Just finished up my first world tour with Operation: Floodgate, and was frankly stupefied.
Out of 4 bosses, my group consisting of a Protection Warrior Tank, a Preservation Evoker Healer, and for DPS a Balance Druid and 2 Frost Mages, got a grand spanking total, for the whole dungeon, of 1 item. Not 1 item per boss, or per player, 1 singular solitary item. How could this be? Well, I have a pretty good hunch, personally.
See, the first boss contains absolutely zero warrior eligible items. No plate gear, no strength weapons, no shields, no rings, necklaces, or strength trinkets. No possible loot whatsoever. Big M.O.M.M.A. Can never drop an item for a Protection Paladin, a Retribution Paladin, or ANY Death Knights or Warriors (there’s a healer trinket for Holy Pally’s). And that’s exactly what our group got. Nothing.
Moving on to the Demolition Duo, the same problem occurs but for Cloth-wearers. There are no Possible drops for mages, warlocks, OR priests. None whatsoever. And once again, that’s what we got, nothing.
Swampface has no possible loot for Beast Mastery Hunters, Marksmanship Hunters, and Evokers as a whole (an agility polearm bails out survival). And for a THIRD time, that’s what we got. Zip, nada, zilch.
Geezle has the absolute grace of dropping a cloak, and as such being impervious to this strange, embarrassing problem, although what my group actually got was the “Gigazap’s Zap-Cap” on our Balance druid for our one and only item in our mythic (non-plus) run for Floodgate that me and my brother did, and I quote, to “establish a baseline gear level.” Now I got pretty unlucky in my world tour but I feel this was beyond just standard bad luck. This was a dungeon without rewards. This was embarrassing. How does something like this ship? I’m far from a run-of-the-mill hater and actually quite like a lot of things about this patch but man… This was beyond tilting. And if it can happen in m+ too? I can see some people losing their minds after a stressful dungeon without a hint of rewards.