I was hoping there’d be an engineery /mech-tech versions of gear & weapons. I looked on my rogue, and quickly looked at the drop of a dagger but it appears to be just a Drustvar model of a dagger 
I thought considering the dungeon hasn’t been released yet perhaps they’re still working on things - If not, hopefully they’ll see this thread and consider making some technological advances
Such as making the daggers a frontal blowtorch or a gyro-blade that changes every so & so … Having these kind of features makes Engineer characters feel amazing
- Well makes mine do anyway, lol.
Anywho, as usual feel free to post your thoughts, elaborations, disagreeances / agreeances and more ~
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There’s a blowtorch mace, a lightning staff, a chainsword, a gun… I think a couple of others.
Personally I really want that mace.
The chainsaw gun they already had a model for, but the blowtorch mace & lightning staff look cool. I was just saddened when I looked at the dagger, felt like rogues got no love </3
But hoping they add more in.
Fingers-crossed aye? 
I wouldn’t expect them to put more in the zone/dungeon now, but who knows what else is lined up for junker gnomes? Maybe they’ll be an allied race and have heritage weapons. 
I like the idea of tinker joining the game as a class, why not…
There’s already another thread for that.
Personally I don’t think it could work so broadly. But I do believe professions or racial appropriations could be interpretted to ones chosen class.
(Example, Engineers get certain abilities that appear more mech & tech, Kul’Tiran casters get watery casts, Zandalari can get Loa appear with procs etc)
Nonetheless this thread was intended for the discussion of engineering looks and Mechanical Appearances from drops from Mechagon and possible other matters.