basically 30% (20% Scov + 10% Abyssal Reverie) amp with Mindbender or 45% (35% Scov + 10% Abyssal Reverie) amp with Shadowfiend on your Penance, especially when you are going to be using 4 of them in quick succession. My concern is that Scov made Insight a DPS and healing cooldown. You would lose that coverage and only have Piety/Clairvoyance every 1 1/2 minutes as a cooldown. This is with you already losing a cooldown in Rapture for a worse one in Evangelism and not having as many Ultimate Penitence casts available. Time/damage shouldn’t be in issue later in the season in a 10 when most people are doing that content, so it would only be if you could actually heal the encounters.

Me too. Loved the feeling of getting the timing right and it really popping off everywhere. It will be missed.

I’m also going to miss the animation for circle of healing, at least how it looks on a human. No other spell that I see often has the hands up from the sides to a clap animation. I know, I’d rather my spec get some much needed updates, but I’m going to miss it. I also liked the throw out a few renews and get a nice AOE heal gameplay, but it was lacking somewhat this season.

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Yea i play W/o SC/Mindbender route actually it works for me… But i also have a lot of Mastery to help negate some of that Potential hit to HPS that i ended up losing. But i dont struggle as much as i thought i would. but thats also entirely up to your party and how they play

I was hoping they consider keeping Heaven’s Wrath or Train of Though for Oracle disc. The buffs to penance are very nice for oracle, as well as not needing to use both radiance stacks to get full Harsh Discipline bonuses, and being able to consistently stack up weal and woe on oracle will also be nice - but I still think they should reduce the CD of Ultimate Penitence to 3 mins or re-add a slightly nerfed version of Heaven’s Wrath to the Oracle tree somehow.

Go that extra mile blizz, give oracle a few more buffs plz, even if it is just a bit of numbers tuning here and there :3

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