I’d like to just start this off by saying that WW is decent as a spec in its current iteration. However, there are noticeable elements to the spec that feel off as well as things that have been taken away from us. As such, I’d like to optimize WW a lot and make it a mix of the best of WW between MoP’s utility, Legion’s raw power, bits and pieces between WoD and BfA, and a few genuine improvements to WW.
Changes and their throwback/inspiration will be denoted with (MoP) (Legion) (GI) (WoD) or (BfA).
To start things off I’d like to go over some of the less controversial changes on this list.
The Agreeable Stuff:
(GI) (Legion) First off, we’re gonna axe FotWT and just put Power Strikes back into its place. They’re basically the same thing except Power Strikes doesn’t take up a button, and isn’t a giant middle finger to the legacy of SotWL. We could probably even just change the numbers of Power Strikes to make it exactly like FotWT.
(MoP) (WoD) (Legion) Next, we’re gonna give Flying Serpent Kick a 2 second flight time again. Why it was changed in the first place, I don’t know.
(MoP) (Legion) Good Karma is getting axed from the talent tree and being made baseline. In its place, I’m thinking of either putting in a talent that lets Karma absorb for 100% of our max life or a CD reduction on Para of about 15-20 sec.
(MoP) (Legion) Tiger Tail Sweep is becoming Dragon Tail Sweep, and the CD reduction it gives to Leg Sweep is being changed from 10 to 15 to make it like how we used to talent into Leg Sweep, and a 5 yard increased radius instead of a 2 yard increased radius.
(MoP) (WoD) Zen Meditation is also being returned as a baseline ability in its group protecting form for all those soak mechanics that we need to eat and as a 90% magic DR again along with Diffuse Magic being made a 90% magic DR again.
(Legion) And probably most importantly. We’re gonna undo the asinine nerf to BoK that happened during pre-patch to address our ST situation, so BoK is getting buffed by 27% and RSK/WDP and FoF are getting buffed appropriately as well to ensure that the whole chi efficiency versus output issue doesn’t come up again.
And now for the stuff people are more likely to disagree with, or as I’d like to call it,
the Fun Stuff:
(MoP) FoF stun and 100% cleave returned.
(MoP) (BfA) Pressure Points is being made baseline for a variety of reasons. 1. It essentially used to be in terms of its execute department. 2. Now that its CD is reset if the target dies, it could actually become part of our standard rotation for M+. 3. This change and the FoF one will hopefully make DHs and other specs more obsolete w/o having to touch/nerf them.
(GI) Replacing Pressure Point’s spot on the PvP talent tree is going to be a new talent called Inevitability, which lets ToD purge immunities like ice block and bubble, which will hopefully cull the numbers of both of the classes it affects in PvP especially since Hpals are so prevalent now. Honestly, it’s a pretty fair trade. They eat Karma with immunities, we eat immunities with ToD.
(MoP) (GI) While we’re replacing PvP Talents, lets take a swing at Ride the Wind. I’m considering two different things for it. Option 1 would be to just axe it and replace it with original Yu’lon’s Gift which let FSK, and roll clear snares. Not very creative but handy. Option 2 is the fun one, where instead of leaving a wake of movement speed increasing boredom, I’d like to replace the movement speed increasing boredom with a line of Rings of Peace.
(MoP) (GI) And since Turbo Fists is likely going to be axed with the glorious return of FoF stun and 100% cleave, it shall be replaced with a PvP talent called Gale Strikes which lets us ignore half of our target’s armor.
(GI) Wind Waker is getting renamed to Agility (or Speed) of Xuen, and is getting 2 things tacked onto it. The first one is making our Windwalking Aura increase movement speed by 20%. The second is halving our GCD to .5 seconds as a lateral method of buffing Serenity.
(MoP) (WoD) The Spiritual Focus talent is gonna be straight up replaced by the old TeB system. No alterations, so we’ll essentially have two masteries. However, let it be known that i was extremely hesitant about adding this onto the list because it’d likely be more of a pain to balance than most of the list combined. That said, SEF + full stacks of TeB + whatever on use trinket ppl prefer whether its Plume or Mechagon laser sounds pretty awesome.
Aaaand that about wraps up how I’d optimize/reform WW. I expect the “fun” alterations to get flamed to fel, and the agreeable ones to be agreeable.