Opinion - Professions Are Now Too Overcomplicated For Most Players To Want To Deal With

i know right yet these same folk get crazy offended by prices and will only tip 100 g for high lvl crafting claiming "its just pressing a button " .

See, I hate the new profession system how it’s implemented.

But at its core I think it’s a solid system.

They just went overboard. For instance, look at one of the Leatherworking Trees:

There is ZERO reason they needed to add the 8 extra nodes. We don’t need a specific node for gloves, boots, etc. Just Embroidered Leather and Shaped Leather. Same with Mail Armor, tailoring, etc.

If they had designed it so the trees took about 3 months of weekly quests, profession items, DMF, and an average amount of dragon shards you should find in 3 months, that’d have been great.

Instead, they designed professions SPECIFICALLY (as in they said so in an interview) to last the entire expansion learning new knowledge. No one asked for that. (Literally, my friend whose entire gameplay was crafting in SL quit over this new system as they made his part of the game too convoluted)

They should cut back significantly the amount of nodes in each profession and remove some of the less needed ones and roll them into others. (For instance, remove the scrapping nodes on Engineering and turn those into Material crafting [which is a separate thing for some reason], and scope crafting, but also still give us the ability to find scrap by speccing into materials.)

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Dragonflight’s profession system is still way easier to understand than FF14’s. I think alchemy’s descriptions could use some polish, but it’s still not that bad. My only mistake was not reading everything I could put points into before spending points. Every alchemist should max out alchemical theory first because it straight up increases your skill with every alchemy recipe.

I can appreciate that they worked really hard on the profession system, but that doesn’t change the fact that it’s a failure in multiple ways and a disaster in others. The talent tree was a mistake from the onset. Work orders are not balanced because professions are not balanced.

I appreciate that you spent 6 hours working on this cake. I really do. But the fact of the matter is that the cake is undercooked and the icing is like water. You might have worked really hard on it but that doesn’t change the fact that it’s terrible and you should’ve worked better not harder.

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While the current version of cooking has its problems (like the best buff foods being unavailable through learning so you have to go search fro them) its miles better than it was before.

The other professions do have their problems as well but on the whole I don’t mind them being complicated. It means I get to research them, find out the best ways of working on them and treat it as a new system in WoW to play around with.

Your average player who does high level raiding and M+ probably doesn’t have the time or interest in doing that, but others can and if they in a good guild which supplies the needs of its raiders and M+ people, you can build a good team of people being backups, where the guild finances can theoretically be drawn on the provide the mats to make them.

The main that confused me was the Order system which I believe was unecessarily complex. I’d like to see Orders being available across the entire game, and it be simplified.

Obviously most of you have not played FFXIV where crafting was more complicated than DF. It seems like Blizzard is trying to mimic systems FFXIV uses in there crafting to improve upon it but what we have feels like a beta test and not a completed product. But hey good for them for trying to change it into something more interesting.

It would be better if they just made all the gear BoE… I HATE they made everything BoP.

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I think that’s how I view it. They over-modded by adding way too many gimmicks at the same time that branch into or are affected by too many variables. I’ve just lost all interest in jumping into the system of convoluted hoops.

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Ideallly this would be a Lead Designer or Game Director or something. I’m not sure why Blizzard is so keB0rken

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Are the recraft costs for one not very high? As in won’t require essences? If so, THANK YOU!

A lot of what bothered me is that there’s so many recipes hidden behind specific profession paths.

Don’t gate the recipes, gate the methods of making the recipes better.

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Or, you could sink 35 points into explosives and get one of the crates. Crates have a 1 day cooldown and give 1 (or more if extra points proc) skill point all the way to 100. The mats for the crates are also fairly cheap.

I’ve always enjoyed crafting and had several alts pick up complementary professions all throughout previous WoW expansions. For the first time I read about, then tried a couple of DF crafting and gathering professions, and decided to stop. It looks like a lot of other players are doing the same thing. Hopefully the devs will see this trend and fix what they have now, or work on something better for the next expansion.

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I struggled to come to grips with it as well. But I still think it’s an overall improvement to the far too simplistic and boring profession system we had before.

The only things the new system really needs are:

  1. An ability to purchase an item that resets your points.
  2. An actual explanation as to what the traits like inspiration, deftness etc, are.
  3. An actual explanation in the profession UI telling you what the overall goal of each specialisations is.
  4. Minimum quality levels for public orders (no one cares about the private order system outside of the try hards).
  5. The deletion of the work order for points quest.
  6. An actual account wide bank stash.
  7. A trippling of the reagent bank size.
  8. The ability to post public work orders without supplying all the materials.
  9. A catch-up system for people late to the profession game.

Yes, I am aware that they are going to do a couple of the aforementioned points. Kudos to that. :+1:

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only requires a few mettle and mats - the costs are minor for recrafts.

this is for a dagger

the original cost

and the recraft cost

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which are they planning to do because some of those would be a disaster

I love the new profession stuff on my main and really don’t like it at all on my alts.

It’s a love/hate relationship for me.

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Things I like:

First craft bonuses
Professions are relevant to gearing

Things I don’t like:

New profession stats like inspiration
Can’t get beyond 50 with most professions without reknown recipes
Can’t reset knowledge choices
Too many sub specializations
Item qualities

I like working on professions but there’s a lot of bs that gets in the way to tldr it.

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I have seen people saying, “What’s the hurry? You have the whole expansion to max out your profession skill.” Someone who says that is never expecting to sell anything, and thinks the person who is trying to max it out shouldn’t care about that either.

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I cannot fathom what’s bad about any of my points but here’s at least one they’re doing:

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