Ongoing Wall/Pillar Placement Issues

Has there been any official word on the change made to walls and pillars (and maybe other stuff too idk) where we can no longer sink them a considerable amount into the geometry of our rooms? We used to have a ton of freedom in terms of placement where we could make some nice half walls, ceilings, etc

A lot of areas I had been working on prior to this change are now sort of stuck in limbo as the wall designs I started building are no longer possible to continue. Also the walls and pillars that were already sunk down prior to whatever changed can’t be adjusted at all from their placement outside of just removing them entirely

It’s been a while since this all started, so just wondering if this is a bug to be fixed or an actual intended design decision by the team

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I’d like to know too, since this basically destroyed some of the designs I tinkered with earlier.

(was excellent for half walls or serving areas for kitchens and bars, and could be used to turn fountains into baths as well as other fun stuff)

Please follow the EQ2 rule and let players keep the weird stuff they figure out how to do. (in that case, it was building beyond the domain)

If we find a bug that lets us build more creatively, as long as it doesn’t affect performance, please let it be. Housing won’t affect other forms of gameplay so there’s no real reason to nerf creative possibilities.

(and if you planned on making half walls a seperate item, then just do a color palette swap instead. It’s still minimal work and a lot of folks would like different coloured walls)

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I still have hope that it was an unintended change, since you can still flip them over and sink them down as before.

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No.

No. Also, This wasnt even removed.

I know Ive told you this multiple times, literally use the [ and ] commands. You can scale the walls just fine.

I would like to know too. If it once worked and now does not – is this on purpose or a mistake. That is it.

Why shouldn’t we keep things we find to do creative things with?

It saves them on manpower and it lets us have fun.

I mean, there are far more important bugs to fix than housing placements being more freely used than intended.

To say this isn’t a thing to do is weird and troll ish. “No! People SHOULD NOT HAVE FUN! Not allowed! Structured play ONLY!”

Not sure why you’re against it.

Yes, it was- ish. You can do it now if you stick them against a wall and move them then, but if they’re in open air, you can’t. Instead, it jumps around and refuses the swaps in orientation. That is ABSOLUTELY a change from earlier. I literally was using the wall structure pieces to make booths and counters before.

Now, I have to work a lot harder for a lot longer to do a thing that was simple and easy before. In effect, it looks like they tried to remove it, but didn’t entirely succeed. Which is really the worst of both worlds.

If you didn’t use walls that way before, of course you wouldn’t know it was a thing.

And no, you didn’t tell ME this multiple times, because I don’t post terribly often. I don’t know if you’re just trolling, if you think I’m someone else, or if your idea of “multiple” includes telepathy and only actually having this one reply once.

Regardless, your responses aren’t accurate and only serve to remove options for people to enjoy in a harmless fashion. Which makes no sense.

The only reason I could possibly think for you to oppose this is if you’d feel intimidated by others using this technique…which is still largely silly because you don’t have to use it if you don’t want to.

I don’t know why you don’t want people to have more options to enjoy a creative endeavor, but it’s certainly a strange stance to have when posting about a thing that is largely a player creativity activity.

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Why shouldnt exploits be kept open? Gee. I wonder why.
They don’t want you building there, period. They already changed the grid once, forcing them to do more changes to the walls on account of “MaH fUn” is only going to lead to you complaining that you cant push things past walls or ceilings anymore.

“Dont look at this bug/exploit, look at that bug/exploit, because I like exploiting this thing” That’s you.

This is incorrect. Source: I’ve literally done it.

Still can, just resize them.

It isn’t any harder than before.

I mean, it doesn’t. If they wanted to remove the ability for you to push something outside a wall, ceiling, or floor, they just would.

Projecting your failures onto me doesn’t help you.

I mean I could look through the sub 15 post count, but I don’t care that much about it, it was a guess.

I’m aware.

The complaining does tend to blur together when its the same few people, especially when some of them liked to alt hop before their account was moved over to the new system and fake engagement that wasn’t otherwise there.

Again, projecting yourself onto me doesn’t help you.

They are though, laser precision so, in fact.

Im against exploiting. That’s pretty clear.

shocker that the person that wants to exploit doesnt see why someone wouldn’t like exploiting beyond “being jealous” of them exploiting.

I’m against exploiting. That’s all.

So.. you’re entire argument is “this is called a thing so I don’t like it”.

There’s no reason behind it, no practicality, no purpose, just that’s a thing and I don’t like thing for no real reason but because I choose not to like it.

And technically it’s NOT an exploit, because to exploit something you have to get something in return. A pretty house is not really a thing you get in return.

Exploits are for malicious abuse of code loopholes ion order to gain an advantage over others.

Since this is just making things look nice, and it doesn’t affect gameplay it isn’t that.

As for all the time they spent adjusting things: can you imagine how many actual game impacting bugs they could have fixed in that time? The repeated disconnects while flying would have been solved almost as soon as they showed up.

Instead, they chose to spend that time checks notes adjusting the grid in housing so people couldn’t make pretty things.

While accounts were being disconnected multiple times an hour, sometimes in the middle of play.

I would suggest you look up the concept of prioritizing.

It means using your time effectively to get the best result by choosing the order of importance of things.

Which means a bug that had people being kicked from the game should be FAR more important than adjusting a grid that was letting people have fun and not impacting gameplay.

And there are a LOT of bugs that need fixing that ABSOLUTELY affect gameplay.

Choosing to go full panic on “ohnoes!!! Billybob rotated a hovering bush WRONGLY!!!” while people are still running into gameplay affecting bugs and there are still adjustments needing to be made, let alone new content to be rolled out is ABSOLUTELY ridiculous.

And the idea that a company is promoting the “No! you cannot have fun in the WRONG way or any way we didn’t tell you to!” is, frankly, terrible.

People don’t play mmos to have fun in only the prescribed and specific ways they’re told to. In fact, the more circumscribed a player is, the LESS they enjoy a game.

And for all of this over something that is, again, something that doesn’t affect gameplay, I am thinking this may be more of a trait of your personal psyche and need for order and rules than any rational argument.

In short, you’re angry about it and don’t like it because it doesn’t follow the rigid codified way you prefer life.

Not because of any real reason attached to profits, enjoyment, entertainment or fulfillment, but because you want everything in a row perfectly labelled and the idea of other people existing who don’t do that annoys you.

If that’s the case, then that’s a personal issue, and absolutely not a housing issue.

It’s fine to live that way and to prefer those things. You don’t get to insist everyone else does. At least not without people being irritated and seeing you as unreasonable.

Just because I don’t like tomatoes doesn’t mean you’re not allowed to eat them.

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No, their argument is always whatever they can say to be mean to you and make you angry, just ignore the trolls.

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:face_with_raised_eyebrow:

Yes. It is.

wrong.

…that is literally “a thing you get out of it”

No. Exploits are misuse of code to bypass what would otherwise be impossible, like breaking out of bounds.

is objectively “affecting gameplay”

…You seem very unaware of how game development, or development in general, works.

Do you even understand why this happens?

Yeah..you have to be trolling because here is no way you are this inept at how this all works.

Im assuming you’re still talking about being disconnected while flying. It’s not a bug. Do you even know what it is?

They aren’t even the same department.

What are you even talking about anymore? The topic is breaking out of the interior of your house, something that is indeed misusing the code in order to do, and something you have to specifically continue to do to remain outside.

Its being against exploiting to break out of your house. That’s it.

Now you’re just rambling.

It verifiably “affects gameplay.”

So we’ve left rambling and went on to insulting.

..you’re freaking out over this lol.

I am against breaking out of your house because its an exploit. I’m against trying to “create an additional room on top of your other room” because, again, its an exploit, and in this case, literally gives you another room for free.

again, rambling.

I’m simply against exploiting you weirdo. Thats it.

:face_with_raised_eyebrow: sure, jan.

My intention with the initial post wasn’t to get folks arguing, I’m just genuinely curious is all. Usually when there’s a definitive bug that needed squashing, devs will mention it as such in patch notes, but this particular topic hasn’t been noted yet. The housing team have conversely been pretty receptive to embracing bugs/unintended behaviors as features (as seen in the floating houses and seating bugs they’ve kept in). So I could see this going in either direction

I personally don’t really see pushing walls and pillars further into room geometry as an exploit or anything malicious. It was just another useful method to get creative. Nothing to do with player characters clipping through either, I’m literally just talking about the actual decor items lol. There are plenty of other decorations and structural items that don’t behave this way, so it felt odd to suddenly not work anymore without a word. We also already have the tool to browse for placed decor in the event that they clip too far out of bounds to edit, so it’s not like these items are ever irretrievable

I realize there are workarounds in some instances, like flipping around walls in empty stairwell rooms and adjusting them as needed before moving them to your desired room, but it’s not a perfect science and smaller rooms like closets still don’t let you place those altered walls/pillars like they used to

Not the end of the world, life goes on. I was just hoping to find out if it’s on their radar

Normal people don’t, don’t worry.

It’s not your fault, this forum is stalked by someone who just wants to cause trouble.

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reporting for derailing the thread

That’s interesting considering the thread is about pushing objects past a boundary, which is what the current exploit is talking about.

That’s interesting because I don’t care, you are trolling

It doesn’t matter if you care, that’s what it is, get back on topic ironically :joy:

You are trolling.

You don’t know what that word means.

Anyway, being able to break out of your house due to pushing items through enough that you can do things like creating bridges outside your house should be fixed.

It’s not. It was specifically mentioning using this process to break your character out of the wall and, through you physically being outside, using the advanced setting to move objects completely out of the room its in to do things like creating an entirely separate room in the void above a room. That’s what I’m talking about.

Clearly, they agree, or they wouldnt have fixed walking in the void or being too high in the air in the void/being too far from a room in the void.

Yes please keep helping me to bump the thread as it is a pressing issue

I was just talking about this on another thread. It is odd that you can flip the walls and sink them in that way but it will not work the normal way. I like using the bottom half of walls so I flip them and sink them in to make short divider walls or just recently fencing for my daylight room.

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