Opportunity cannot stay at 35% base

Wake up blizzard… This is bad.

35% is not good enough.

It should be at least 45% base. Bare minimum, it’s crazy that you think 35% is enough, it always felt terrible, ALWAYS.

And ho unnerfed.

Do you actually have an internal testing team? How is this acceptable? Ks working the way it does, ho to 80%, opportunity to 35%, stats still scale terribly, who the hell tests this stuff?

Wake the hell up already.

the ptr

but they don’t listen to them either

If you’re worried about number tuning, they’ll bake it in. We don’t have delve metrics yet but given how invested in Ambush Logic recent rogue dev has become, you can expect Rogue to be one of the hardest to perform solo overall.

One of my favorite experiences while leveling is waiting to level 6 to finally hit just as hard as every other class, but only being allowed to do it with the first hit from stealth.

Once upon a time, stealth damage was a bonus and not priced in.

As far as your OP, you still need to factor in RTB buffs… The strength of Ambush over SS is not in the damage contribution or dual strike ratio (well, the damage kinda is), but in the number of overall combo points it generates. Even at 4/5ths the bonus proc, Ambush CP generation is far and away smothering the spec with Restless Blade resets. If AR engine is the core of the spec, it needs to be baseline, not nestled within a niche of the talent tree.

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This is the key problem. Ambush is way too powerful a combo builder compared to Sinister Strike at only 5 more energy cost. Add in the fact that one ambush with all the procs nets you an instant BtE, while you need two Sinister Strikes of the same value for a six-point Dispatch.

For 50 energy, Ambush will net you five-point BtE with a potential Ace.
For 90 energy, Sinister Strike will net you six-point Dispatch.

Keep in mind, Summarily Dispatched needs at least five Dispatches @ five combo points or higher to get the full damage buff.

Then just make hidden opportunity baseline, frankly speaking it’s a great ability, I can’t think of anyone who would say that the spec plays worse now that we have ho as a baseline thing.

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you know what 10% feels like?

Yes we do it is called Legion.

Low opportunity percentage is a big reason why HO builds dominate right now.

:surfing_woman: :surfing_man:

45% feels a LOT better than 35.

I said it should be at least 45 though, 50% would be even better.

Here’s the issue, Ho should arguably be baseline, the 80% should be 100%, and the proc rate has to be reliable.

35% is right at the point where you could get back to back procs, but also nothing at all for many gcds, it’s right at the point where rng feels the worst.

45/50% you still have a chance to get nothing back to back, but the variance is not as big as 35%. Ultimately that’s what matters, rng starts to feel bad when you get too many unlucky streaks, increasing the chance decreases unlucky streaks, and therefore makes the rotation more enjoyable.

Opportunity should simply not have low proc rate, it’s a way too important part of outlaw gameplay, and it feels way too bad when the proc rate is low. Therefore it has to be increased for the fluidity of the spec.

Too many things hinge on this mechanic, the proc rate has to be more reliable.

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ohhhh thats funny reaaaaaaaaaaaally funny hypocrisy there

Here’s my proposal for a rework of the Opportunity talent:

Opportunity - Passive
Sinister Strike has up to 100% chance to strike an additional time based on your missing combo points, making your next Pistol Shot half cost and double damage.

  • Overall increase in total number of opportunity procs
  • Encourages healthy flow to the combat gameplay loop
  • Gameplay loop becomes less hampered by RNG
  • Would likely require a slight adjustment to one of the Roll the Bones buffs which currently increases Opportunity proc chance (Roll the Bones is a whole separate discussion, so I won’t delve into that here)

There is no hypocrisy, get out of here.

Opportunity is a more integral part of outlaw rotation, it needs to be higher in proc rate because otherwise it feels really bad.

Wake of ashes reset, while a really cool ability, doesn’t have this problem. 35% is enough, although 50 would be more fun. Turns out that not everything is the same, context matters, and something can be good or bad depending on other variables, but you apparently do not, or cannot understand that.

Unless you have something intelligent to say that is relevant to the conversation, otherwise seriously, just be gone you stalker.

Wtf is your problem exactly? You seem to have a one sided war with me, but i don’t even give a shred of a damn about you, you’re just an annoyance, like a fly buzzing around you, have i ever replied to you in any comments you ever made outside of the posts i made, which you invaded with your dumb replies that aren’t even relevant to the conversation 99% of the time? No i didn’t, you should take some inspiration from this, and do the same, you literal manchild.

You said that you think i’m crazy, i think that’s just projection. Have some self awareness.

Also, i never said that opportunity should be removed, just that the proc rate should be higher, so your argument is just stupid regardless. It’s low effort s posting to get a reaction out of me, and congratulations, you succeeded this time.

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the hypocrisy is astounding

Can I get a choice node instead of increasing proc rate to 45%, to get a bigger bonus to the follow up Pistol Shot?

I’m thinking at least 40% multiplicative with current bonuses–I just wanna blow something to smithereens with a well-aligned Wickers. (You can even nerf it in PvP, don’t mind.)

And hey, while it’s tangentially in topic with the Holy Power plug, instead of flooding with more max combo points, why not just have the ol’ Strategery talents reduce max spend by 1, and increase Restless Blades effect and finisher damage by 35%?

I mean, if the point of talents is getting 7 combo points but then getting enough generation to fill just as quickly as when we had 5 combo points, why the heck do we need to get “more” at all?

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Why do more work when you can achieve a better more satisfying result for less work?

A choice node is fine, but I don’t think 45% on opportunity should be a choice node at all, it should be baseline or very far up in the tree

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I feel like Blizzard needs to make Outlaw’s mastery to instead increase the odds for Main Gauche, Opportunity (and Triple Threat), and better Roll the Bones results (and maybe some more things too like Ace Up Your Sleeve). Call it Scoundrel’s Luck or something. Tipping your luck in your favor seems like the perfect identity for the mastery of a luck based class.

I don’t understand why Blizzard refuses to change Outlaw mastery from JUST being about Main Gauche which nobody has ever cared about. Mastery has been Outlaw’s worst stat since forever.

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