I get that people want more endgame incentives to do the chores. I ask you why do you not want the chores gone to begin with.
It’s not the reward that makes a game fun. It never was. We hated grinding pathfinder years ago. Today it would be no different.
Less work, smarter work is what the team needs. Identifying where the problem is, is in the activity more than anything else.
For world content the game needs more challenge period. The Fyrrak event is fun because the named enemies hit particularly hard and require more intelligent approach. It makes you think about how to improve your gameplay and reconsider how you build your character. In other words the more challenging the game becomes the more of the game becomes exposed to the player and engages the player.
People who are here for rewards but not the gameplay should probably just play another game. Or Blizzard can make a tourist mode with all the rep related stuff in it. We the actual legacy WoW / EQ player base want an open world which is challenging. Because that’s where the fun is.
Better scaling > HP sponges that hit ludicrous amounts of damage.
At ~405 ilvl Fyrakk assaults are very easy while Zaralek Elites are nigh impossible.
ZC is dead because the rares have 14M+ HP and can’t be soloed without wasting a lot of time. And that’s if your class has a spec that can tank/heal the hits.
Yes. Because an aggressive Microsoft buyout on the heels of a loss in confidence to the existing leadership means all is fine. Or the fact the game has failed to retain 10+ million concurrent subscribers since Cataclysm.
There is Chicken Little and then there’s you. Two extremes that can be done without.
I just wanna feel like open world content gives something worth a hoot. I can enjoy an activity all i want but if theres a zillion better ways to get far better stuff, ima end up doing that.
Yeah this is the problem. All the relevant stuff is behind instanced content which creates the insipid argument that the “world is fine” or “the game isn’t lacking anything”
Everyone should know by now that the instanced content comes with its own limitations. It takes lots of time to group people up to do anything demanding. People who aren’t loyal will absolutely brick an instanced group by ditching. So everyone is either funneled into guild politics or playing something else.
It has severely limited the growth potential of the game. An MMO-RPG should never be handicapped like this. There’s no reason why the world can’t have both end game content with end game rewards.
I can guarantee you like M+ nearly killed mythic raiding, mythic world raids would kill mythic raiding and M+ that we’ve come to know. It’s the ultimate expression of MMORPG content which eliminates all of the problems of the past.
This is an MMORPG. Find a group to run the difficult content with. And before you say “but I have no friends and I can’t make friends and blah blah blah” I again direct you to single player games that are just your type of action.